On Land Claims in Illy.
What is a land claim?
It is a individual, alliance, or group of alliances, claiming
sovereignty over an area of Illy outside the bounds of the built in
sovereignty mechanism and/or
the accepted 10square rule. As such, at
this point is may be defined as extra-legal at this point, with some players
honoring the rule and some not yet doing so.
The problems I have with all this are three: How it was done, what it means in the future,
and how it does not align with the general values of the Illy community as
historically expressed.
The process by which this process was adopted by those
alliances adopting it, was unilateral.
There was little to no discussion in the larger forums or GC, and the
adoption by those alliances was done as a "fait acompli" with the
expectation that there would be little to no resistance, or if there was a determination to war over the right. Thus, we are faced
with a situation in which we must "undo" what has been done if we
decide that the new rule is not acceptable, rather than to have avoided this
situation by having a good conversation and open discussion before it was done.
In addition, I do not think this new development will bring a greater level of health to the Illy community.
Let us imagine what this may lead to in the future. Let us say that each of the largest 50 alliances
decide to claim some portion of Illy for themselves. Let us further suppose that they claim an
area approximately the same size of the current crop of claims. In the end this will mean that fifty
alliances will hold sovereignty over 95% of Illy, and perhaps the entire
thing. How will this effect the
game? I think in several ways.
First, it will mean that any new players will have a very
restricted road to growth and prosperity as they will have to get permission to
found cities or join one of those alliances, if they are allowed.
Second, it will mean that ultimately the gathering of
resources, the founding of cities, the harvesting of NPC's and all of the
various things we can do in an area can be easily restricted by the alliance
claiming that area. There is no half-way
for sovereignty...if you are in charge you are in charge.
Third, the area claimed will make the alliance holding that
area both a target by larger alliances wanting the area and a "premier" alliance
into which most players will wish to move. These "premier" alliances
will increasingly dominate the game and make it so that smaller alliances and
individuals will need to at least align themselves with them just to
survive. With this the larger
"premier" alliances will make having a small or independent alliance
meaningless and, should war break out, it will be on a very large scale indeed
as these larger alliances drag individuals and smaller ones into the fray as
"tribute" for allowing them to settle in the claimed area. In other words, even if these alliances allow
others to settle in "their area" they will soon demand some kind of
payment or support.
In summary of my second point I must say that allowing land
claims by alliances changes the basic nature of the game from sandbox to a
series of kingdoms fighting it out in which no player is exempt and thus no
player is truly free to play as he or she desires. This leads me to my final reason for
resisting these claims.
This basic change in the nature of the game effects the attractiveness of Illyriad.
What is the most attractive thing about Illy to new
players? If you said the friendly
players, especially the vets, you would, I think, be correct. And why are the vets so friendly? Because they have learned that if you want to
keep new players you must allow them the freedom to seek their own course and
even help them along the way. This help
isn't restricted to resources. In fact,
from what I've read and heard about the beginning of Illy, it entailed real
battles to stop other players from raiding new players. In other words, Illy collectively made war
against a philosophy of "might makes right" by exercising their
collective might to stop the larger players from attacking the smaller ones.
This attitude of protecting the small from the large so that
the smaller can grow and develop as he or she desires is what is at stake. Illyites decided long before I arrived that
they needed to resist the domination of the small by the big on an individual
level. They did so because it was
something they envisioned as a unique opportunity to make OUR game what it
is....a place were new players are very welcome. The developers make the mechanics, but in the
end, we players make the game.
Now we are faced with the same problem on a larger
scale. There are alliances who which to
take away the sandbox from the smaller alliances and players. Do not fool yourself into believing that once the land is claimed you will be allowed to play as you wish. In a war all resources are claimed...including those of "neutral parties." Once the sandbox becomes so small that there
is no room for new players or new alliances to play as they wish and where they
wish, as all the land is claimed, the very openness and freedom of the game
will be lost and it will change into a large alliance dominated war game like
so many out there already. I suspect
most of us do not wish to be like those and value the freedom of Illy to settle
where you wish, associate with whom you
wish to associate and, in general to be left alone to follow your own path to "victory"
as you define it.
There are those who wish to make
Illy into something they want it to be.
The sad part is that they are already free to do so within the scope of the
game mechanics. They can "claim"
all the land they wish using the 10 square rule and the sovereignty mechanism. They can make war against any willing
individual or alliance they wish. They
don't need this new strategy, so why are they attempting to foist it upon
us? I my opinion the reason they are
doing this is because they can't accomplish what they wish to aaccomplish by
using the mechanisms already in place.
They are in a hurry and are too disorganized or lazy to simply plant the
towns, 19 squares apart fast enough to cover the entire area they wish to
"claim."
So here's what I now suggest you do in response to this presentation. Answer the points made. Was there a long and involved discussion about claims by all of Illy before the claims were made? Will the claims lead to more opportunities for individuals and alliances to grow freely and without control, coercion or intimidation? Is this new method in keeping with the historic desires of the players? These are the points made, not that I'm qualified or unqualified to have an opinion, that I'm ignorant or not ignorant, or that you can attack me and do me harm or not. So please respond to the points made and we'll all learn something.
Thanks
AJ