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Topic ClosedArmy travel time/Magic

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HonoredMule View Drop Down
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Direct Link To This Post Topic: Army travel time/Magic
    Posted: 06 May 2010 at 22:16
People that mix fantasy with science fiction creep me out.  They're oil and water.
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Arya View Drop Down
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Direct Link To This Post Posted: 06 May 2010 at 20:18
Both ideas are epic SC!

Especially the Runegates, and the others should be portals not wormholes, don't wanna get to Sci-Fi. But we can't have a magic system without a portal spell or two! :)
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Direct Link To This Post Posted: 05 May 2010 at 22:55
wow GM - go for it - it sounds sweet and will add some interesting points to this game :)
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Direct Link To This Post Posted: 05 May 2010 at 13:50
Just as i wished for :D now lets hope it will make it ingame Thumbs Up
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Direct Link To This Post Posted: 05 May 2010 at 09:55
We are also considering "random" pairings of portals/wormholes scattered on the map, shifting their locations over time; and perhaps with a set of spells designed to stabilise them temporarily.
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Direct Link To This Post Posted: 05 May 2010 at 09:54
On the army/unit speed size, spells in the combat magic school - soon (tm) - will be able to increase movement speed.

We do also have a high level Runes school spell under consideration that would perform a similar function.

It's not guaranteed to make it ingame, but the current thinking is:

Spell Name: Runegate
School: Runes
Level: 18-20
Description:
2 Runegates are required for operation - one at the source, and one at the destination. 

These are extremely complex magics, and require substantial upkeep to keep open. 

Upkeep cost would vary by distance between the gates.   Units at one or other gate would be able to instantly travel through the gate, arriving at the other gate in the pairing. 

Each unit going through would consume an amount of mana equal to the unit's gold upkeep value.  Siege Engines would be unable to enter the gate.


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Direct Link To This Post Posted: 05 May 2010 at 04:22
siege engines should be too big to fit through portals though
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Direct Link To This Post Posted: 05 May 2010 at 04:14
what about actual map portals that are set in place, i'd also be something other than towns and resources that players/alliances could fight over
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Direct Link To This Post Posted: 04 May 2010 at 23:37
I think the mana travel speed increase, or mana portals created at allied towns for fast reinforcement travel is called for. Attackers should not have the option to just walk over anyone who's living a bit on the edge because there is such mad distances in this game to cover. Maybe siege mages, siege units whatever can be sent with the army to break it as a counterfeature but.. at least make getting there slightly more possible. Consider, not all people play this game 24/7 either...
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Direct Link To This Post Posted: 04 May 2010 at 23:37
I like the idea.  maybe we should also have a cap based on mage tower of some sort to even things out.
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