Battle mechanics |
Post Reply
|
Page <12 |
| Author | |||
eowan the short
Postmaster
Joined: 03 Jan 2016 Location: UK Status: Offline Points: 937 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Jan 2018 at 06:59 |
||
|
Hmm... it'd be interesting to see what would happen there.
If anyone is up for experimentation, I'm happy to provide a small defensive or attacking dwarvish force. |
|||
![]() |
|||
Tink XX
Forum Warrior
Joined: 16 Dec 2014 Status: Offline Points: 201 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Jan 2018 at 06:50 |
||
It won't be the same because T2 spear units have a higher defense score. So, I guess the answer to the question is "yes".
Partially: if commander dies (assassinated or killed in a string of repeated successful attacks, like TenK said), the army loses all the commander bonuses and takes bigger damage. Low commander health doesn't affect the army NOR commander hit points in any way.
The server will crash and time-space will collapse on itself. Actually, I've never seen a combat where the attack and defense points lined up so precisely. You'd think everybody dies, but it's an interesting edge case to consider.
Edited by Tink XX - 16 Jan 2018 at 06:51 |
|||
![]() |
|||
Dabrelis
Greenhorn
Joined: 08 Jan 2018 Status: Offline Points: 55 |
Post Options
Thanks(0)
Quote Reply
Posted: 16 Jan 2018 at 06:26 |
||
|
There is a strange thing that I noticed.
Apparently defenders are kind of “guaranteed” to kill a constant numbers of attackers. What I mean? If I use 26 axmen I would kill bunch of animals and lose 8 guys. If instead I use 30 axmen, I would still kill animals, but lose more - 9 or 10. I could not achieve less than 8 losses, regardless of how many men I fielded. The implication for hunting is that killing whatever beast comes at almost constant cost. Maybe it can be decreased by having better commanders and/or adding equipment. But NOT by having extra numbers. |
|||
![]() |
|||
Ten Kulch
Postmaster
Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
Post Options
Thanks(0)
Quote Reply
Posted: 09 Oct 2017 at 21:26 |
||
|
Commander hit points don't affect troop survival, only the commander's ability to potentially survive multiple battles.
A losing commander is slain with their army. HP doesn't matter when you lose. The winning commander takes a number of hit points damage equal to the percent of their army that was destroyed. Your commander can still die after a string of victories if they run out of hit points. That is very common during tournaments. |
|||
|
Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
|
|||
![]() |
|||
Ten Kulch
Postmaster
Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
Post Options
Thanks(0)
Quote Reply
Posted: 09 Oct 2017 at 21:21 |
||
|
The equation is roughly:
Attack = total attack points * terrain modifier * equipment * commander bonuses The attacker type (cav, sword, bow, spear) determines the defense category of the defender. Defense = total defense points vs that attack type * terrain modifier * equipment * commander bonuses * wall bonus The lesser total army is completely destroyed. The army with more points takes casualties as a percent of lesser/bigger. |
|||
|
Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
|
|||
![]() |
|||
Lotharblack
Greenhorn
Joined: 13 Dec 2014 Location: Greece Status: Offline Points: 65 |
Post Options
Thanks(0)
Quote Reply
Posted: 09 Oct 2017 at 21:08 |
||
|
Greetings
From what i understand ,when 2 armies class the mechanic that determines the result is roughly the following: - For the attacker , equipment , terrain and enemy troop type are factored in and the resulting total attack value determines how many defender troops are going to perish. For the defender ,, equipment , terrain and enemy troop type are factored in and the resulting total defense value determines how many attacker troops are going to perish. Defender values don't matter at al for the attacker and the same goes for the attack values of the attacker. Also defense values do not affect the amount of troops that are going to die on either side. So i got some questions for the above : - Do regular troops got hit points? I mean if an identical army attacks under identical terrain circumstances a t1 spear army and a t2 spear army , will the number of casualties of the defending army be the same? - Does commander health affects regular troop survivability? I mean will a commander with higher health absorb more dmg? - What will happen if an attacking army with sufficient attack value to kill all defenders meet with a defending army with sufficient defend value to kill all attackers? (The answer "Chuck Norris dies " is considered invalid) |
|||
|
Lord Loth
|
|||
![]() |
|||
Post Reply
|
Page <12 |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |