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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 19 Mar 2012 at 16:43 |
I've kind of given up on any hope of the devs actually doing something about attack and defense imbalances and racial imbalances. It's been talked about time and time again and the devs have commented on it before. It's not that they aren't aware of these issues, it's that they just don't seem willing to actually do anything about them. I understand faction AI and pathfinding and boats and all that big stuff is a lot to work on but I wish they'd take a step back once in a while to address smaller and very long standing issues.
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 19 Mar 2012 at 17:12 |
createure, my real complaint is not that the longbows are not good, but that they are not cheap! :P If lesser units than cavalry become more easier to train, humans have no cheap units to train at all. They will be at a totally 'meh' state. Why would I spend two leather armors to train a longbow when my alliance mates with pointed ears could train two trueshots with that same stuff?
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 19 Mar 2012 at 18:44 |
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Why would you? You tell me...
That's the point in specialisation... And that is what the problem with all units having more-or-less the same production time is.
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Drejan
Forum Warrior
Joined: 30 Sep 2010
Status: Offline
Points: 234
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Posted: 19 Mar 2012 at 18:45 |
Can we leave "ratial balance" out of the discussion please? This is more related to the attack/defence unbalance (in every race), terrain malus for attackers and T1 defence values and training time.
Another thing: right now i can send troops without scouting and have a great kill ratio, the only thing i need to know is terrain type.
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 19 Mar 2012 at 18:47 |
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+1
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Anjire
Postmaster
Joined: 18 Sep 2010
Status: Offline
Points: 688
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Posted: 19 Mar 2012 at 18:56 |
Drejan wrote:
Can we leave "ratial balance" out of the discussion please?This is more related to the attack/defence unbalance (in every race), terrain malus for attackers and T1 defence values and training time.
Another thing: right now i can send troops without scouting and have a great kill ratio, the only thing i need to know is terrain type.
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Wrong, you don't even have to know the terrain type after the latest adjustments so long as you are using T2 cavalry. Fire and forget - return with a great kill ratio.
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 19 Mar 2012 at 19:32 |
Createure wrote:
Why would you? You tell me...
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That is exactly my point Createure, but it is not specialization. If you look at the big picture, racial balance is very much a part of attack/defence balance itself.
It is to their advantage that elves can produce a large numbers of powerful archers, but is also their disadvantage that most people prefer cavalry to launch the attacks (against which the archers are weakest).
It is to the advantage of the orcs that they can produce so much of spear units. It is to their advantage that that there are plenty of regions in the map where +3% spear unit sovereignty is available - the only thing that holds them back from filling the map with their ultra cheap and super cool kobolds is the training time (and their dim wits.. just kidding!). No other race is going to get any benefit from T1 spears training faster - no other race really need a T1 spearman.
Stalwarts and Knights are the best units for dwarves and humans - though instead of being cheaper, they cost more for them. I'll leave most of it to your imagination, but mate, making the lower tier units train faster while keeping the cost factor same, is deathwish for dwarves and humans.
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Drejan
Forum Warrior
Joined: 30 Sep 2010
Status: Offline
Points: 234
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Posted: 19 Mar 2012 at 23:34 |
I'm a dwarf, in what balancing things would be a "deathwish"? T1 units need to be usefull or just remove them, i liked the commander idea, just use the same idea on troops.
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Rorgash
Postmaster
Joined: 23 Aug 2011
Status: Offline
Points: 894
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Posted: 20 Mar 2012 at 12:31 |
+1 the idea in general and im sure its very true
me being Orc, since there is difference in unit specs between races
Now for a report i have seen, Cav against mountain town dwarf = Death to the Cav with fewer kills, maybe not few enough but still few kills.
but as the author said himself the devs knows the real numbers better then us and maybe its enough when knowing ALL the numbers rather then as we maybe knows a few and im sure not as well as they.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 20 Mar 2012 at 17:21 |
Drejan wrote:
I'm a dwarf, in what balancing things would be a "deathwish"? |
Because reducing the time it takes to produce T1 troops isn't a solution to balancing them. The units between races are already imbalanced, so making changes that would be the same for all races T1 troops, may create further imbalance.
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