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Topic ClosedAuto kicking.

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Tinuviel's Voice View Drop Down
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Direct Link To This Post Posted: 04 Sep 2011 at 20:52
Originally posted by Ector the Fury Ector the Fury wrote:


Maybe a good solution would be to allow everyone who views alliance summaries to see who is inactive for more than 30 days. And any account that is more than 30 days will not count towards alliance ranking. That would stop the "false buffering" of alliance ranks, which seems to be the number one issue that Tord has. And by knowing who is inacitve you would not need to fear those accounts if you ever wanted to throw the gauntlet down and challenge an alliance.


I think more players would have be willing to listen and brainstrom solutions if this thread became a little more polite and actually talked about a solution, not just "Auto kick!!!!", "No!!", "Auto kick!!!!", "NO!!!!!", "Auto kiiiiicccckkkk!!!!!!!!, "NOOOOOOOO!!!!!!!!!". Just my thoughts. Sorry if I offended anyone. This thread seems to be doing that a lot.....



Finally, a voice of reason! I agree 100%
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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 04 Sep 2011 at 20:48
Your suggestion has merit Ector, although I do feel you are accomodating the inactive party a little too much - I mean being completely absent for two months *is* quite a long time, and with the option to assign a sitter for 3 months (roughly), I do feel the capture/raze rights should at some point go from the alliance and to the community.

Oh and just to be clear, I dont know hotattack and the suggestion itself is not in itself aimed at him in any way, the forum post merely asserts how commonly the takeover practice is now being used in Illyriad.

I do not see the auto-kicking function as being in any way a terminal step for a player. His allies can sit his account, remove ongoing sieges if they occur, and provided that he does not lie very closely to hostile minded players, theres a big chance that his cities will survive unscathed. But if the player is of great inconvenience to other active players, he should have to accept that his absence would mean the possible removal of one or more of his cities. Illyriad is after all a finite universe (so far) and room is limited.
Opportunity should always be directed at the active player, as the world itself would find it difficult to perpetuate its player base if others had to show consideration to an increasing amount of inactive accounts. This being mostly theory at the moment, but we do still aim for Illyriad being a large dynamic succesful sandbox do we not?

Thanks for your constructive input Ector.
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Rill View Drop Down
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Direct Link To This Post Posted: 04 Sep 2011 at 20:45
One can move a capital near an inactive if the player has not been online for a period of time -- I think the length of time is based on the size of the inactive city.  I'm not sure whether the player being in an alliance influences that.

Edited to add from GM SC's Moving Your Capital Post:

Exemption for inactive accounts.  You may move to within 10 squares of an inactive player.  Inactive players are players who either have zero population and have not logged in for 1 week, or have more than zero population but have not logged in for 4 weeks.


Edited by Rill - 04 Sep 2011 at 20:51
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Ector the Fury View Drop Down
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Direct Link To This Post Posted: 04 Sep 2011 at 20:32
Hello all. Sorry this got so long. I promise its all to help the disscusion move forward. :)

First off I would like to say that Hotattack is not a "newb" that is being given a free city he does not deserve. He has been a part of Crow for a LONG time and has always been willing to give everything he has to help the alliance. If anyone needs anything he always gives all that he can and never asks for anything in return. NEVER. So for his steadfast dedication to the alliance he was gifted a city. So you can say that "reserving inactive cities for members is wrong" but please do not accuse Hotattack of being a nobody newb. In my opinion he is one of the best members Crow has.

I somewhat agree with Tord on this one but the idea of auto kicking inactives seems a little harsh as we have had more than a few of them return to the game after a long term hiatus (Carro and Totemicon just to name a couple). Which probably would have been impossible for them if the account was kicked.

Maybe a good solution would be to allow everyone who views alliance summaries to see who is inactive for more than 30 days. And any account that is more than 30 days will not count towards alliance ranking. That would stop the "false buffering" of alliance ranks, which seems to be the number one issue that Tord has. And by knowing who is inacitve you would not need to fear those accounts if you ever wanted to throw the gauntlet down and challenge an alliance.

Tough once "unlimited" city moves, pathfinding, and fog of war are released I can actually see this being a rather large issue. Alliances with inactives will have "free scrys" into certain areas of the map and will also give problems to those who are wanting to move their cities near these inactives (I might be wrong but I think its impossible to move a city near a non-alliance/confed player, even if they are inactive, correct me if I'm wrong).

I do agree that something could be done to "remove" inactives from alliances, especially to show true alliance ranks. Just dont agree with the auto kick. Not sure how to deal with them after new content is released though. Maybe someone else can think of something? Other than "Just auto kick them all!!11!!1!". Although that might be the "best" solution....

I think more players would have be willing to listen and brainstrom solutions if this thread became a little more polite and actually talked about a solution, not just "Auto kick!!!!", "No!!", "Auto kick!!!!", "NO!!!!!", "Auto kiiiiicccckkkk!!!!!!!!, "NOOOOOOOO!!!!!!!!!". Just my thoughts. Sorry if I offended anyone. This thread seems to be doing that a lot.....

Thank you for your time. :)
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Direct Link To This Post Posted: 04 Sep 2011 at 11:03
"I propose that if there are inactives they should not be sheltered indefinately but rather be cast out to present a genuine image of the alliances actual strength"
 
^^
This
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Direct Link To This Post Posted: 04 Sep 2011 at 03:56
Originally posted by Tordenkaffen Tordenkaffen wrote:

I have lost patience with you Brids, With Ander and with Kilotov - several players voiced their agreement that this idea could possibly benefit the game in the long run and you have not dealt with the issue as they too have presented it.
If you would stay on topic and not change auto-kicking theme into "we are not allowed to capture cities anymore" and "Maybe it wont work so its best not doing anything at all" - REPEATEDLY, I might be able keep my tone in a level that wont bring you to tears.

However having the same players use the same invalid arguments, while being obviously entangled in what i consider an exploit - meaning an unintended non-constructive way to further own purposes in spite of the negative effect it has on the game, can really **** me off.

What provokes me most is that you throw all consideration for the game itself (which is still under developement) overboard in favor of selfish interest, and you do not at any point even try to argue from an objective standpoint.

Your contributions so far have been in my view lobbying a harmfull mechanic that gives existing alliances an immense advantage (i.e. having all the time in the world to recycle their inactive cities), and instead of debating the central part of that - IS IT HARMFULL TO ILLYRIAD? you instead take it in every imaginable direction with EXCUSES why nothing should be done at all - "I dont think this and that"  - well we won't know what effect it will have until its implemented will we? And untill then if you can find one solid argument for why inactives should remain indefinitely in alliances - which in many peoples view warps the demography of Illyriad and prevents change in many ways, then we will have an actual meaningful debate.

If my tone seems angry or frustrated, it is because that I am trying to make a simple message sink in with players who act like selfish little children and show no interest in the longevity of the game - and that severely wears on my patience as I would very much like to see Illyriad prosper in the future.

You three have in spite of the evidence laid out plainly on the forum (from the Crows no less) not made a single attempt to relate to the core problem of the debate - which makes your contributions rather meaningless and - as you correctly point out a product of your (very) subjective opinions that are blatantly colored by the fact that you use and intend to use this system of exploitation.

Oh and as far as money are concerned I regularly add my fair share of revenue to the game, which I consider an automatic entitlement to bring up issues - like this - which I find decadent and unsound.

Now I will proceed to ignore your posts as well as you seem immune to relate to anything even close to the subject of this thread.


I feel that it gives players in alliances a bad feeling that if they were to leave the game for a few months or their own alliance, their old leader will siege and capture their cities.  This brings horrible morale to the player getting sieged and thus changes them to a troll or a spy or a warmonger.

What is the point to go all out for an alliance when something like this can happen?  There is no point of even trying to help your own alliance unless you are the leader.  Because after what is said and done, the leader seems to own everyone in their alliance.  All of the leaders in this game seem to have adopted the siege their own player if they leave the alliance or left the game for a few months.  Leaders seem to have no loyalty to their own players.  So, why should the players show any loyalty to the leaders of this game?  Players should not!

To the players in alliances, realize there is no point of putting 100% effort for your alliance, unless you are the leader. 

The leaders in this game think of their players as a piece of meat.  A piece of meat that increases their overall alliance pop size. Also if a player leaves, this gives a leader a town to capture for his or her alliance and newer players.


Edited by Divine Redemption - 04 Sep 2011 at 04:19
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Brids17 View Drop Down
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Direct Link To This Post Posted: 03 Sep 2011 at 21:36
I'd reply, but it seems you've already said everything for me. 
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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 03 Sep 2011 at 21:12
I have lost patience with you Brids, With Ander and with Kilotov - several players voiced their agreement that this idea could possibly benefit the game in the long run and you have not dealt with the issue as they too have presented it.
If you would stay on topic and not change auto-kicking theme into "we are not allowed to capture cities anymore" and "Maybe it wont work so its best not doing anything at all" - REPEATEDLY, I might be able keep my tone in a level that wont bring you to tears.

However having the same players use the same invalid arguments, while being obviously entangled in what i consider an exploit - meaning an unintended non-constructive way to further own purposes in spite of the negative effect it has on the game, can really **** me off.

What provokes me most is that you throw all consideration for the game itself (which is still under developement) overboard in favor of selfish interest, and you do not at any point even try to argue from an objective standpoint.

Your contributions so far have been in my view lobbying a harmfull mechanic that gives existing alliances an immense advantage (i.e. having all the time in the world to recycle their inactive cities), and instead of debating the central part of that - IS IT HARMFULL TO ILLYRIAD? you instead take it in every imaginable direction with EXCUSES why nothing should be done at all - "I dont think this and that"  - well we won't know what effect it will have until its implemented will we? And untill then if you can find one solid argument for why inactives should remain indefinitely in alliances - which in many peoples view warps the demography of Illyriad and prevents change in many ways, then we will have an actual meaningful debate.

If my tone seems angry or frustrated, it is because that I am trying to make a simple message sink in with players who act like selfish little children and show no interest in the longevity of the game - and that severely wears on my patience as I would very much like to see Illyriad prosper in the future.

You three have in spite of the evidence laid out plainly on the forum (from the Crows no less) not made a single attempt to relate to the core problem of the debate - which makes your contributions rather meaningless and - as you correctly point out a product of your (very) subjective opinions that are blatantly colored by the fact that you use and intend to use this system of exploitation.

Oh and as far as money are concerned I regularly add my fair share of revenue to the game, which I consider an automatic entitlement to bring up issues - like this - which I find decadent and unsound.

Now I will proceed to ignore your posts as well as you seem immune to relate to anything even close to the subject of this thread.
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Brids17 View Drop Down
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Direct Link To This Post Posted: 03 Sep 2011 at 20:39
Originally posted by Tordenkaffen Tordenkaffen wrote:

I propose that if there are inactives they should not be sheltered indefinately but rather be cast out to present a genuine image of the alliances actual strength - what part of that is it that you do not understand? Why should inactives have an alliance? Who would it justifiably benefit?


And as I explained (which you seemingly ignored) I don't believe the ranks of any alliance on the first page would change much even if the inactives were removed. I understand your point but I don't think the change would do as much as you think it would. A change with limited purpose is reason enough to not do it. People think that to change something the GMs just have to click and button and it it's fixed. It takes time and subsequently money to change these things and I just don't see why it would be worth it.

Originally posted by Tordenkaffen Tordenkaffen wrote:

Are you kidding me????? The only reason wars never come into fruition is because alliances are quick to back each other up meaning that any skirmish between two hotheads usually escalate into a worldwar if there is to be any war at all.


Yes, I don't recall stating anything different. The issue is that the "world war" you speak of is actually one or two alliances against the bulk of the community and results in those alliances being sieged out of the game. That's an issue with the community, not the game and it makes people reluctant to get into a war because of it. As I said, a change needs to happen in the community first.

Originally posted by Tordenkaffen Tordenkaffen wrote:

If alliances would have to depend on their active members for war and not the intimidation factor of their size, war would me much more likely to erupt between rival alliances.


As I said, the community would "punish" the aggressor and it would be no different from how it is now. Everyone would jump on who was decided to be the bad guy and it would still mean people were highly reluctant to get into a war.

I don't see why it's wrong to bolster your numbers with inactives in the first place. If an alliance has 1M pop and 300k of that is inactives and another alliance has 1M pop and has no inactives which alliance is at an advantage? Bolstering numbers may make people reluctant to attack you but when they do they're going to be unknowingly over compensating and you're going to get demolished.

Originally posted by Tordenkaffen Tordenkaffen wrote:

I just hate people who join a beta game under developement and look for cheating their way through from day 1.


This game is not in a beta. It is a full release game and no one has stated they are looking for ways to "cheat". Not only that, just because you deem something to be an exploit does not make it so, so please stop calling this an exploit.


Lastly, I'd just like to say your tone throughout most of this thread has been bordering on little kid throwing a temper tantrum. We don't agree with each other, that's fine. Don't throw "excuses, excuses, blah blah blah" in my face about it. Act like the mature player I thought you were and either explain your point or accept that we're not going to agree and explain that you don't see a point in continuing to debate about it.


Edited by Brids17 - 03 Sep 2011 at 20:41
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 03 Sep 2011 at 20:00
i just dont agree on your point of view.
this is not a cheat. this is a game mechanism.
are you upset cause i have a different opinion over things?

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