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Freyja. View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Freyja. Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jan 2024 at 15:56
Thank you! Both are working properly for me. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sif Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jan 2024 at 21:14
so i will reaserch and the rest spells now at all of the towns ...no need no more to keep them unreasearch to fast produce mana krystals ....
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bzn Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jan 2024 at 07:16
NEW!!!

army landing info

gives you information about your outgoing siege/blockades, including the landing square and how long you set the occupy for.
this tool relies on town names and army names, so make sure you do not have any towns which are the same name or armies which are the same name within the same town or the tool might break. data is only stored on your pc.
formatting might be a bit weird in some cases but had to do it that way to give room for the "recall" button

download here: https://bazoon.town/r/userscripts/



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Post Options Post Options   Thanks (3) Thanks(3)   Quote bzn Quote  Post ReplyReply Direct Link To This Post Posted: 24 Feb 2024 at 03:03
NEW!!!!!! : sov display

adds 4 modes of sov display to the world map
the tool works at any zoom level but becomes unreadable at high zoom
the values for gold/research depend on the square the map is centered on
if you encounter any NaN/missing value, zoom in and out
1. food, shows the food value of the square at a glance
2. gold, shows the gold/hour generated at a square, adjust sov and tax input
3. research, shows the research/hour to claim the level of sov at this square
4. bonus, shows the sov production bonuses any squares can have

DOWNLOAD: https://bazoon.town/r/userscripts/




Edited by bzn - 24 Feb 2024 at 03:03
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bzn Quote  Post ReplyReply Direct Link To This Post Posted: 25 Feb 2024 at 08:34
some issues have been fixed and should operate smoother now
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Freyja. Quote  Post ReplyReply Direct Link To This Post Posted: 25 Feb 2024 at 14:35
Baz, it's awesome. You just changed searching for towns spots and made it so much easier. No more hovering over each square to see the bonus and trying to remember them all. Thank you! 
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Post Options Post Options   Thanks (4) Thanks(4)   Quote bzn Quote  Post ReplyReply Direct Link To This Post Posted: 01 Mar 2024 at 23:21
new feature on sov display:

ratio, shows the ratio of food vs distance. good for visualizing the most efficient food vs distance cost. with this and the gold feature you should be able to very well see where the best tiles are for your gold farming / pop raising needs.



here in this example you can see that i would have been better off claiming that dolmen as opposed to even one of the town-adjacent corner tiles, if what i was going for was gold or pop at this town.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote bzn Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2024 at 23:23
NEW!!!

town dropdown rework

changes the town dropdown menu to a grid
click the caravan button to open trade screen targeting that town
columns configurable by opening up the userscript in tampermonkey
more features coming soon

download here: https://bazoon.town/r/userscripts


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2024 at 23:51
That is going to be one big bonus for those with lots of towns Wink
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bzn Quote  Post ReplyReply Direct Link To This Post Posted: 13 Sep 2025 at 02:28
town dropdown rework update:

towns with <48h in gold will now be highlighted in red. i found the original yellow exclamation mark to be easily missed when looking at a large list of town.

comparison of game default vs old rework vs new rework:



now there is no excuse for letting your troops die to gold burn
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