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Lionz Heartz
Forum Warrior
Joined: 27 Oct 2010 Location: Megan Fox Status: Offline Points: 292 |
Posted: 02 Mar 2011 at 16:38 |
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I agree the tournament idea is a very common concept in most MMO games. I took that idea from Darkfallonline and felt since the community embraced such tournaments, it would do the same thing here. So to make a common point, players like tournament play in MMO's. THe fact this game did not have it in it to begin with boggled my mine for the longest time. While I do agree that I did not invent tournaments on Earth, my idea was the turning point for this game because of the Farmville aspect in it.
Most of the players in this game are not much for suggesting and are more for insults. After a year playing this game I have a pretty good idea as to what is lacking and what needs improvement. I stated these reasons in the review. And since the community is the most important aspect of any social game, I gave the game a 0 rating because of the lack luster community. The fact I played the game for a year does not mean much of anything. I am a pretty loyal person in hindsight and sometimes I tend to spend too much time on game lacking many flaws. I will stand by on the siege component of the game being OP and town defense in need of a facelift. There is no strategy in the game at all. While I stated my rock, paper, and scissors idea was raw and was in need of getting changed. The simplicity of gave an example what picking the right strategy would offer compared to picking the wrong one. Most players like to gamble and play games that have that gamble aspect. That would have fullfilled it more than it is right now. And if a person is unable to see the obvious things that needs fixing, then there is no hope for them at all. I stand by my review of the game and will also stand by the rating I gave it. The community is the lifeblood of any game and because of this I feel this game is doomed till the community changes for the better. I have played many other games and have been in many guilds and I have a pretty good idea as to what is a good community and one that is not. My opinion is my own and is very much what the state of the game is. I compare the community to the Darkfallonline community, very poor. Since nobody pays me to play games, I choose to never read every post made in a forum to make sure I do not repeat the same idea again. Good ideas should be common knowledge and I would hope most people would think of such good ideas as GREAT and Repetitive due to how good of an idea it is. Oh and Kumo, your review pretty much backs what I was stating about how opinions are treated in this game. Thank you for proving my point very much and I like the 0 in your rating also. Edited by Lionz Heartz - 02 Mar 2011 at 17:00 |
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 02 Mar 2011 at 16:21 |
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Wow, SC. That was very generous and thoughtful of you to respond in such detail to a troll.
I still think the sign reads "Please Do Not Feed The Trolls."
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Hora
Postmaster
Joined: 10 May 2010 Status: Offline Points: 839 |
Posted: 02 Mar 2011 at 16:19 |
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Nice post SC,
I already wondered, why LH suddenly switched from insulting to suggesting ideas. ![]() So I wasn't that baffled, when he fell back again ![]() Well, I should pay that commenting site a visit, so I could leave some not as biased post! ![]() Edited by Hora - 02 Mar 2011 at 16:20 |
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Attila the Hun
Forum Warrior
Joined: 29 Jan 2011 Location: Navvare/FL Status: Offline Points: 402 |
Posted: 02 Mar 2011 at 16:12 |
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BURN!!!!!
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It's just a game. :)
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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 02 Mar 2011 at 15:54 |
Hi LH, We welcome player feedback either privately via Petitions or publically in the forums; and we feel that players who take the time to give feedback and suggestions (especially well detailed suggestions, such as your "Strategy Options" thread) deserve to receive a more detailed response than the easy reply of "Thank you for your idea, we might consider it". This is why I responded in depth to that particular thread. The fact that my response to that thread didn't agree with your proposal is absolutely not an attack on you in any capacity, it's a rejection of an idea that we don't believe fits with the game philosophy. I certainly apologise if my "over my dead body" comments were perceived by you to be a personal attack. I felt they were humourously intended, which I indicated by a smiley face immediately after the comments, and you certainly responded to that post in sensible fashion with further details. Which is why these new posts from you and the game review you posted are especially baffling. As mentioned by me above, almost everything that you've said in this thread has been covered in great detail elsewhere in this particular forum; it's not that we're not interested in the ideas, it's much more that the ideas have already been discussed in the forum in great detail, and the ground being covered isn't new. You might wish to look at (for example) this 10-page thread in this very forum which specifically deals with suggestions about smaller players/alliances under siege, options open to them, and players saying *exactly* what you've repeated in this thread eg "I think the best solution for all of this is simple. Leave sieging as is, but make restarting a heck of a lot faster. " We like suggestions, but we're less appreciative of people repackaging the same suggestions that other people have made, and presenting them as their own. Much, in fact, like your assertion that you somehow invented "Tournaments". In your "review" of Illyriad on Gameogre, you write "The game was like farmville until I came up with the tournament idea. MY IDEA changed the game from farmville to a more pvp state of game." I certainly agree that your Tournaments post on the 27th of October spurred us (and the community who you now deride) into reprioritising dev time and thereby putting up a page linked from the Herald with information supporting the player-organised tournament, but I would definitely disagree with the idea that Tournaments themselves were somehow "your idea". Not only are tournaments a facet of most MMOs and would therefore be a natural consideration for the game progression, but specifically, tournaments were discussed ingame long before you began playing. As an example, a player post some 6 months prior to your tournament post in this very subforum, writes '...specifically, a "king of the hill" or "unreal tournament, domination-style" method of declaring the victorious confederacy (taking place in a number of balanced, spread out locations that must all be held at once).' Should this player lay claim to inventing tournaments? It would be ridiculous, of course. So whilst you may wish to claim credit, the idea of a tournament in Illyriad (or indeed, any other MMO) isn't exactly new. You also weren't an active player during some of the largest wars Illyriad has seen, so your perspective of Illyriad's history as "like Farmville" is taken from a very narrow historical perspsective. Your other Gameogre comments, especially "I recommend this game if you are an uptight prick. You will fit in with the GMs and most of the community." and "I spent a year playing this game and I would have to say it has been the biggest waste of time. Do not waste your time either. Community sucks!", we're very sorry you feel that way. Personally, we feel - and have always felt - that our community is actually our greatest asset and this is the sole reason why we (as the game development team) involve ourselves in it so much more than so many other games, and implement the best suggestions. So I disagree with your Gameogre comments wholeheartedly. Illyriad, like most persistent gameworlds, is all about groups of players interacting with one another - this is what puts the "MM" into "MMO": interacting with people is the defining feature. Social, multiplayer games reward social multi-players: it's that simple, and if you can't get on with your peers and the larger community, then social, multiplayer games aren't for you. On a personal note, imo: What fatally undermines your arguments about the flaws you perceive in both the game and the community is the simple fact that you did get on well with your peers and the larger community for a very extended period of time (to the point where you were part of a major alliance's senior leadership). After you latterly fell out with your peers, you have ultimately chosen to blame both the game and "the community" for failing you, rather than a spend a few moments on potentially fruitful introspection. I wish you the very best in whatever game you wish to play in the future. Regards, SC |
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Lionz Heartz
Forum Warrior
Joined: 27 Oct 2010 Location: Megan Fox Status: Offline Points: 292 |
Posted: 02 Mar 2011 at 13:49 |
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Oh and here is my lovely review of the game. Enjoy...
http://www.gameogre.com/reviewdirectory/reviews/illyriad.php Peace |
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Lionz Heartz
Forum Warrior
Joined: 27 Oct 2010 Location: Megan Fox Status: Offline Points: 292 |
Posted: 02 Mar 2011 at 12:36 |
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Well I guess if you are unable to notice the obvious then there is no point for me to even bother wasting my time in this game anymore.
This is your game and your thing, but to be honest it is very lacking in some areas. Going to find another game that fits the ideas I want. Do not care for any of your ideas. |
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GM Stormcrow
Moderator Group
GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 02 Mar 2011 at 11:12 |
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Hi Lionz,
A - already made changes for new players. Existing players can rebuild very quickly with assistance. Patience is a virtue! B - Cart before horse. We need town specialisations before we can have diagrams showing how to specialise. C - We have considered the idea of "tribute" and/or rental, and there may be some implementation of this coming up in v2. D - No. The intrigue, drama and political machinations of the game stem from freeform diplomacy, not box-ticking. Other points: Siege: We're pretty happy with this, and you're covering ground that's already been discussed elsewhere (for example with the "limit to number of siege engines can be used"). Town Defense: We, broadly, disagree with that whole starting premise. Strategy Options: Absolutely no. Never. Not a chance. See other thread for response. SC |
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Lionz Heartz
Forum Warrior
Joined: 27 Oct 2010 Location: Megan Fox Status: Offline Points: 292 |
Posted: 02 Mar 2011 at 01:05 |
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-Siege
I think it is pretty easy to use the siege component in this game. I feel there needs to be steps in place before anyone can use the siege option. There needs to be some romance involved before anyone can use this option. Not allowing the siege option to be used at will, should encourage more attacks on towns and a more fun pvp style. I think there also should be a limit as to how many siege engines can be used and I can go as far as saying only one town can have this option, while the other towns will have the siege option disabled. -Town defense Because of the way siege is used in this game and how many players in this game like to gang up on one or a few players, there needs to be a way for the smaller group to defend against such high odds. -More strategy options in attack and defense There are research options in place to have armies defend as a square or against a charge... I feel this game should make players on attack and defense to choose one strategy to use for an attack or defend. It will be much like the rock, paper, scissors game. You pick the wrong strategy to defend or attack, there will be a big penalty or big bonus for the other player. I am going to take the following above and add more detail to them. Edited by Lionz Heartz - 02 Mar 2011 at 01:51 |
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Mr. Ubiquitous Feral
Forum Warrior
Joined: 01 Jan 2011 Location: U.S.A. Status: Offline Points: 416 |
Posted: 02 Mar 2011 at 00:14 |
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I would like to see a few very strong and wealthy players start a new alliance which operates much like a United (not nations!) Alliances. They would offer services as peacekeepers, truce negotiators, judging and awarding war reparations, and duels! Not being NPC's would remove this burden from the dev's and place it where it needs to be, with the players. This would be very controversial and many players would refuse to deal with them. Perhaps this would liven up the neighborhood. Thank you carrot much.
the following has been edited:
(removed) ; waaaahhhhhhhhhhhhh!!!!!!!!!!!! Edited by Mr. Ubiquitous Feral - 02 Mar 2011 at 00:16 |
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I am a Machine.
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