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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 29 Aug 2011 at 18:31 |
Llyorn Of Jaensch wrote:
IMO the intent of the Devs was for a new player to progress methodically throughout his/her growth learning in a periodical, step by step basis. Not to avoid steps 5-19 and jump straight to 20.
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It would take atleast a month for a player to have a level 20 Barracks and the siege encampment research finished. The researches take a lot of time. Also someone needs something like a level 18 warehouse before he can build a level 20 Barrack. By this time, he would have atleast three cities if he is fast enough.
what are the steps 5 to 19 that someone could possibly skip?
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 29 Aug 2011 at 18:33 |
Ander wrote:
Llyorn Of Jaensch wrote:
IMO the intent of the Devs was for a new player to progress methodically throughout his/her growth learning in a periodical, step by step basis. Not to avoid steps 5-19 and jump straight to 20.
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It would take atleast a month for a player to have a level 20 Barracks and the siege encampment research finished. The researches take a lot of time. Also someone needs something like a level 18 warehouse before he can build a level 20 Barrack. By this time, he would have atleast three cities if he is fast enough.
what are the steps 5 to 19 that someone could possibly skip? |
buy prestige like some do, i think.
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 29 Aug 2011 at 18:41 |
Even with prestige, you cannot make the research happen faster. Siege encampment research alone would take 4 days.
Moreover warehouse and barracks takes up a lot of resource. After using prestige to build one level, you will have to wait a long time to fill up your storage again.
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 29 Aug 2011 at 18:54 |
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Alliances are going to claim first right to towns in ex-alliance accounts anyway. It's a situation where there's benefit to be had and a credible argument in favor of claiming it for themselves. Some won't, but the point is that losing the alliance tag won't change much.
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"Apparently, quoting me is a 'thing' now." - HonoredMule
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 30 Aug 2011 at 08:46 |
I think its a very good idea to have inactive account loose alliance tag after 2 months.
But I do think that people should be allowed to be away from the game for more than 1-2 months so if you have a sitter (that actually sits ;-) ) the account should not be kicked from alliance.
The new rules about sitting will prevent people from being away for "ages"
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Divine Redemption
Greenhorn
Joined: 23 Aug 2010
Status: Offline
Points: 68
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Posted: 30 Aug 2011 at 09:32 |
Tordenkaffen wrote:
Tinuviel's Voice wrote:
Some of us
invest a lot of time and resources helping our alliance members build their
cities. So it is only fair that, if one of our players decides to quit the
game, to recover some of that investment by capturing his towns.
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Then go ahead and capture them - who's stopping you? I simply argue that if
alliances are allowed to perpetuate itself by hiding their inactives for more
than 2 months, it will create a nepotistic culture in the game where competing
for ranking becomes a question of who you know, and not what you do or how
hard/long you work on it. Players who do not want to join the already
established alliances and their ingrown culture will be deterred from joining
Illyriad altogether since they will have months of extra work compared to the
exploiters.
Its a cheap and lazy trick - especially in its present organised form.
That newbie players can focus singlemindedly on military progreess and build a
level 20 barracks IS NOT IMPRESSIVE by any standard, and can in no way be
compared to levelling your own town up from scratch. Not to mention the
full/well grown research tree you take over as well - how many months of
diligent work does that take?
Lastly - Alliances don't own players - its absurd when an alliance claims
ownership of what used to be an active player - if the player left the game,
maybe its not a kudos to the alliance - maybe the alliance itself did not
motivate their members to stay - and I see no reason why the cities should remain "private
property" of the alliance. That alone speaks volumes about the mentality
in the alliance and its way to perpetuate itself.
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I think in most cases leaders of alliances tend to think that they do own all
of the players in their respected alliances. Players that seemed to be able
to get out of the 'ownership' label was either by luck or knowing the right
people. Also that is why I find it really important for new players that
join an alliance to get a good feel of an alliance and perhaps ask ahead of
time if it is okay to leave if things do not work out. I also recommend
to NEVER join your alliance HUB ever. Their are plenty of players that
have been sieged out of the game because of this alone.
As far as the sitter option, I never liked it at all. It does more harm
than good and allows players like Roller to become super account users.
As far as claiming inactive account towns that have been kicked from
alliance or by auto-kick... This can be solved by an alliance or player with more
military power then the other alliance or player.
For example, Valar was so powerful in military might that they were able to get
Curse to stop attacks on Roller/Spirit even though Curse was closer to his
towns. Valar > Curse in military power = Curse will do what Valar wants.
Edited by Divine Redemption - 30 Aug 2011 at 10:02
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 30 Aug 2011 at 09:53 |
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DR you are not making any sense. What are you writing and what are you quoting?
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Divine Redemption
Greenhorn
Joined: 23 Aug 2010
Status: Offline
Points: 68
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Posted: 30 Aug 2011 at 09:59 |
Faldrin wrote:
DR you are not making any sense. What are you writing and what are you quoting? |
My internet connection dced while I posted that and never put in the rest of my post.
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Tordenkaffen
Postmaster
Joined: 16 Oct 2010
Location: Denmark
Status: Offline
Points: 821
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Posted: 03 Sep 2011 at 16:12 |
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Seems LH was quoting me without having a point.
Seeing as everyone is talking about making new alliances to stirr things up and see more changes in the Illyriad alliance constellation the question beckons; how much would the Illyriad landscape change if alliances really LOST the players that left the game rather than hoarding old dead accounts for future use? We all know there is a significant bulk of inactives hiding out in alliances, tho we dont know the exact number, dare I suggest that implementing the 2 month inactive auto kick would make the actual level of alliance transparency and measure of strength far far better? Dare I suggest that once the Alliance Mausoleums drop out, the static nature of Illyriads powercentres would disintegrate little by little and add a lot more inter alliance player mobility to the game?
So far the only objections to this have come from players who either have used the current setup to skip rudimentary work, or aim to use the same shortcut in the future.
The long term effect is that it will kill off the game - no change in the alliance strength relations means a very static, predictable dull game, and I strongly encourage the GMs to consider implementing this asap.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 03 Sep 2011 at 17:16 |
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I don't think there's as many inactives in alliances as you think Tord. I'm not going to go through every alliance and check but I don't think it's a game killer. It may give a slight appearance of an alliance being larger than what it is but do you really thing there would be more action even if you saw that some alliance was lower pop than what it appears?
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