Alternative Sovereignty UI - WIP |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 28 May 2014 at 01:09 |
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Master incoming attacks and diplos, master outgoing list. Same for trade goods.
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Albatross
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Joined: 11 May 2011 Status: Offline Points: 1118 |
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Posted: 27 May 2014 at 23:16 |
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There'll be chance for me to do a bit more on IllyPal later in the week. I might be a poor judge of what's really wanted, so here are some ideas. Cast your votes...
At the moment, I'm not considering service provision to make IllyPal speak to external databases, mostly because it could get expensive, so new things in the foreseeable future will be implemented using local storage. As a reminder, here's what we have so far... ![]() |
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Albatross
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Joined: 11 May 2011 Status: Offline Points: 1118 |
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Posted: 27 May 2014 at 17:57 |
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FYI, I've not enabled this to work in Broken Lands.
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Albatross
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Posted: 26 May 2014 at 02:11 |
It does not show player names; just your diplomatic status with the units. So the covert aspect does not really apply here.
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 26 May 2014 at 02:08 |
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The moving diplo/military shows units in an area and the players to whom they belong? And this information would not be available for military if sent on Covert?
Just trying to make sure I understand how this works. Thanks!
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Albatross
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Joined: 11 May 2011 Status: Offline Points: 1118 |
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Posted: 26 May 2014 at 02:02 |
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Announcing the rough-and ready release of IllyPal, which includes the alternative Sovereignty map shown in this thread. There are still lots of to-dos.
To launch it, go to your browser's console, and paste this:
If you're worried about 'spying' or malicious software, then I'm happy for someone to audit the code to make sure it doesn't post any data. Here's what you get
Enjoy! Finally...
Edited by Albatross - 09 Jun 2014 at 19:17 |
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Albatross
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Joined: 11 May 2011 Status: Offline Points: 1118 |
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Posted: 22 May 2014 at 19:14 |
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Building backgrounds culled. Gives me enough room to put squares' resource bonuses in the background. I haven't quite got the emphasis as I want it; there will be some tweaking.
![]() Incidentally, this is a thief-making city, turned all the way up to 11. I've also constructed the graphics in a cleaner way (but you wouldn't notice that by looking - it's a code thing). Next: * icons for the squares' production bonuses, on top of those backgrounds, in the top-right. * indicate unsettleable squares. (I keep seeing good settle spots here, only to find they're water).
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 21 May 2014 at 16:23 |
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Pop on click would be great, and thanks for thinking of the multiple touch-screen users. I'm not one of them right now, but I know an increasing number of Illyrians are.
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Albatross
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Joined: 11 May 2011 Status: Offline Points: 1118 |
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Posted: 21 May 2014 at 11:05 |
It's just me too. And it might just be everyone else also. Next revision will be a clutter cull. It might not look as pretty, but it will be informative, useful, cleaner code, and cleaner look. I might even change it all for Canvas drawing, rather than the current HTML table. Pop-ups are planned, mostly to provide detail and actions. As a design choice, I don't like activating anything exclusively on a hover, as it excludes the touch-screen users. Maybe pop-ups would work on a click/tap, like they do in Illy itself.
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 21 May 2014 at 04:08 |
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Wow. Looking really cool.
I'm not sure showing the pics for the sov buildings is that useful since many of us don't have a visual representation of what those buildings look like. It's pretty but doesn't add that much information. Or maybe that's just me. When you mouse over each square does it "pop up" with things fully spelled out? Because that would be awesome.
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