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Bring in New Players and Make Sure Old Ones Stay!

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Brandmeister View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 03 Dec 2014 at 01:21
The number and size of alliances in the ring would imply that there are more perceived benefits to staying there than just interesting hunting.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 03 Dec 2014 at 02:32
It could also say something about the long-term nature of the game and the difficulty of moving cities, Brand.  A lot of the larger alliances that have a significant presence in the center of the map have been there since before Exodus was possible.  (And before the wildlife had its current characteristics and before harvesting was introduced.)

Whether alliances with cities in those locations would choose to put them there if they were to start fresh, given current conditions, is another question.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Glin Quote  Post ReplyReply Direct Link To This Post Posted: 03 Dec 2014 at 03:16
lol, it would be kinda funny if the devs devised a random city sling shot. Cities just up and move somewhere else (keeping their plot types, ofcourse)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dragonwort Quote  Post ReplyReply Direct Link To This Post Posted: 03 Dec 2014 at 13:50
For the most part, what I see is, are a number of ex-LoU players lamenting the lack of daily warfare. This and other differences between Lou and Illy are the very features I extol.

Another LoU, Evony, etc. clone is NOT needed. It is wonderful to retire and not worry about which cities will have been attacked when you awaken. Illy is not for warriors only....you can actually exist and flourish here as a trader, craftsman,etc.

Of course, Illy can be improved..I'm too new to sing the "boredom blues" and my point of view is from a training alliance but some ideas to appease the long time players:

1. Have more tournaments, more often....both alliance wide and individual player tournaments.

2. Tired of seeing the same names in the winner's circle? Abolish the perma- sits. I'm no IT person but isn't it possible to trigger and instant city abandonment if the free prestige isn't taken by an account in 90 days? Of course, this won't stop the alliances who have players quit and leave their sign in and password(cheating); but it's a start.

AND for the newer players:

1. It takes a lot of time and effort to get the first two cities upgraded and moved to wherever you want them. However, this gives the newbie a taste of what to expect in Illyriad. I don't believe this game is for most pre-pubescents and was created for a more mature, more patient audience.

2. I do agree it is disheartening to build up your warehouse to level 20 for exodus research, only to have it de-leveled when you use exodus.

3. Begging for resources....this is what I send our newbies when they have a problem asking..


To Res or NOT to Res

Hothlings I offer a warm salutation
and also a needed explanation
of the alliance resource situation
in hopes of building a stronger nation
(it actually sounded worse when I rapped it...lol..)

JUST THE FACTS:
Fully researched/upgraded storage is 767,508...
Fully researched/upgraded market is 70 Caravans
A Huge/Sprawling City without much Sovereignty claim can produce over 15K/hr of basic resources
One Safari of 70 Caravans can ship 52500 each of the four basic resources

These are the numbers for ONE city. Veteran players may have ten cities, ten more for their alternate, and can be sitting for two more players for a possible total of forty cities from which to draw resources. Once a city is leveled up, the resources are used for production and sovereignty upkeep. Generally the resource storages are in the red each morning (overfilled) and all that res is just disappearing into cyberspace to be lost forever.

So, while trying to be self sufficient and not ask for help with resources is admirable; it is also totally unnecessary early game.....YOU WON'T BE DEPRIVING ANYBODY...The only limitation is the turn-around time for the caravans... AND the faster you grow the better for you and the alliance.....something to consider....    Dragonwort

So while some may consider it "begging" to ask for resources; I think it is selfish and irresponsible to NOT ask.

Basically, Illyriad is an alternate universe where you are able to engage in activities unavailable in Real Life....it is also a sandbox game and,  within a few restraints, can be played any way you wish to play. Just because there is no endgame presented to you doesn't mean you can't create your own goals and pursue them. A little imagination and "outside the box" thinking goes a long way in Illyriad.Wink My two cents... Big smile Dragonwort
Just another wrench in the works..
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Brandmeister View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 03 Dec 2014 at 16:03
It would be better if Exodus required a Warehouse 12. That would resolve a lot of pointless building and immediate loss for new players.
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Angrim View Drop Down
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Post Options Post Options   Thanks (3) Thanks(3)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 03 Dec 2014 at 23:42
is anyone else chuckling that BL finally opened and already we have new posts asking for more space/an even playing field/etc.?
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 04 Dec 2014 at 00:43
Until I have my own continent without all of this riffraff, clearly there is not enough space.

Wink
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 04 Dec 2014 at 11:09
Players want more.
If everyone gets more, they'll still want more.
Let's look at that: if everyone gets more, does it improve the game?

Perhaps not; that would just shift the limiting factor onto some other resource: free time. That would be undesirable; the point of a game like this is to enable stuff to be done, without the real-life effort of doing it (without too much 'grind'). It needs to be accessible by all who play it, not just those who have many hours per day to spend on Illyriad.

So my view is that upping limits, adding vans, maps, towns, town plots, and so on, only serves to alienate those who don't have a lot of free time. The advantage would then be with the grinders.

I believe that the greatest potential of this game is the fact that it has (soft) limits, and you have to commit to specialise in order to hit only a few of those limits. Indeed you can push those limits a bit further with extraordinary resource commitment. the flexibility exists to use other towns resources to support a very specialized town.

But you don't have the resources to be good at more than a few things at a time. The best Illyriad gameplay thrives on short, potent shocks, from carefully-prepared towns.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sheza Quote  Post ReplyReply Direct Link To This Post Posted: 04 Dec 2014 at 14:34
Excellent post Thumbs Up
If Horses don't go to Heaven when they die. then I want to go where they go.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Duff Doppelganger Quote  Post ReplyReply Direct Link To This Post Posted: 05 Dec 2014 at 04:42
i got bored reading and jumped straight to the end. but ...i think it would have been nice to start my town with a higher level of res production. this would help new players to become self sufficient earlier, and the build times wouldn't bother so much. And the tav! i can't afford scouts that early! GC is telling me to set my taxes at 1% and do tav quests for extra res! how about if you get boy scouts instead? they come with the tav, and don't cost gold, just 1 sandwich per hour? and maybe little mule wagons too? for the other tav quests. that way i could use my vans for harvesting and buying res at the hub.
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