| Author |
Topic Search Topic Options
|
HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
|
Topic: Army travel time/Magic Posted: 06 May 2010 at 22:16 |
|
People that mix fantasy with science fiction creep me out. They're oil and water.
|
 |
Arya
New Poster
Joined: 14 Apr 2010
Location: England
Status: Offline
Points: 38
|
Posted: 06 May 2010 at 20:18 |
Both ideas are epic SC!
Especially the Runegates, and the others should be portals not wormholes, don't wanna get to Sci-Fi. But we can't have a magic system without a portal spell or two! :)
|
 |
nonin
New Poster
Joined: 10 Mar 2010
Location: Maidstone
Status: Offline
Points: 16
|
Posted: 05 May 2010 at 22:55 |
|
wow GM - go for it - it sounds sweet and will add some interesting points to this game :)
|
 |
CranK
Forum Warrior
Joined: 27 Apr 2010
Location: Holland
Status: Offline
Points: 286
|
Posted: 05 May 2010 at 13:50 |
Just as i wished for :D now lets hope it will make it ingame
|
 |
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 05 May 2010 at 09:55 |
|
We are also considering "random" pairings of portals/wormholes scattered on the map, shifting their locations over time; and perhaps with a set of spells designed to stabilise them temporarily.
|
 |
GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
|
Posted: 05 May 2010 at 09:54 |
|
On the army/unit speed size, spells in the combat magic school - soon (tm) - will be able to increase movement speed.
We do also have a high level Runes school spell under consideration that would perform a similar function.
It's not guaranteed to make it ingame, but the current thinking is:
Spell Name: Runegate School: Runes Level: 18-20 Description: 2 Runegates are required for operation - one at the source, and one at the destination.
These are extremely complex magics, and require substantial upkeep to keep open.
Upkeep cost would vary by distance between the gates. Units at one or other gate would be able to instantly travel through the gate, arriving at the other gate in the pairing.
Each unit going through would consume an amount of mana equal to the unit's gold upkeep value. Siege Engines would be unable to enter the gate.
|
 |
col0005
Forum Warrior
Joined: 20 Apr 2010
Location: Australia
Status: Offline
Points: 238
|
Posted: 05 May 2010 at 04:22 |
|
siege engines should be too big to fit through portals though
|
 |
col0005
Forum Warrior
Joined: 20 Apr 2010
Location: Australia
Status: Offline
Points: 238
|
Posted: 05 May 2010 at 04:14 |
|
what about actual map portals that are set in place, i'd also be something other than towns and resources that players/alliances could fight over
|
 |
Tor Odin
New Poster
Joined: 11 Apr 2010
Location: Norway
Status: Offline
Points: 4
|
Posted: 04 May 2010 at 23:37 |
|
I think the mana travel speed increase, or mana portals created at allied towns for fast reinforcement travel is called for. Attackers should not have the option to just walk over anyone who's living a bit on the edge because there is such mad distances in this game to cover. Maybe siege mages, siege units whatever can be sent with the army to break it as a counterfeature but.. at least make getting there slightly more possible. Consider, not all people play this game 24/7 either...
|
 |
Bazel
New Poster
Joined: 17 Apr 2010
Status: Offline
Points: 1
|
Posted: 04 May 2010 at 23:37 |
|
I like the idea. maybe we should also have a cap based on mage tower of some sort to even things out.
|
 |