|
Post Reply
|
Page <123> |
| Author | ||||
Parennis
New Poster
Joined: 24 Feb 2010 Status: Offline Points: 26 |
Posted: 13 Apr 2010 at 14:47 |
|||
Having been here less than a week, and with a fairly incredible 12.71 posts per day average - beating the GMs and moderators - you really like to hear yourself blow, and blow hard, don't you "Dude"? Why not spend some time looking things up? There's a useful search function that might help. The game is a sandbox, and describes itself as such before you sign up. Sandbox games allow you to choose your own "Victory Conditions". However, the idea of "closing down a server" with game-designer-chosen Victory Condition has been discussed in this forum, and might be introduced.
See Game Duration thread.
Conquering or destroying capitals is on the table, and looks like it'll be changing. At the speed these Devs work I'd guess it's going to be sooner than later.
See page three of the confusingly-named thread called Conquering Capitals in this very forum, but I understand that having it on Page 2 makes it difficult for you to get to. For the avoidance of doubt, "Dude", no one minds people who post a lot and ask a lot of questions. But they do mind (at least, I do) people who post ill-considered opinions, unsupported conjectures and idiotic comments like "This isn't a game as much as a social site?" when they can't be bothered to read. Why not spend less time posting and more time finding things using the search function? |
||||
![]() |
||||
The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 13 Apr 2010 at 13:54 |
|||
|
The resources are infinite even at level 20. You just can't increase the Rate of Production, but a resource is never depleted. The Rate limit could be a balance element. Or to encourage a player to establish a new city.
But right now, it seems the reason for war is just to be a bully (the game version of Megalomaniac).
Since there appear to be no Victory Conditions, World Domination is not even possible. Esp. since you can't destroy Capitals.
|
||||
![]() |
||||
Wuzzel
Postmaster
Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 13 Apr 2010 at 09:21 |
|||
|
jimbo_hawkins, you forget you can make more towns.
I dont know if there is a limit in towns you can make. |
||||
![]() |
||||
jimbo_hawkins
New Poster
Joined: 01 Apr 2010 Location: Jimboville Status: Offline Points: 26 |
Posted: 13 Apr 2010 at 05:57 |
|||
I would disagree with your premise slightly. The world map "only" stretches for 1000 squares in each direction and our mines will (most likely) top out at level 20. Therefore, there is finite space and there are finite resources. Once I have maxed out my personal resource generating capabilities, I'll want more. I can get them from a few sources - harvesting, trading or warring. To gather the most resources from harvesting, I need to have a decent fleet for caravans, but even that appears to be limited to 40 per town. Trading will only benefit me if it disadvantages someone else. This may happen from time to time, but eventually an efficient marketplace will develop. This leave warring. I can convert my resources into an army and through skill I can take resources from another player. Ultimately, this is what will have to happen if I am to maximize my production. And isn't that the goal of life - to have more... |
||||
![]() |
||||
The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 13 Apr 2010 at 03:28 |
|||
|
||||
![]() |
||||
Chu-Cullain
New Poster
Joined: 18 Mar 2010 Location: Awesomeopolis Status: Offline Points: 11 |
Posted: 13 Apr 2010 at 02:43 |
|||
|
"Conan, what is good in life?"
"Macrame. The feel of wet sand in your toes as you run along the beach. Making a box kite."
|
||||
![]() |
||||
HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 13 Apr 2010 at 01:31 |
|||
|
Because you're afraid someone else will do it first.
We are mostly at peace right now, but in a game like this, such is indistinguishable from cold war. As long as one player can hurt another, we will all stockpile armament, strive to outperform our neighbors in the tech race, and eye every movement on the map suspiciously. That, or preach love and unicorns until we're the first to get steamrolled. Either way, the outcome is inevitable. Security only comes through military advantage, and that can be gained or lost by the acquisition of plunder. Throw in a few who just like conflict for its own sake, and you have a conflagration that will ignite repeatedly for the foreseeable future. This present calm is merely in anticipation of the first shot...an event prolonged only by the collective fear and uncertainty of a populace unwilling to risk the rebuttal of neighbors with untested capabilities. |
||||
![]() |
||||
The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 13 Apr 2010 at 01:17 |
|||
|
But what is the point of hurrying and stealing? Just because you can?
|
||||
![]() |
||||
rescendent
Greenhorn
Joined: 05 Mar 2010 Status: Offline Points: 60 |
Posted: 13 Apr 2010 at 01:02 |
|||
|
I get a much higher production rate if as well as producing my own stuff, harvesting the map, and doing quests - I also thieve and my troops raid your stuff...
This action may offend you and that may lead to war I suppose... Alternatively you could just send it to me in caravans?
|
||||
![]() |
||||
WildBill
Greenhorn
Joined: 06 Apr 2010 Location: Canada Status: Offline Points: 50 |
Posted: 13 Apr 2010 at 00:47 |
|||
|
world domination
|
||||
![]() |
||||
Post Reply
|
Page <123> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |