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col0005 View Drop Down
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Direct Link To This Post Posted: 18 Jun 2010 at 03:08
apperently this is allowed and intended, but I don't like that fact that if you see an incoming diplomatic mission you can just send your commanders out and if its an assassin then there are no commanders in the ciy to be killed. Isn't the idea of an assassin that you don't see it coming?
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 18 Jun 2010 at 02:44
+1
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waylander69 View Drop Down
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Direct Link To This Post Posted: 17 Jun 2010 at 18:04
I agree, a pain that your assassins dont gain EP either...but would be good if you could target other diplo units....
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belargyle View Drop Down
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Direct Link To This Post Posted: 17 Jun 2010 at 15:39
I was thinking.. (dangerous I know)

However, it would add a new element to the game if we could 'choose' a specific target for assassins.
Instead of just killing commanders (which is great) but that we could also choose to kill specific diplomatic units as well, such as thieves, other assassins, and saboteurs.

Depending on how complex you would wish to make it, you might even put into place (like the commanders) experience points for successful missions. That one is more your playground. But the initial paragraph is my thoughts.

The Alliance - Dwarven Lords - ROCK!
Belargyle
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