Announcement: Broken Lands Expansion! |
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Mandarins31
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Joined: 05 Jun 2010 Status: Offline Points: 418 |
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Posted: 01 Feb 2013 at 12:52 |
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what directly -pleasantly- shocked my eyes on this new continent, is the organisation of the terrains. Apparently some excellent work has been done to create some "pure" areas, with really only forests or mountains, which differs from the current map where mountains ranges or forests are not so pure. And these pure areas are in numbers. Though, there is still a large proportion of heterogenous areas like on plains.
Really, only by looking at the map, i can say a work have been done to permit every one to develop his own play-style. Im really excited!
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DeliciousJosh
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Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 417 |
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Posted: 01 Feb 2013 at 11:25 |
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... just forgot to add that I realize you may be running into technical difficulties with the "1 alliance for 2 continents" issue, but I have to underline that you are programmers, pretty much anything is possible, given time. I'm pretty sure you could create a "wall" that seperated the server as you do with the trading option and the sea.
Edited by DeliciousJosh - 01 Feb 2013 at 11:37 |
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DeliciousJosh
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Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 417 |
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Posted: 01 Feb 2013 at 11:18 |
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Reading through the whole lot of concerns and questions asked, I can see many flaws in this as well as many awesome features and posibilities.
You should really consider the "alliance" thing and maybe add a code that allows players to have an alliance on each continent. Lets say you wish to play on The Broken Lands and 90% of your alliance is not interested in having towns there, that leaves you with a sad choice of quitting your alliance. Yes it allows you to interact with more players, get more friends and so on but it is still a damn shame that you are not given a choice to stay with those you care about and want to be hanging out with in AC. It will of course give new alliances a posibility to become great and prosperous with vet players breaking up the current alliances and forming new ones, etc. but as I said, you should really consider making 2 alliances (1 on each continent) allowed per account. Joshua |
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Hora
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Joined: 10 May 2010 Status: Offline Points: 839 |
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Posted: 01 Feb 2013 at 11:09 |
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Well, I never came near the 10 cities in any account, but yes, it would double the workload... IF you want so. I for my part will definitly send one or two towns down south, for checking out the new story line. Then, I'll have another round of planning ![]() And those 3D maps are optional. If any device can't cope with it, the 2D maps will appear.
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Nikon
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Joined: 03 Aug 2012 Status: Offline Points: 69 |
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Posted: 01 Feb 2013 at 04:26 |
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thanks for the clarification :D
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Darmon
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Joined: 15 Aug 2012 Status: Offline Points: 315 |
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Posted: 01 Feb 2013 at 03:58 |
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I'm pretty sure what she's trying to say is that if existing accounts make new towns on the new continent, those towns still belong to the account that is part of the alliance, therefore those towns will also be aligned with that alliance.
Edited by Darmon - 01 Feb 2013 at 03:59 |
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Nikon
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Joined: 03 Aug 2012 Status: Offline Points: 69 |
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Posted: 01 Feb 2013 at 01:58 |
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i dont think im understanding this correctly....
will the same alliances be the same in both elgea and broken lands? we wont have to join a new alliance or create a new one in the expansion?
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Janosch
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Joined: 19 Oct 2011 Status: Offline Points: 169 |
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Posted: 01 Feb 2013 at 00:58 |
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I largely agree to this statement including the great 3d features. Even running two accounts with ten cities each is too much (at least for me). Adding a new server/separate world or a new continent to the same world is a great step. But doing some mixture out of it sounds like a bad idea to me. I have settled all my cities relatively close together. not interested in starting a new totally separate hub/game. If the set-up is as it sounds like, most players and alliances will (have to) choose between the old and the new continent. That opens the questions what active players in the new world do that entirely want to migrate to the new world. They need to abandon their accounts and create new ones? Or do they need to ask other players to take over all their cities? I see particularly smaller players and new players join the new continent. This will particularly weaken small alliances and lead to a reduced inflow of new players (=less chances for small/new alliances to grow). Not sure, if that will really benefit the established part of Illyriad. However, we will see how things develop. |
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Yeesha D'ni
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Joined: 21 Sep 2012 Status: Offline Points: 73 |
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Posted: 31 Jan 2013 at 23:57 |
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oh, they hinted boats? Don't know when and where they did (maybe in their draft 2010), although I would be glad about that. But as the devs days only have 24 hours as well, I don't know, when they want to develop them and a possible difficult pathfinding scripting. But maybe harbours and fix (and expensive) boat transfers would be an idea (with a limitation on baggage as gold and ressources). So many possibilities to realize kind of (controlled) interaction. Oh, I would love to have trade relations between that countries, maybe with different goods, only available on one continent, or faction related (like the Parlanese or the Kingdom of Tal), who sail the seas. We'll see.... |
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Loud Whispers
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Joined: 31 Jul 2012 Location: Saltmines Status: Offline Points: 196 |
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Posted: 31 Jan 2013 at 23:44 |
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The devs have acknowledged this, and hinted towards the long awaited BOAAATSSS (and other odd dirigibles) to possibly fill in this niche in a future date. And magic wars can still be fought between people in the Southern Elgean islands and the Northern Broken Land islands!
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