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Torn Sky View Drop Down
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Direct Link To This Post Posted: 11 Jun 2011 at 02:50
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:


well you give to much credit to the army. armies are not the only way to play this game.
focus on army only is a bad strategy.

1 why would you attack a new player that has negligible amount of resources? there is no profit in doing so.
there are way to many other games out there that allows you to farm newbies. this one doesnt really need that.
2 taking heavy losses is a risk you have to consider. or are you saying you want easy watoon destruction served on a silver plate? friend will eventually help the attacked player. get some buddies to help you out.
3 again, why would you want to do that? for res? mines at level 20 give enough res for you to swim in those. or for fame and glory? lol
4 this actually was a let down... i agree on the fact inactive should keep producing stuff.

all in all there are other ways to get res.
its an other story if you are a wannabe overlord that loves to "crumbstomp" player for fun... a really twisted idea of fun.
this is not a war game. its more like a politic simulator.
love it or hate it. your call




I know armies arnt the only strategy ive played mostly as a trader, but attacking other players does have its bit of fun every once in a while

1, im just under 80k pop as smaller i meant the 20-50k pop range i dont attack new players its all n all bad for the game since its runs off the new blood and leaves a smaller player base

2 i understand that its a risk but with the current game mechanics most ppl have their cities clustered to gather and have their allies close i have nothing against this but since attacking armies cannot be combined my 1 city army may end up attacking 5-9 armies from the player alone plus any allies nearby and they will have the other advantage of the wall

3. lvl 20 mines do produce alot of res but i can burn through it easily also, and the commander lvls of smahing a large army are also a bonus since NPCs dont give near enough back

4 i agree somewhat with it because it easy to just farm the inactives, but maybe if the cities produced resources on a very ruduced scale it would help

Im not an over lord and this is a mixxed game with many ways to play it but the military carries to stiff a penalty with siege to mess around with it, a city that took months to build can be destroyed in a day so only the very new or the very bored(looking to quit like gigi) start anything that can help the boredom of setting up trades, attacking npcs, city tasks etc
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Createure View Drop Down
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Direct Link To This Post Posted: 11 Jun 2011 at 02:32
Really? Throwing words like 'retarded' around? Even LH tends to be a bit more subtle in his approach to trolling than that.

LH has a fine thread in The Bitter Sea, and this is not The Bitter Sea... this is Suggestions and it is for constructive criticism, not petty bickering...
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 11 Jun 2011 at 01:53
Originally posted by Torn Sky Torn Sky wrote:

The way combat is done needs to be looked at there to many risks of attacking other players than worth the gain.

1 If I attack smaller players im considered a bully/basher get attacked by the general populace of Illy and lose my cities that took months to build in as little as 48hrs of seige(not including travel time)

2 If I attack a player my size Ill might take heavy losses if the person reinforces himself during the long travel time then he complains to his alliance they retaliate and i lose a city or cities and months of work in a few days.

3 If i attack larger players well same as above and probably worse

4 If i attack inactive players its mostly useless due to the fact they don't produce resourses



well you give to much credit to the army. armies are not the only way to play this game.
focus on army only is a bad strategy.

1 why would you attack a new player that has negligible amount of resources? there is no profit in doing so.
there are way to many other games out there that allows you to farm newbies. this one doesnt really need that.
2 taking heavy losses is a risk you have to consider. or are you saying you want easy watoon destruction served on a silver plate? friend will eventually help the attacked player. get some buddies to help you out.
3 again, why would you want to do that? for res? mines at level 20 give enough res for you to swim in those. or for fame and glory? lol
4 this actually was a let down... i agree on the fact inactive should keep producing stuff.

all in all there are other ways to get res.
its an other story if you are a wannabe overlord that loves to "crumbstomp" player for fun... a really twisted idea of fun.
this is not a war game. its more like a politic simulator.
love it or hate it. your call

Originally posted by Createure Createure wrote:

To be honest I think ignoring a guys suggestion on tye grounds that you don't approve with his ingame politics or play-style is pretty daft. You'd do better not to post at all than go trolling his thread.


how do they say?

aa right..
a taste of his own medicine.


Edited by Kilotov of DokGthung - 11 Jun 2011 at 01:59
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Torn Sky View Drop Down
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Direct Link To This Post Posted: 11 Jun 2011 at 01:07
The way combat is done needs to be looked at there to many risks of attacking other players than worth the gain.

If I attack smaller players im considered a bully/basher get attacked by the general populace of Illy and lose my cities that took months to build in as little as 48hrs of seige(not including travel time)

If I attack a player my size Ill might take heavy losses if the person reinforces himself during the long travel time then he complains to his alliance they retaliate and i lose a city or cities and months of work in a few days.

If i attack larger players well same as above and probably worse

If i attack inactive players its mostly useless due to the fact they don't produce resourses


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Direct Link To This Post Posted: 10 Jun 2011 at 21:35
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:



I'd like to see the Devs explore this. Killing s*** is fun and tbh, in lieu of factions, there's only so many wild dogs you can hack to death before sending you to sleep.


That's when we move on to Saurians.  
[18:24]<Johnny112> books are an advance resource. They're similar to, but not the same as books
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Direct Link To This Post Posted: 10 Jun 2011 at 21:30
I cant believe Im going to say this but its actually not a bad idea. (But its not YOUR idea, is it Lionz).

The fundamental issue prevailing Illy is the lack of conflict due to players not wanting to risk hard earnt assets (cities). The 'mines' suggestion, or the basis of the idea is actually worth exploring as it enables a war concept without loss of long term assets. A perennial tournament if you will, with the added benefit of consistent 'prizes'. Players could experience a conflict state without terminal repercussions.

I'd like to see the Devs explore this. Killing s*** is fun and tbh, in lieu of factions, there's only so many wild dogs you can hack to death before sending you to sleep.
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Direct Link To This Post Posted: 10 Jun 2011 at 19:48
To be honest I think ignoring a guys suggestion on tye grounds that you don't approve with his ingame politics or play-style is pretty daft. You'd do better not to post at all than go trolling his thread.

Ajyhow back on topic: I like the concept; extra ingame long-term rare resources to promote conflict. The benefits suggested above seem quite inbalancing though. Seems to me like the big alliances would all seize the 'mines' near their hubs and everyone else would be locked out or out-priced... which could lead to q much more polarised power structure.

Maybe if the mines were a finite resource that relocated randomly at set intervals?

"Best Idea Yet?" - I think not... a typical self-worshiping LH style title? - yep - Just seems like a bit of a "look at this cool idea! it's cool!!" concept at the moment without thinking about how it will really interact with existing in-game dynamics.

Edited by Createure - 10 Jun 2011 at 19:50
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Direct Link To This Post Posted: 10 Jun 2011 at 17:13
not even gonna read this.
sorry i have to diss it whit this line:
whatever this dude above says is utterly retarded.
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Direct Link To This Post Posted: 10 Jun 2011 at 16:29
After playing many games like this one I have realized something that would make this game better.

A lot of ideas have already been thought of. So the best way to come up with ways to improve a game is by playing other games. Gather ideas from that game and implement into a game you want improved. Perhaps even improve on an idea and make it better.

And here is the idea that I have adopted from games such as Empire Craft and Darkfallonline. This idea has been improved to make a better gaming experience.

Hmmm... What is this game missing right now? Endless wars and battles! It takes far too long for players to become viable in this game. This is the sole reason why players are so afraid to fight in even battles thus fight when the victory is 100% attainable.

Tournaments has fixed this problem a bit. However, this only runs once in awhile. So, conflict happens once in awhile.

There should be mines in this game to be fought over. These mines have rare materials that can be used for research and weapons. In games like Darkfallonline and EmpireCraft, wars are started because players want this power, they want control over the mines so they can have the research and the weapons.

Alliances can occupy these mines with troops and as long as they have troops still there, they can control the rare ore output. Each player in these alliances will get a small amount of rare ore per hour, while the leader of these alliances will get much much more.

Another plus is that whoever occupies these mines will also get military and diplomat production increases just for occupying these mines. The more mines held, the better increases and the better discounts to be able to hold onto these mines against fierce competition.

These rare ore mines will be able to allow alliance to unlock new troops types and military types.
-Priest
-Mage
-Faster speed for siege weapons
-Overall faster speed for all troop types
-Can collect tax from alliances that do not own a mine
-Be able to make more towns from the normal limit
-Able to see who is online from other alliances
-Able to influence factions to fight on your side 100 fold

These ideas can be expanded from.

The point is everyone will want to own these mines and this will cause the conflict needed to have wars.



Edited by Lionz Heartz - 10 Jun 2011 at 16:31
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