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Topic ClosedBug Killing Day 16MAR

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GM Stormcrow View Drop Down
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Joined: 23 Feb 2010
Location: Illyria
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Points: 3820
Direct Link To This Post Topic: Bug Killing Day 16MAR
    Posted: 18 Mar 2010 at 08:55
Bug killing day (16MAR):
Buglet (resolved): Scout reports not always showing Foreign Reinforcements
A problem whereby in certain limited circumstances scout reports would not show Foreign Reinforcements has been rectified.
Buglet (resolved): Commander Bonuses Display
Commander Bonuses on the Barracks Commander screen were displaying in the format (eg) "0.05%" instead of "5%". This has been rectified.
Buglet (resolved): Commander Carrying Capacity Bonus
Commander Carrying Capacity Bonuses are now applied Divisionally to all the troops under his or her command. We have also taken this opportunity to add Unit specific Carrying Capacities to each unit. Whilst they are all currently set to "10", there will shortly be significant variation between troop carrying capacities by unit type and race. There's no way a heavily armed and armored Swordsman should be able to carry the same as a Cavalry unit.
Buglet (resolved): Commander Health Regeneration
The Commander screen showed a base health regeneration of 1 per hour, where this was actually applied (correctly) at 2 per hour. The Commander page now shows the correct value.
Buglet (resolved): Cost of Resurrecting Dead Commanders
Was missing an extra zero from the calculation. You'll probably take better care of them now ;>
Change: Mercantilism Description
The description of the Trade technology Mercantilism now says that it enables you to transport "Saddles" instead of "Cavalry Tack"
Change: Marketplace Description
The description of the Marketplace now reflects the fact that each additional level also increases the speed at which it produces caravans.
Buglet (resolved): Unit Build Time Speed not reflecting level of building
The extra speed that units are produced with each additional level of the Barracks, Consulate and Marketplace was being applied when you started production, but was not showing in the "Time To Build" display on the Production tab. This now shows the correct figure.
Buglet (resolved): Gathered Resource squares not always decrementing
A buglet where the amount gathered from a resource square would not always be taken away from the total resources available on that square has been fixed. This simply meant that under certain circumstances there were more extra resources available to be gathered on a particular tile than there should have been - but now there aren't.
Change: Swordsmith's Apprentice Quest
Description on success now reflects number of swords this quest grants you.
Buglet (resolved): Using prestige to hasten demolition
Spending prestige to "complete all buildings in the building queue" now also completes all demolition tasks in the building queue as well
Buglet (resolved): Demolition of City Plots
A buglet which allowed you to demolish out-of-town plots (such as Farmyards and Quarries), but not town buildings (such as marketplaces) has been fixed.
Buglet (resolved): Using prestige to speed caravans gathering resources
Spending prestige to speed up caravans on their way to gather resources was getting them there faster, but they still didn't start harvesting until the regular appointed time. This has been fixed.
Buglet (resolved): Rounding error when gathering resources
A teensy rounding error where, for example, your caravan would harvest 199 resources instead of 200 has been fixed.
Buglet (resolved): Find Alliance page
Had a little error message hidden at the bottom of it. The error message had no impact on the game or it's functions, and has been tidied away.


Edited by GM Stormcrow - 18 Mar 2010 at 08:55
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