Automatic
trade offers would trigger if some player defined conditions would be met.
Example auto
sell option:
If wood
> 200K in storage then put on market sell offer of 50K for 3.5 gold per
unit.
Of course
system would check for available caravans. Player would have to set all the values and enable auto sell option.
Example
auto buy option:
If food
< 50K in storage put on market exactly 2 buy offers for 50K for 3 gold per
unit.
System would
check for available gold, caravans and number of equivalent existing offers already
on the market. If all conditions would be met the offers would be made. In
example above if someone would sell 50K food to that town, the system should
not make another offer while goods are being transported (otherwise someone could
sell to the same town millions of food…)
Such
automatic offers would make life easier for many players who run cities on
negative food and players could sell their surpluses with less effort. In my opinion much more goods would be sold and bought
stabilizing the market prices over the long run.
Alliance players could make internal rules
to buy or sell only resources of their alliance.
Some new research would enable auto trade offers.