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Alternative Sovereignty UI - WIP

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2014 at 01:09
Master incoming attacks and diplos, master outgoing list. Same for trade goods.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 27 May 2014 at 23:16
There'll be chance for me to do a bit more on IllyPal later in the week. I might be a poor judge of what's really wanted, so here are some ideas. Cast your votes...
  1. Your own list of Hubs.
  2. Sov map: see production bonuses.
  3. Sov map: see basic units.
  4. Sov map: 'Key' to show detail of one square, just like Illy's own map, and simplify the grid view more.
  5. Sov map: building/demolishing indication.
  6. Sov map: smaller squares, to more can fit on-screen (tentative). Scrollable.
  7. Sov map: add actions: Claim/Rescind, Upgrade/Demolish.
  8. New tab: Timers. From any Illy page, add a reminder timer along with the current URL and a comment. When the time approaches, you can view the tab, and click the URL to get to that page again. Exact functionality TBC.
  9. On the IllyPal tab, tick-boxes to switch other tabs on or off. This keeps the UI small, and as a stretch goal, I might add "workspaces" to select these in bulk.
  10. Anything else?
At the moment, I'm not considering service provision to make IllyPal speak to external databases, mostly because it could get expensive, so new things in the foreseeable future will be implemented using local storage.

As a reminder, here's what we have so far...


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 27 May 2014 at 17:57
FYI, I've not enabled this to work in Broken Lands.

My local copy is enabled for BL, but the BL map hasn't yet been properly generated there, so it's not worth publishing it (and I won't make IllyPal more robust to get around any map problems that currently exist, until BL is formally released).
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2014 at 02:11
Originally posted by Rill Rill wrote:

The moving diplo/military shows units in an area and the players to whom they belong?  And this information would not be available for military if sent on Covert?

Just trying to make sure I understand how this works.

Thanks!
It does not show player names; just your diplomatic status with the units. So the covert aspect does not really apply here.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2014 at 02:08
The moving diplo/military shows units in an area and the players to whom they belong?  And this information would not be available for military if sent on Covert?

Just trying to make sure I understand how this works.

Thanks!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 26 May 2014 at 02:02
Announcing the rough-and ready release of IllyPal, which includes the alternative Sovereignty map shown in this thread. There are still lots of to-dos.

To launch it, go to your browser's console, and paste this:
$.getScript('http://goo.gl/z4O0qT') - see later post for URL

If you're worried about 'spying' or malicious software, then I'm happy for someone to audit the code to make sure it doesn't post any data.

Here's what you get
  • A floating window, a bit like IllyTools. Drag the top bar to move it; press the '×' to close it.
  • IllyPal tab: version number, and a links to the release notes.
  • Trade Hubs tab: just a few Hubs that I find handy. It gives direct access to 'Send Resources', Inventory, and Orders for the listed hubs. I want to make this more useful by letting each player build their own list, with data held only locally to the browser.
  • Sov tab: as discussed in this thread.
  • Moving Diplo/Military: Centre the map on your target, and it'll make a list. The inferred statistics shown are approximate only, and are not intended to be accurate (the devs deliberately varied the data to make this difficult to track, so I've not attempted to hack that here). Note also that the Size column no longer works.
  • Harvestables: lists the 'Trade v2' harvestable items on the map, with optional filter. Results have pop-ups, as if you clicked on the map square.
Enjoy!

Finally...
  1. I'm nowhere done with this, but my free time is unpredictable, so I make no promises about future updates.
  2. All the data shown here can be accessed through the regular UI, and no extra data requests are made to illyriad servers. Despite this, I might receive a take-down notice if I've done something inadvertently bad, in which case, this script will disappear without notice.
  3. It would be nice to see screenshots used to illustrate interesting uses of sovereignty.


Edited by Albatross - 09 Jun 2014 at 19:17
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 22 May 2014 at 19:14
Building backgrounds culled. Gives me enough room to put squares' resource bonuses in the background. I haven't quite got the emphasis as I want it; there will be some tweaking.


Incidentally, this is a thief-making city, turned all the way up to 11.

I've also constructed the graphics in a cleaner way (but you wouldn't notice that by looking - it's a code thing).

Next:
* icons for the squares' production bonuses, on top of those backgrounds, in the top-right.
* indicate unsettleable squares. (I keep seeing good settle spots here, only to find they're water).
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 21 May 2014 at 16:23
Pop on click would be great, and thanks for thinking of the multiple touch-screen users.  I'm not one of them right now, but I know an increasing number of Illyrians are.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 21 May 2014 at 11:05
Originally posted by Rill Rill wrote:

I'm not sure showing the pics for the sov buildings is that useful ...  It's pretty but doesn't add that much information.  Or maybe that's just me.
It's just me too. And it might just be everyone else also.

Next revision will be a clutter cull. It might not look as pretty, but it will be informative, useful, cleaner code, and cleaner look. I might even change it all for Canvas drawing, rather than the current HTML table.

Pop-ups are planned, mostly to provide detail and actions. As a design choice, I don't like activating anything exclusively on a hover, as it excludes the touch-screen users. Maybe pop-ups would work on a click/tap, like they do in Illy itself.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 21 May 2014 at 04:08
Wow.  Looking really cool.

I'm not sure showing the pics for the sov buildings is that useful since many of us don't have a visual representation of what those buildings look like.  It's pretty but doesn't add that much information.  Or maybe that's just me.

When you mouse over each square does it "pop up" with things fully spelled out?  Because that would be awesome.
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