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geofrey
Postmaster General
Joined: 31 May 2011 Status: Offline Points: 1013 |
Topic: Articles of the Confederation of IllyriadPosted: 20 Apr 2012 at 16:53 |
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Below is an idea for a multi-alliance pact that originated from http://forum.illyriad.co.uk/confederation-of-illyria_topic3453.html#42998 The concept is that alliances would agree to a form of these terms by declaring a confederation with the alliance: Confederation of Illyriad. Each alliance would still maintain it's own government and political structure along with it's own agenda and goals. Members of the Confederation (alliances) would still be capable of having independent diplomatic relations with each other. The only requirement is that they maintain a confederation status with the Confederation of Illyriad and that they follow these rules. I have no idea how these rules could be enforced.. maybe through fines with the ultimatum being getting kicked out of the Confederation. I refer to the "ruling body of the Confederation." This could pertain to the alliance: Confederation of Illyriad, or it could be a prime minister that is appointed/voted and the structure that he apoints. All depends if this idea becomes a reality. I. Real Estate A) Soverignty 1) An attack against a Lord’s Sovereignty claims shall be treated as a hostile attack against the Lord’s castles. 2) Sovereignty is a first come first serve basis with regards to towns that are within each other’s 20 sov. square range. 3) Sov. is the preferred method of establish land claims by marking territory on the world map. Preferably in a checkered pattern. 4) If a Sovereignty dispute arises, it is recommended, but not required, that a mediator be brought in. B) Relocating/Settling new settlements 1) It is considered hostile to settle/relocate a city within another cities 20 sov. square range without establishing explicit permission from that Lord first. 2) It is considered hostile to settle/relocate a city within 10 squares of another city without establishing explicit permission from that Lord first. 3) In the event of two settlers/relocators moving cities at the sametime to the same area, a mediator will be brought in to determine who is to move their city again. Generally it is the Lord who stands to lose the least that will be required to move. C) Land Claims (Reserved Territory) 1) Land claims reserve every square within the claimed land for that specific alliance. Anyone wishing to settle, relocate, harvest resources, or claim sovereignty within the claimed land must contact the alliance first. 2) Land Claims are legitimate so long as the ruling body of the Confederation of Illyriad approve them. a) Approval process requires that the ruling body of the Confederation of Illyriad receive in-game mail detailing the area of the claim, and the purpose b) The ruling body has up to 7 days to approve the Land Claim. If the ruling body is unable to make a decision by that time, the land claim is approved by default. 3) Land Claims must be public knowledge in 3 of the following ways: a) A post on the official forums declaring the land claim b) a public post on claimer’s alliance forums/alliance page declaring the land claim c) Using sovereignty to mark the map in a checkered or checker like pattern. d) mailing every alliance in that region of your land claim 4) All Land Claims must be posted in the Confederation’s public Alliance Forum. 5) Any member of the Confederation not respecting other member’s land claim will have their actions considered hostile. 6) Any non-member of the Confederation not respecting a member’s land claim will have a mediator brought in to make peace II. Rules of Engagement A) Diplomats 1) All diplomatic units sent against another lord are considered hostile actions, unless permission is granted from the target lord. 2) At times of war diplomatic units are acceptable 3) All members (alliances) of the Confederation of Illyriad must declare a confederation with the Confederation of Illyriad. B) Blights 1) Any blight cast against another lord is considered a hostile action, unless permission is granted from the target lord. 2) At times of war blights are acceptable forms of engagement. C) Military troop movement 1) A Raid, attack, blockade, and feint are considered a hostile action, unless permission is granted from the target lord. 2) At times of war, raids, attacks, blockades, and feints are acceptable forms of engagement. 3) A siege is only allowed when all of the following events have occurred: a) War has been declared b) A mediator has delivered the terms of surrender to the soon-to-be-sieged lord. c) soon-to-be-sieged lord has had a minimum of 3 days to accept/negotiate the terms of surrender. 4) Reinforcing a city is not considered hostile. 5) Reinforcing a siege or blockade is considered hostile.D) Declaring war 1) If 2 or more alliance members are working together to attack another lord, the alliance must declare war against the opposing alliance. 2) When declaring war a mediator must be brought in to mediate the conflict. 3) When declaring war each alliance must nominate a member to represent the alliance when mediating the conflict. This member must be able to get the proper authority to agree to terms of surrender, negotiate terms of surrender, and declare peace. 4) Any hostile action against an alliance is grounds for a declaration of war. e) Non-war conflicts 1) Any conflict involving 1 on 1 lord warfare need not have declared war. 2) If any ally to either player wishes to engage in hostile action against their ally’s enemy, war must be declared. 3) Without a declaration of war, the conflict stays between the two opposing lords. F) Requesting military aid 1) It is up to each alliance to defend their lands and call upon aid if needed. 2) If an alliance does not wish to declare war against an opponent who has performed hostile actions against them, they can present their case to the ruling body of the Confederation, who can act in the name of justice. 3) No member of the Confederation will be forced into conflict by the ruling body of theConfederation. 4) If alliance A, and Alliance B are at war with each other, and alliance A request thatalliance C help them, alliance C must declare war against alliance B if they want to aid alliance A. 5) Confederation members (alliances) may contact each other requesting aid. There isno requirement for confederation members to participate in a confederation war. G) Non-Confederation war 1) Any initial conflict involving 1 or more lords/alliances not affiliated with the Confederation have no restrictions or guidelines and can participate in the battle however they like; may the gods have mercy on their peasants. H) Total War 1) The ruling body of the Confederation of Illyriad has the unique authority to declare total war against a common enemy that poses a threat to the existence of the Confederation. 2) During Total War, all confederation members (alliances) are requested by the rulingbody to participate in the defense of the Confederation, and forcing the enemy to surrender. 3) Total war can only be ended when the enemy is wiped out or they agree to the termsof surrender. III. Mediators A) A Mediator can be any lord who is not participating in the conflict B) A Mediator’s role is to facilitate communication between the two or more conflicting parties to specifically negotiate terms of peace. C) Any Confederation member (alliance) may request the ruling body of the Confederation toassign a mediator to their conflict. Edited by geofrey - 20 Apr 2012 at 21:56 |
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Cerex Flikex
Forum Warrior
Joined: 11 Apr 2012 Location: BC Status: Offline Points: 211 |
Posted: 20 Apr 2012 at 21:26 |
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Hello, here is my feedback for the moment.
1. What is counted as the 20 sov range? 2. B) Relocating/Settling new settlements 1) It is considered hostile to settle/relocate a city within another cities 20 sov. square range without establishing explicit permission from that Lord first. -Since I'm not sure what this range is, I can't comment. 2) It is considered hostile to settle/relocate a city within 10 squares of another city without establishing explicit permission from that Lord first. - Completely disagree here. Reason being that for one thing, it shouldn't be considered hostile. Another reason is that in some areas, such as Tor Carrock, you'd be hard pressed to meet the 10 square range. My suggestion is a 5 square range, as this should provide enough room for players. 3. C) Land Claims (Reserved Territory) 1) Land claims reserve every square within the claimed land for that specific alliance. Anyone wishing to settle, relocate, harvest resources, or claim sovereignty within the claimed land must contact the alliance first. - I didn't copy the whole section, but I'm in large disagreement here. Claiming a whole area in this manner to me is very unpractical. Even if someone makes said claim, I doubt you could get every player to agree to it. Just seems like a problematic idea here. 4. A) Diplomats 1) All diplomatic units sent against another lord are considered hostile actions, unless permission is granted from the target lord. - So even a scouting/spying action? I disagree that a spy/scout is hostile outright. It would set up a so called "yellow alert" as I'd be wondering if they'd be sending something else. But perhaps someone who's been playing longer than I have could comment on this. 5. C) Militar troop movement - Just pointing out a typo here. "Military". 6. 1) Any conflict involving 1 on 1 lord warfar need not have declared war. - Typo again. "warfare". |
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geofrey
Postmaster General
Joined: 31 May 2011 Status: Offline Points: 1013 |
Posted: 20 Apr 2012 at 21:52 |
20 Square sov. range refers to the fact that you can only build 20 sov. structures, and generally those are the 20 closest squares to a city. In a perfect world this means 2 squares surrounding the city. Settling/relocating within 10 squares refers to the already in place 10 square rule when relocating your city. This just extends the 10 square rule to settling as well. If this is too large, then it should be shrunk down some. But I think we can all agree a neighbor popping up too close is not cool. The Land Claim business is a hot topic, and always will be. That said they are already being used and recorded in different ways with different rules. Keep in mind that Confederation land claims have to get approved by a neutral group. Meaning unreasonable claims go out the window. Also the Land Claim rules work in your favor since if you wish to claim a piece of land, the whole confederation will honor that claim so long as it gets approved. It Sunday night, your sitting at home watching the new episode of Game of Thrones. It's just getting to a good part when a man with a notebook opens your house door and comes in. He begins walking around your house and making notes of all the things you have. He doesn't say a word to you. Is that a hostile action? Edited by geofrey - 21 Apr 2012 at 22:45 |
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John Marston
Greenhorn
Joined: 22 Mar 2012 Status: Offline Points: 75 |
Posted: 20 Apr 2012 at 21:56 |
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How about the rules of the federation would be enforced by a Council.The council will have one member from each alliance involved and they would ensure that the rules would be enforced and they would have the power to remove/add new votes?
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Veni, vidi, vici
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 20 Apr 2012 at 23:14 |
Hey Geof, this is bad form. Your joke from GC transported over here loses all humor and appears to be sincere. Please edit your post and remove the quoted line. Thank you.
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Aurordan
Postmaster
Player Council - Ambassador Joined: 21 Sep 2011 Location: United States Status: Offline Points: 982 |
Posted: 21 Apr 2012 at 00:38 |
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Who all has agreed to abide by these terms? It seems like a huge limitation of an alliance's soverienty, and not something most would agree to.
(Also, if The Dude doesn't want to, I will gladly volunteer to tell anyone who will listen to me what land they can and cannot claim. I'm helpful like that.)
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Cerex Flikex
Forum Warrior
Joined: 11 Apr 2012 Location: BC Status: Offline Points: 211 |
Posted: 21 Apr 2012 at 02:47 |
Alright let me go over this. 1. Obviously a 2 square range is very small, and in that case I agree it would be hostile to move that close to someone. 2. I believe you were already informed about the level 5 SOV claim, and using that to move closer than 10 squares. As I previously stated it is my contention that 5 squares is a good distance to base a minimum on. You want to try for more if possible, but in some cases it's difficult to do. 3. Indeed, I don't agree with land claims other than using sov or an army as a placeholder. 4. The_Dude explained to me about the spies/scouts and I concede it to be hostile.
Edited by CerexFlikex - 21 Apr 2012 at 02:50 |
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 21 Apr 2012 at 20:28 |
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(EOM) Harry
Forum Warrior
Joined: 06 Oct 2010 Status: Offline Points: 283 |
Posted: 21 Apr 2012 at 20:51 |
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Has anyone joined the confederation yet then?
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Fool's watch the land when the problem is in the heart.
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geofrey
Postmaster General
Joined: 31 May 2011 Status: Offline Points: 1013 |
Posted: 21 Apr 2012 at 22:42 |
The Confederation doesn't exist. There are no members. I threw these rules up on the forums hoping to get some community feedback. This is just a concept post. Any feedback on it's usefulness or a specific section would be great. I really think there is a place for alliances to recognize and respect each other regardless of alliance size.
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