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Topic Closedawesome war happening, where to get infor?

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Sir Bradly View Drop Down
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Direct Link To This Post Posted: 07 Jun 2013 at 18:37
Yeah, I completely agree with Archers being a nice siege breaking unit now.  Of course, assuming they are fast enough to get to the siege ;)


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Direct Link To This Post Posted: 07 Jun 2013 at 18:30
I agree that update change many this, cavalry can no longer be considered as only unit that is to be used to attack sieges.With increase number of spears that will be produced and used for def in future bow armies should now also be considered as good off unit.On long run cavalry reserv gets reduced and with its long training time alternativs should be found especially in prolong conflicts and what better choice than t1/t2 bows bows.


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Direct Link To This Post Posted: 07 Jun 2013 at 18:17
Sloter, keep in mind although the spear units did outnumber bow units, the vast majority of the spear units were orc T1.  If the ratio was 2 to 1 for T2 units only I would say the a Archer unit attack would do quite well.

Because orc T1 can be built so fast and inexpensively they are great warfare fodder.  I imagine going forward you will continue to see large amount of troop unit casualties due to the increase in orc T1.  

A 10 city orc player with 200% troop sov can replace 300,000 T1 orc spears in 21 days.  How long does it take to replace on 97,000 Knight army?  

The update has totally changed the game, in my opinion.  
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Direct Link To This Post Posted: 07 Jun 2013 at 11:42
no precise calculation can be made i agree, but i hoped that someone can make rough estimation.It is especially interesting to consider how comm and prestige bonuses would work for attacking archers while on other side comm and prestige bonus for spear deff against bow units would have minimal effect against attacking bows.It looks on first look that spear units in deff outnumbered bow units in around 2 to 1 ratio.Maybe if Anjire has spare time, or opk they can make some calculation.Changing production time for units gives more diversity to battles.
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Direct Link To This Post Posted: 07 Jun 2013 at 11:34
hard to figure out with commander levels unknown and unknown prestige buffs...there was a good chance that cav commander died before the majority of those cav troops...wink wink
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Direct Link To This Post Posted: 07 Jun 2013 at 11:20
Can someone calculate what effect would t2 elf archer attack had against this kind of stack?Or even t1 elf archer?
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Direct Link To This Post Posted: 07 Jun 2013 at 02:01
Originally posted by Brandmeister Brandmeister wrote:

That guy is getting his clay's worth from his parade grounds!

@Salararius: I've got a +176% boost going from 12x Sov II. It's conceivable that Hyo was running a 3-5x speed multiplier, or maybe much more if he were supporting the sov with books and external resource shipments. DS probably means his city Don't Spit, so you can look at the sov levels yourself.

Don't Spit could have a little over 4x sov multiplier.  That estimate is right on if all that sov is dedicated to cav production.
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Rill View Drop Down
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Direct Link To This Post Posted: 07 Jun 2013 at 01:26
It's extremely difficult to thieve that much gold from a city.  Most established cities have at least 100 million gold -- often more.  To thieve 100 million gold would require 1.3 million t2 orc thieves (which have the highest carrying capacity in the game).  

You would therefore have to have 13 missions of 100k orc thieves, all of which succeeded, in order to deplete the gold.   That's IF they picked up nothing but gold, which is somewhat unlikely.  They would probably pick up basic resources at least some of the time, so it's more likely it would take a minimum of 21 missions.  If you send 21 separate missions, it's fairly likely that at least one would fail -- and you'd lose 100k t2 orc thieves, with the consequent rebuilding time.

A large alliance could certainly collaborate and do this, but remember, this is what it would require to clear gold from ONE city -- and the player could simply transfer the gold from another city to cover the losses, or from a trade hub.

That's also assuming that the city maintained only an "average" supply of gold.  Most people who chose that particular strategy would likely maintain a larger supply of gold, say 500 million or even 1 billion.  An entire alliance dedicated almost exclusively to thieves would have some difficulty removing that much gold.

In addition, the city could be designated as the alliance capital at any time.  This would give the city's owner instant access to the alliance gold account -- to be transferred instantly into its coffers, with no possibility of blockade.  Granted, this would not automatically work for more than one city at a time (because there are limitations on how frequently one can change the alliance capital), but if an alliance wanted to run one extremely large army, this would be a feasible tactic.

Yes, running negative on gold raises the potential for troops to desert, but for an enemy to cause this to happen is not as easy as one might think.


Edited by Rill - 07 Jun 2013 at 01:40
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Direct Link To This Post Posted: 07 Jun 2013 at 00:51
I would expect that he was running heavily negative in gold production as well. It paid off for him this time, but isn't that pretty risky? If they had scouted his city, seen the troops he was paying and swarmed him with thieves till he ran out of gold wouldn't his whole army have deserted?
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Direct Link To This Post Posted: 07 Jun 2013 at 00:20
That guy is getting his clay's worth from his parade grounds!

@Salararius: I've got a +176% boost going from 12x Sov II. It's conceivable that Hyo was running a 3-5x speed multiplier, or maybe much more if he were supporting the sov with books and external resource shipments. DS probably means his city Don't Spit, so you can look at the sov levels yourself.

Edited by Brandmeister - 07 Jun 2013 at 00:23
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