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Topic ClosedAttacking Mixed Confederate & Enemy Units

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Darkwords View Drop Down
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Direct Link To This Post Topic: Attacking Mixed Confederate & Enemy Units
    Posted: 21 Jul 2012 at 17:16
  [/QUOTE]
Well, no. If a mutual confed is at a siege camp at your gates, I would say that is POSSIBLY cause for you to break the confed.
[/QUOTE]

Unless its been pre-arranged which is easy enough.
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Direct Link To This Post Posted: 21 Jul 2012 at 16:48
Originally posted by Darkwords Darkwords wrote:

So basically with a mutual confed on your side a seige is unstoppable

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Well, no. If a mutual confed is at a siege camp at your gates, I would say that is POSSIBLY cause for you to break the confed.
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Direct Link To This Post Posted: 21 Jul 2012 at 16:44
Originally posted by The_Dude The_Dude wrote:

Friend of Camp Rules Apply.

If a NAP/Confed army is present in city/stack that you are attacking, your army will arrive, NO attack will occur, and your army will return home.  You will receive a message advising that your army was confused by finding friendly units at the target and the combat was canceled.

This will not apply to an army using siege command.  It will arrive at the target, setup encampment, and bombard normally.  Once required pop is achieved, Storm & Raze/Capture will also function normally.


Its called Peace of Camp... not worth the text and sorry for correcting you.
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Direct Link To This Post Posted: 21 Jul 2012 at 15:35
So basically with a mutual confed on your side a seige is unstoppable

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Direct Link To This Post Posted: 21 Jul 2012 at 15:29
Friend of Camp Rules Apply.

If a NAP/Confed army is present in city/stack that you are attacking, your army will arrive, NO attack will occur, and your army will return home.  You will receive a message advising that your army was confused by finding friendly units at the target and the combat was canceled.

This will not apply to an army using siege command.  It will arrive at the target, setup encampment, and bombard normally.  Once required pop is achieved, Storm & Raze/Capture will also function normally.
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Direct Link To This Post Posted: 21 Jul 2012 at 15:12
Not sure, but it isn't impossible to imagine a scenario like this, especially in a post-Consone world, where new multi-alliance coalitions could create complex confed/enemy scenarios in battles. 
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Direct Link To This Post Posted: 21 Jul 2012 at 15:08
Not 100% certain about it if they were defending the seige camp, generally though if someone you are in confed with supports someone you are attacking your troops are sent home.

However, there is the chance that as the confed is just defending the square the seige camp is on, then it will just mean the seige camp can not be attacked.

I wonder if anyone has tested this theory, or if the devs have had the fore-sight to make such a defence stop the seige.
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Direct Link To This Post Posted: 21 Jul 2012 at 14:58
My question involves attacks on combined forces, where some of the combined force is confederated with the attacker. 

As an example: let's say Alliance A has a confederation with Alliance B and Alliance C, but Alliances B and C are at war with one another. What would happen if Alliance A sent troops to defend Alliance B's siege on an Alliance C city, and Alliance C attempted to attack the siege? On one hand, Alliance C would be at war with Alliance B and could attack. But on the other hand, Alliance C would be in confederation with Alliance A, which would not allow an attack. How would the game engine parse that out? 

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Any insight on this would be greatly appreciated. Thanks!
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