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Alternative Sovereignty UI - WIP

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Albatross View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2014 at 02:11
Originally posted by Rill Rill wrote:

The moving diplo/military shows units in an area and the players to whom they belong?  And this information would not be available for military if sent on Covert?

Just trying to make sure I understand how this works.

Thanks!
It does not show player names; just your diplomatic status with the units. So the covert aspect does not really apply here.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 27 May 2014 at 17:57
FYI, I've not enabled this to work in Broken Lands.

My local copy is enabled for BL, but the BL map hasn't yet been properly generated there, so it's not worth publishing it (and I won't make IllyPal more robust to get around any map problems that currently exist, until BL is formally released).
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 27 May 2014 at 23:16
There'll be chance for me to do a bit more on IllyPal later in the week. I might be a poor judge of what's really wanted, so here are some ideas. Cast your votes...
  1. Your own list of Hubs.
  2. Sov map: see production bonuses.
  3. Sov map: see basic units.
  4. Sov map: 'Key' to show detail of one square, just like Illy's own map, and simplify the grid view more.
  5. Sov map: building/demolishing indication.
  6. Sov map: smaller squares, to more can fit on-screen (tentative). Scrollable.
  7. Sov map: add actions: Claim/Rescind, Upgrade/Demolish.
  8. New tab: Timers. From any Illy page, add a reminder timer along with the current URL and a comment. When the time approaches, you can view the tab, and click the URL to get to that page again. Exact functionality TBC.
  9. On the IllyPal tab, tick-boxes to switch other tabs on or off. This keeps the UI small, and as a stretch goal, I might add "workspaces" to select these in bulk.
  10. Anything else?
At the moment, I'm not considering service provision to make IllyPal speak to external databases, mostly because it could get expensive, so new things in the foreseeable future will be implemented using local storage.

As a reminder, here's what we have so far...


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 01:09
Master incoming attacks and diplos, master outgoing list. Same for trade goods.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 02:08
Just a refresh of a few minor tweaks:
$.getScript('http://goo.gl/cmhMw1') see below


Edited by Albatross - 09 Jun 2014 at 19:16
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 22:28
Originally posted by Brandmeister Brandmeister wrote:

Master incoming attacks and diplos, master outgoing list. Same for trade goods.
That would need active scanning of mission pages (reached via footprint icons), and accumulation of timers (see previous post), which is on the to-do list, but a little while off yet.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 30 May 2014 at 00:10
New version:
$.getScript('http://goo.gl/hy5o7F')

Release Notes:
  • Basic resource stockpiles (wood, clay, iron, stone, food, gold) now appear in the Harvestables tab.
  • Converted the Moving Units output to a table.
  • Up-to-date 'public' version will always be on the above URL; no changing with every release.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2014 at 18:09
Quick update: v14.06.001.

This one takes data from both the World Map and the Sovereignty listing. So it'll show current increases or decreases of both sovereignty claim and sovereignty building level.


Dev note: Although it's a small change, there's been a lot of back-end refactoring to implement a cache of sovereignty data. There are still improvements to me made here, to reduce its memory footprint.


Edited by Albatross - 09 Jun 2014 at 18:33
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2014 at 19:23
We'd love to see screenshots of your sovereignty! This is an opportunity to help others out, by explaining how you use your Sovereignty, and what makes it effective for what you want to do.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jun 2014 at 12:13
Here's an example of how a developing sovereign estate looks through IllyPal's Sov map.


It draws attention to:
  1. Under-development; squares that are not taking full advantage of sovereignty claims (-207|294, -206|294). Their stats appear red. If you're building up to claim level, then it does not appear red (-206|296), and has a green bar above.

  2. Basic resource bonuses in the surrounding landscape. For example, the wood bonus at -207|296, or the iron bonus at -209|295. This can be useful for examining small parts of the map for settle spots, or just checking if you're making best use of basic resource bonuses (-207|296).

  3. Unit production bonuses are currently shown as grey text. We'll be looking to improve that soon. On this map you can see "Cav" (cavalry unit production) and "Di.u" (diplomatic unit) bonuses.

Next steps

Actions! We're likely to add actions to these squares, so you can upgrade/demolish directly. The game's existing interface has safeguards to ensure you can't do anything silly by accident; we'll try to do the same while keeping it convenient.

Less clicking! We want to remove the "New Sovereignty" button, and instead just ride along with page refreshes.

If you think of something else that would help you here, then don't hesitate to suggest it.
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