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Rill View Drop Down
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Direct Link To This Post Posted: 04 Aug 2012 at 18:38
Even assuming the developers have a goal of fragmenting the market ... who says we have to go along with it?  We are not sheep, we have the capacity to shape the world that the divine Crow and Cat make for us.  And if we prefer to have a centralized market mechanism, then by golly we can make one.

(Said with affection toward said Crow and Cat, who have said in the past they are always intrigued and amused with what players do -- often in a completely unanticipated way -- with the mechanics that they invent.)


Edited by Rill - 04 Aug 2012 at 18:38
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Direct Link To This Post Posted: 04 Aug 2012 at 12:24
Though I think the central idea is good I think it may also go against what seems to be the idea of breaking up the one main market. Their goal was to break it into all the trading hubs and this idea tries to push it back to how it was for the most part.

Main thing is I think it will result in a bit higher prices and become a sellers market for the initial part of it and eventually even out a bit later on. Many of the gatherers currently which many of the smaller players get an advantage in this as many of their towns could likely support more cottages where as the rest of us had to destroy buildings to make cottages. Then depending on what they manage to supply it will be bought by highest bidder...

So I do disagree that the larger players will have the largest advantage. Infact I would say mid level players or players that had a few small cities likely did. Makes a massive difference when a town can drop 15 cottages and still improve other structures compared to breaking down 1-2 buildings for 1-2 cottages...
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Direct Link To This Post Posted: 03 Aug 2012 at 23:30
Originally posted by Prometheuz Prometheuz wrote:

Originally posted by Lyken Lyken wrote:

People were concerned about the market becoming fragmented, spreading all the sell and buy orders out enough to cause many hubs to basically be dead. It will be difficult to sustain adequate traders without a generous supply of grapes for wine. This may lead to many players, especially smaller ones, being unable to take full advantage of the new system...
...We propose the central hub be, well, central.
 
This is interesting and I see what you mean, but the release is not yet complete. We don't yet know what the full release will bring in terms of sustaining traders.  GM Luna more or less saod that more is yet to come especially taxation  As for smaller players -  my impression was that 10 city players are going to have tremendous advantage over the rest anyway by way of size and resources...

Originally posted by Lyken Lyken wrote:

(0, 0) is the location of Centrum, a hub for the council of Illyria. It being in the middle of the map makes it an ideal place, and even giving new players a distance advantage over (most) veterans. 
Any thoughts?
 
Yeah. My thoughts were that the one chance smaller players had was to find a niche in a complex market system based on the all faction hubs. Since each of the factions carry + and - negative factors depending on the race of the player a large number of hubs offer even newish players an option  to benefit from the  trader mechanics provided they have right goods and the most compatible faction.
 
What worries me is that a central single market hub with perhaps unitary rate of taxation would actually be the greatest disadvantage to smaller trading players. I have this vision of a Giant supermaket that strangles the smalltown or high street trader. So wouldn't a diversity of hubs be a more interesting...?
 
btw my worry is that a central hub will become so dominated by the big alliances that eventually they'll hang a giant sign over it:
 
FARMER KUMO'S DIME STORE  Wink

Prommy, 

don't you know Centrum is MINE ?
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Rill View Drop Down
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Direct Link To This Post Posted: 03 Aug 2012 at 22:44
As Bona said, the tax rate will vary with faction standing.
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Direct Link To This Post Posted: 03 Aug 2012 at 22:41
Originally posted by Arkenor Oakshadow Arkenor Oakshadow wrote:

Do we know if all the trade-hubs will have the same tax rate?

For instance, the more central and/or popular ones might raise their taxes to take advantage of that.

I don't think they will. Trade hubs of factions that you and your alliance are friendly with will have lower taxes. 

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Direct Link To This Post Posted: 03 Aug 2012 at 22:33
Do we know if all the trade-hubs will have the same tax rate?

For instance, the more central and/or popular ones might raise their taxes to take advantage of that.
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Direct Link To This Post Posted: 03 Aug 2012 at 21:49
Originally posted by abstractdream abstractdream wrote:

The "free" trader you mentioned, I believe is the ability to see trades in your nearest hub without sending one of your "actual" traders.

I do like the thought of having a single, large market where anything and everything can be found, but this may not need to be encouraged too much as I think it may develop naturally.

Encouragement can't hurt though.

Looks like I'm wrong, again:

Originally posted by GM Stormcrow GM Stormcrow wrote:

Trader units are expensive to recruit, in terms of both gold and (from your second unit onwards) Wine. The cost of recruiting Traders is figured per player, not per town. The more you have, as a player not per settlement, the higher the recruitment costs.

Well, encouragement is still good.


Edited by abstractdream - 03 Aug 2012 at 21:50
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Direct Link To This Post Posted: 03 Aug 2012 at 21:35
Don't forget, SC said that the traders will be able to go between hubs without needing to return home first.
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Direct Link To This Post Posted: 03 Aug 2012 at 19:39
Originally posted by Rill Rill wrote:

I'm sure dunnoob would complain about that, but it would be worth a little whining.
I'm fine with everything helping me to say hi to master traders such as Deathdealer, Kelis, and Progressor sooner than soon™, but admittedly whine without H is still on my ToDo list.Tongue
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Direct Link To This Post Posted: 03 Aug 2012 at 18:07
A central hub would be at most 2 days away with a level 20 market; granted, it would be somewhat inconvenient, but keep in mind that your caravans can drop stuff off and travel back.  Of course, another alternative is that people could do arbitrage, buy in the central hub and sell in one of the distant hubs.

Or, perhaps I'll start Illy's version of the wall street journal, post a trader at the central trade hub, and list all commodity prices from there several times a day.  Or maybe someone will develop a tool that will do it automatically and post it to a public site -- for all the hubs.  I'm sure dunnoob would complain about that, but it would be worth a little whining.
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