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Alternative Sovereignty UI - WIP

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Brandmeister View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 17 May 2014 at 04:52
You might not even need the text or background images. Just the X/Y and icon might do. All the sov icons would be unique.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 17 May 2014 at 04:30
awesome!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 17 May 2014 at 04:07
Nice
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 17 May 2014 at 03:51
Thought I'd have a go at this. It takes data from the 'World Map'.



Screenshot here is at 200% browser zoom.
Graphics are the existing in-game assets.

For each sovereignty building, I've shown the equivalent in-town building, plus the resource that it enhances. To the bottom left is 'build level'/'claim level'. If build level is less than claim level, that text becomes red.

Todo:
* Add some indication of the terrain bonuses in the top-left.
* Add an icon for the currently-selected city.
* Colour the background cells slightly, to follow the existing sov colours. Current city will be slightly darker.
* Next to the current level, an up or down arrow if building or demolishing (from the Sovereignty listing), or if claiming sovereignty.
* For sov squares known to belong to this city, but that do not fit on this view, four 'gulley' areas around this grid (N, S, E, W) that have those squares in.
* See how many useful actions I can launch from a square pop-up (standard pop-up, plus Claim/Rescind Sov level, Upgrade/demolish building).
* Have some UI controls that show sovereignty expense, and the best-value upgrades.
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