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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 07 Jun 2013 at 11:34 |
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hard to figure out with commander levels unknown and unknown prestige buffs...there was a good chance that cav commander died before the majority of those cav troops...wink wink
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Sloter
Forum Warrior
Joined: 14 Aug 2011
Status: Offline
Points: 304
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Posted: 07 Jun 2013 at 11:42 |
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no precise calculation can be made i agree, but i hoped that someone can make rough estimation.It is especially interesting to consider how comm and prestige bonuses would work for attacking archers while on other side comm and prestige bonus for spear deff against bow units would have minimal effect against attacking bows.It looks on first look that spear units in deff outnumbered bow units in around 2 to 1 ratio.Maybe if Anjire has spare time, or opk they can make some calculation.Changing production time for units gives more diversity to battles.
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012
Location: Canada
Status: Offline
Points: 228
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Posted: 07 Jun 2013 at 18:17 |
Sloter, keep in mind although the spear units did outnumber bow units, the vast majority of the spear units were orc T1. If the ratio was 2 to 1 for T2 units only I would say the a Archer unit attack would do quite well.
Because orc T1 can be built so fast and inexpensively they are great warfare fodder. I imagine going forward you will continue to see large amount of troop unit casualties due to the increase in orc T1.
A 10 city orc player with 200% troop sov can replace 300,000 T1 orc spears in 21 days. How long does it take to replace on 97,000 Knight army?
The update has totally changed the game, in my opinion.
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Sloter
Forum Warrior
Joined: 14 Aug 2011
Status: Offline
Points: 304
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Posted: 07 Jun 2013 at 18:30 |
I agree that update change many this, cavalry can no longer be considered as only unit that is to be used to attack sieges.With increase number of spears that will be produced and used for def in future bow armies should now also be considered as good off unit.On long run cavalry reserv gets reduced and with its long training time alternativs should be found especially in prolong conflicts and what better choice than t1/t2 bows bows.
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012
Location: Canada
Status: Offline
Points: 228
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Posted: 07 Jun 2013 at 18:37 |
Yeah, I completely agree with Archers being a nice siege breaking unit now. Of course, assuming they are fast enough to get to the siege ;)
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Sloter
Forum Warrior
Joined: 14 Aug 2011
Status: Offline
Points: 304
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Posted: 07 Jun 2013 at 18:44 |
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Sentinels are fast enough, almost fast as cav especially with good comm.Siege breaking units are usually sent before siege lands.It is not that hard to predict where siege lands as long as there is enough troops to be sent to cover all posible location on which siege is expected to land.It all depends on how activ is player that gets sieged and if he shares info on incoming armies to his town.If he is activ usually there is plenty of time to send needed troops to destroy siege shortly after it lands.
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012
Location: Canada
Status: Offline
Points: 228
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Posted: 07 Jun 2013 at 18:48 |
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Good point. I am sure the future wars/tournaments will have alot more Archer attacks to compliment the Cavalry attacks. Especially for Elven players.
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Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
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Posted: 07 Jun 2013 at 23:08 |
A lot of educated guesses can be made regarding bonuses. There were a surprising number of trueshot commanders in the overall army. Also, the terrain the battle was fought on would go a long way toward being able to eliminate much of the guess work. It would also have a profound affect on how much more affecting bows attacking might be vs. cavalry. If the siege was stationed on a large forest square vs say a mountain would have a drastic affect on the efficiency of such an attack.
Tha said, base numbers without any guess work as to commander level/bonuses
Def vs bows: 18,001,674 Def vs Cav: 19,091,187
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Comparing the recruitment power of 10 cities vs. 1 city will of course provide a skewed outlook. Yes, all the cavalry were in one city but writing off the other recruitment power of the other 9 cities especially now that several of the cities have been freed from supporting the 100K cavalry.
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 08 Jun 2013 at 01:57 |
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why don't we know where it happened?
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012
Location: Canada
Status: Offline
Points: 228
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Posted: 08 Jun 2013 at 02:28 |
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Terrain was Large Hill
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