Alternative Sovereignty UI - WIP |
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Albatross
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Joined: 11 May 2011 Status: Offline Points: 1118 |
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Posted: 21 May 2014 at 02:11 |
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Production Bonuses As the fastest proof-of-principle, I've (below) just presented it as text (messy but functional!)
Dropping the 'building text' (like "TraG" for "Training Ground") gives me two lines to play with. If I'm to use icons to show the special production bonuses for the square, then I need to somehow avoid their confusion with the resource produced by the actual sov building present. The current favourite plan is to use the top-left (2 lines) to present a ghosted icon for +1%, two icons for +2%, and 3 for +3%. Thinking now about how this bonus information is used.
Geeky stuff 1. I've found more accessible resources, and the proper CDN URL lookup. Hope to implement it soon. Previously I was scaling and clipping an icon montage - big faff. 2. I'm thinking of releasing this script to the wild! Soon™.
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Albatross
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Posted: 20 May 2014 at 02:14 |
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Quick update: notable basic resources - a quick win.
Todo: (1) draw resource icons with the numbers (I've quickly put w/c/i/s/f here) (2) update this again to do production bonuses (which requires a lot of data look-ups based on terrain types) |
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Albatross
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Posted: 19 May 2014 at 09:33 |
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Edited by Albatross - 19 May 2014 at 09:49 |
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ubluntu
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Joined: 24 Aug 2013 Status: Offline Points: 324 |
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Posted: 19 May 2014 at 04:18 |
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Here is some code that I put together a while back to parse info from the sov page. Creating some ui to put that info into is still on my todo list. Hope this helps.
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Aral
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Joined: 20 Sep 2012 Status: Offline Points: 205 |
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Posted: 19 May 2014 at 03:41 |
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Perhaps you could change their color to designate neutral, NAP, etc?
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Aral Llc is not responsible for any grievous bodily harm sustained while reading this signature. No rights reserved.
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Albatross
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Posted: 19 May 2014 at 02:31 |
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Quick update: those × squares denoting 'other owner' now replaced by sovereignty level and town name. There's also a boundary to help separate towns' sovereignty areas.
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Albatross
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Posted: 18 May 2014 at 00:58 |
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Replies:
Indeed, the building icon is not necessary. If I need the space, then they disappear. Fishery: I originally had it as a wheatsheaf - perhaps it should revert. Next steps are to get some functionality in there, and use data from the sovereignty listing (which is not sitting in the background as data, but has to be parsed from what is displayed). I foresee the next session with this being next week.
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 17 May 2014 at 22:32 |
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Looks good! I suggest making the Fisheries icon a food icon as well, since that is what is produced (and you can only build Fisheries on those squares anyway). Just as a way to idiot proof it for folks like me who will look at the pictures to see what is produced or sped up.
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Albatross
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Posted: 17 May 2014 at 15:15 |
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Updated screenshots.
1: Town view (Safari, 200%) ![]() 2. Looking at other players' sovereignty. todo: I might replace × with level. ![]() 3. A test of all the sovereignty buildings (that I know of). ![]() |
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Arctic55
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Joined: 26 Sep 2011 Status: Offline Points: 379 |
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Posted: 17 May 2014 at 06:46 |
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Sweet!
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