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Topic ClosedBehold! A tourney has completed!

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HonoredMule View Drop Down
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Direct Link To This Post Posted: 15 Nov 2010 at 11:48
Though not a contestant (I am rooting for Amorphias), I believe this would be fair and appropriate.
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Direct Link To This Post Posted: 15 Nov 2010 at 11:00
Originally posted by Duuvian Duuvian wrote:

I won't be able to get to Amorphias's army in time to keep him from holding it. If anyone has a big army that can reach it in time, or even just some cavalry, better launch it now.

EDIT: Also, I think there may be a bug... I've submitted it already if you've noticed it as well.


Argh.

As you may have noticed in the Herald, there was a bug with the troop movement queue this morning, between 0902 and 0937.

Originally posted by Herald Herald wrote:


Update 15NOV2010
Troop Orders/Movements Issue
A hiccup with the Troop Movement queue occurred between 0902 and 0937 this morning. This meant that some combat events occurred peculiarly. A total of 6 armies were affected and declared themselves present on squares when they should by rights have been elsewhere at the time.

We are investigating the underlying causes of the incident further.

Many apologies.
The issue here is that one of the affected armies during this bug was duuvian's army, which - despite having been recalled yesterday - coexisted on the square with amorphias' army when hypocritical attacked this morning - his attack hitting, unfortunately at 0917 (during the hiccup).

Therefore, Amorphias received additional defensive benefit from duuvian's troops - which should not have been on the square.

So, it's a mess.

It seems to me the best thing to do is:

a) Return duuvian's lost troops to his army
b) Return amorphias' lost troops to his army
c) Return hypocritical's lost troops to his army
d) Rerun the combat resolution between amorphias and hypocritical, with the correct numbers of troops from the correct armies on the square

If everyone is in agreement that this is the fairest way forward, I'd like to put this into place before more armies arrive to attack amorphias, and the problem is compounded further.

Many, many apologies for this.

Regards,

SC
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Direct Link To This Post Posted: 15 Nov 2010 at 08:45
I won't be able to get to Amorphias's army in time to keep him from holding it. If anyone has a big army that can reach it in time, or even just some cavalry, better launch it now.

EDIT: Also, I think there may be a bug... I've submitted it already if you've noticed it as well.


Edited by Duuvian - 15 Nov 2010 at 10:27
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Direct Link To This Post Posted: 13 Nov 2010 at 17:51
Duuvian wins the "Dark Horse of the Tournament" award.
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Direct Link To This Post Posted: 13 Nov 2010 at 16:02
voah, dat vas a lot of casualties! hI knew dere vould be a big battle at some point!
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Direct Link To This Post Posted: 13 Nov 2010 at 13:55
13NOV10 13:51 - duuvian's armies from Magma Bait arrive to Occupy the Flag Location.
4586 Casualties inflicted (on both sides).

13NOV10 13:48 - duuvian's armies from Stewed Sentient arrive to Occupy the Flag Location.
1297 Casualties inflicted (on both sides).


ouchies x_X


Good work duuvian.
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Direct Link To This Post Posted: 13 Nov 2010 at 13:17
Heh, i'm about to be hit by 4 armies in the space if 1/2 an hour

Make me proud, guys
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Direct Link To This Post Posted: 13 Nov 2010 at 06:59
Attackers: Unit: Quantity: Casualties: Survivors:
Commander: G0DsDestroyer Knight 1 Damaged for 8, 142 health remains.
Troops: Knights 541 29 512


 
Defenders: Unit: Quantity: Casualties: Survivors:
Commander: joe Yeoman 1 Damaged for 64, 0 health remains.
Troops: Yeomen 17 17 0
Troops: Axmen 61 61 0
Commander: paul Axman 1 Damaged for 64, 0 health remains.
Troops: Yeomen 9 9 0
Troops: Axmen 12 12 0
Commander: Frankie Axman 1 Damaged for 64, 0 health remains.
Troops: Yeomen 9 9 0
Troops: Axmen 12 12 0

                                                                                                                                                           
 
Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Sir Baxter Stalwart 1 Damaged for 15, 85 health remains.
Troops: Axmen 149 22 127
Troops: Stalwarts 459 69 390
Commander: Sir Gabriel Axman 1 Damaged for 15, 85 health remains.
Troops: Yeomen 50 7 43
Troops: Halbardiers 309 46 263
Troops: Slingers 33 5 28
Troops: Crossbowmen 1159 176 983
Commander: Sir Norman Runerider 1 Damaged for 15, 85 health remains.
Troops: Runeriders 77 11 66



Defenders: Unit: Quantity: Casualties: Survivors:
Commander: G0DsDestroyer Knight 1 Damaged for 142, 0 health remains.
Troops: Knights 512 512 0


                                                                                                                                                             
 
 
Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Lionz Heartz Pikeman 1 Damaged for 100, 0 health remains.
Troops: Pikemen 126 126 0


Your troops were crushed so comprehensively that there was no one left alive to bring back a combat report.Ouch





Edited by G0DsDestroyer - 13 Nov 2010 at 07:04
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Direct Link To This Post Posted: 13 Nov 2010 at 01:58
Attackers:Unit:Quantity:Casualties:Survivors:
Commander: some random commander 3Runerider1Damaged for 100, 0 health remains.
Troops:Packsmen50500

Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.

Defenders:Unit:Quantity:Casualties:Survivors:
Commander: joeYeoman1Damaged for 44, 56 health remains.
Troops:Yeomen301317
Troops:Axmen1084761
Commander: paulAxman1Damaged for 44, 56 health remains.
Troops:Yeomen1569
Troops:Axmen20812
Commander: FrankieAxman1Damaged for 44, 56 health remains.
Troops:Yeomen1569
Troops:Axmen20812

Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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Direct Link To This Post Posted: 12 Nov 2010 at 23:24
Originally posted by Torn Sky Torn Sky wrote:

Making the Flagged square have a constant distance/time away from the participants would be a big problem solver, if it only took 12-20hrs for everyone in the tourney to reach the square no matter how far the actually are it would give a faster pace and more excitement. Also maybe have the tourney director be able to chose the distance/time so you could have a speed tourney on a weekend night were everyone is 15-20mins away and first person to hold it for 1hr wins etc
 
 
I like it, means I can do more :D my main city is 5 days away :(
 
if I do capture the location it will be because I was too far away and by the time I got there, all the other troops would be killed xD
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