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Announcement: Broken Lands Expansion!

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Mandarins31 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mandarins31 Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2013 at 12:52
what directly -pleasantly- shocked my eyes on this new continent, is the organisation of the terrains. Apparently some excellent work has been done to create some "pure" areas, with really only forests or mountains, which differs from the current map where mountains ranges or forests are not so pure. And these pure areas are in numbers. Though, there is still a large proportion of heterogenous areas like on plains. 

Really, only by looking at the map, i can say a work have been done to permit every one to develop his own play-style.

Im really excited!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeliciousJosh Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2013 at 11:25
... just forgot to add that I realize you may be running into technical difficulties with the "1 alliance for 2 continents" issue, but I have to underline that you are programmers, pretty much anything is possible, given time. I'm pretty sure you could create a "wall" that seperated the server as you do with the trading option and the sea. 

Edited by DeliciousJosh - 01 Feb 2013 at 11:37

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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeliciousJosh Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2013 at 11:18
Reading through the whole lot of concerns and questions asked, I can see many flaws in this as well as many awesome features and posibilities. 

You should really consider the "alliance" thing and maybe add a code that allows players to have an alliance on each continent. Lets say you wish to play on The Broken Lands and 90% of your alliance is not interested in having towns there, that leaves you with a sad choice of quitting your alliance. Yes it allows you to interact with more players, get more friends and so on but it is still a damn shame that you are not given a choice to stay with those you care about and want to be hanging out with in AC. 

It will of course give new alliances a posibility to become great and prosperous with vet players breaking up the current alliances and forming new ones, etc. but as I said, you should really consider making 2 alliances (1 on each continent) allowed per account.

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Hora View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hora Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2013 at 11:09
Originally posted by Janosch Janosch wrote:

Originally posted by Yeesha D'ni Yeesha D'ni wrote:

Originally posted by GM Luna GM Luna wrote:

You can have 2 game accounts. Each game account can have 10 cities on Elgea and 10 on Broken Lands if they want. 

Luna

Possible partnership breaks, nervous breakdown, Illy break .... I can foresee lots of breaks Tongue then with xxx cities on different continents in totally different contexts.
To be serious: I am not happy about those broken continent idea. Hope there will be a way to interact between. As you usually play one identity, have your friends and your Ally ingame, but dealing with too many construction areas doesn't help anybody, quite the reverse, it could lead to Illyriad tiredness, RL timestress (most of us work and have families), confusion in micromanagement and cities loosing meaningfulness.
Those two continents need a connection, as nobody can be in 2++ allies without going crazy. Illyrian virtual life will probably loose consistency.
And concerning those HTML 5 map. It's awesome. Hope we can find a way to get this feature without loosing all Ipad  users. Maybe HTML 5 as an optional feature (2D and 3D mode).
But all in all: can't wait this update.... sooner then soon!



I largely agree to this statement including the great 3d features. Even running two accounts with ten cities each is too much (at least for me). Adding a new server/separate world or a new continent to the same world is a great step. But doing some mixture out of it sounds like a bad idea to me. I have settled all my cities relatively close together. not interested in starting a new totally separate hub/game.

If the set-up is as it sounds like, most players and alliances will (have to) choose between the old and the new continent. That opens the questions what active players in the new world do that entirely want to migrate to the new world. They need to abandon their accounts and create new ones? Or do they need to ask other players to take over all their cities?

I see particularly smaller players and new players join the new continent. This will particularly weaken small alliances and lead to a reduced inflow of new players (=less chances for small/new alliances to grow). Not sure, if that will really benefit the established part of Illyriad.

However, we will see how things develop.

Well, I never came near the 10 cities in any account, but yes, it would double the workload... IF you want so. I for my part will definitly send one or two towns down south, for checking out the new story line. Then, I'll have another round of planning Wink

And those 3D maps are optional. If any device can't cope with it, the 2D maps will appear.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nikon Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2013 at 04:26
thanks for the clarification :D
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Darmon Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2013 at 03:58
Originally posted by GM Luna GM Luna wrote:

Think of BL as a land expansion. The lands are separated, yes, but your account is still the same. The account is what belongs to the alliance, not the towns. 

Luna

Originally posted by Nikon Nikon wrote:

i dont think im understanding this correctly....

will the same alliances be the same in both elgea and broken lands? we wont have to join a new alliance or create a new one in the expansion?

I'm pretty sure what she's trying to say is that if existing accounts make new towns on the new continent, those towns still belong to the account that is part of the alliance, therefore those towns will also be aligned with that alliance.


Edited by Darmon - 01 Feb 2013 at 03:59
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nikon Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2013 at 01:58
i dont think im understanding this correctly....

will the same alliances be the same in both elgea and broken lands? we wont have to join a new alliance or create a new one in the expansion?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Janosch Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2013 at 00:58
Originally posted by Yeesha D'ni Yeesha D'ni wrote:

Originally posted by GM Luna GM Luna wrote:

You can have 2 game accounts. Each game account can have 10 cities on Elgea and 10 on Broken Lands if they want. 

Luna

Possible partnership breaks, nervous breakdown, Illy break .... I can foresee lots of breaks Tongue then with xxx cities on different continents in totally different contexts.
To be serious: I am not happy about those broken continent idea. Hope there will be a way to interact between. As you usually play one identity, have your friends and your Ally ingame, but dealing with too many construction areas doesn't help anybody, quite the reverse, it could lead to Illyriad tiredness, RL timestress (most of us work and have families), confusion in micromanagement and cities loosing meaningfulness.
Those two continents need a connection, as nobody can be in 2++ allies without going crazy. Illyrian virtual life will probably loose consistency.
And concerning those HTML 5 map. It's awesome. Hope we can find a way to get this feature without loosing all Ipad  users. Maybe HTML 5 as an optional feature (2D and 3D mode).
But all in all: can't wait this update.... sooner then soon!



I largely agree to this statement including the great 3d features. Even running two accounts with ten cities each is too much (at least for me). Adding a new server/separate world or a new continent to the same world is a great step. But doing some mixture out of it sounds like a bad idea to me. I have settled all my cities relatively close together. not interested in starting a new totally separate hub/game.

If the set-up is as it sounds like, most players and alliances will (have to) choose between the old and the new continent. That opens the questions what active players in the new world do that entirely want to migrate to the new world. They need to abandon their accounts and create new ones? Or do they need to ask other players to take over all their cities?

I see particularly smaller players and new players join the new continent. This will particularly weaken small alliances and lead to a reduced inflow of new players (=less chances for small/new alliances to grow). Not sure, if that will really benefit the established part of Illyriad.

However, we will see how things develop.
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Yeesha D'ni View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Yeesha D'ni Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jan 2013 at 23:57
Originally posted by Loud Whispers Loud Whispers wrote:

Originally posted by Yeesha D'ni Yeesha D'ni wrote:

I am not happy about those broken continent idea. Hope there will be a way to interact between.

The devs have acknowledged this, and hinted towards the long awaited BOAAATSSS (and other odd dirigibles) to possibly fill in this niche in a future date.



oh, they hinted boats? Don't know when and where they did (maybe in their draft 2010), although I would be glad about that. But as the devs days only have 24 hours as well, I don't know, when they want to develop them and a possible difficult pathfinding scripting. But maybe harbours and fix (and expensive) boat transfers would be an idea (with a limitation on baggage as gold and ressources). So many possibilities to realize kind of (controlled)  interaction.
Oh, I would love to have trade relations between that countries, maybe with different goods, only available on one continent, or faction related (like the Parlanese or the Kingdom of Tal), who sail the seas.
We'll see....
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Loud Whispers Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jan 2013 at 23:44
Originally posted by Yeesha D'ni Yeesha D'ni wrote:

I am not happy about those broken continent idea. Hope there will be a way to interact between.

The devs have acknowledged this, and hinted towards the long awaited BOAAATSSS (and other odd dirigibles) to possibly fill in this niche in a future date.

And magic wars can still be fought between people in the Southern Elgean islands and the Northern Broken Land islands!
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