Alternative Sovereignty UI - WIP |
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Albatross
Postmaster General Joined: 11 May 2011 Status: Offline Points: 1118 |
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Posted: 17 May 2014 at 03:51 |
Thought I'd have a go at this. It takes data from the 'World Map'.
Screenshot here is at 200% browser zoom. Graphics are the existing in-game assets. For each sovereignty building, I've shown the equivalent in-town building, plus the resource that it enhances. To the bottom left is 'build level'/'claim level'. If build level is less than claim level, that text becomes red. Todo: * Add some indication of the terrain bonuses in the top-left. * Add an icon for the currently-selected city. * Colour the background cells slightly, to follow the existing sov colours. Current city will be slightly darker. * Next to the current level, an up or down arrow if building or demolishing (from the Sovereignty listing), or if claiming sovereignty. * For sov squares known to belong to this city, but that do not fit on this view, four 'gulley' areas around this grid (N, S, E, W) that have those squares in. * See how many useful actions I can launch from a square pop-up (standard pop-up, plus Claim/Rescind Sov level, Upgrade/demolish building). * Have some UI controls that show sovereignty expense, and the best-value upgrades. |
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KillerPoodle
Postmaster General Joined: 23 Feb 2010 Status: Offline Points: 1853 |
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Nice
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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awesome!
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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You might not even need the text or background images. Just the X/Y and icon might do. All the sov icons would be unique.
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Arctic55
Forum Warrior Joined: 26 Sep 2011 Status: Offline Points: 379 |
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Sweet!
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Albatross
Postmaster General Joined: 11 May 2011 Status: Offline Points: 1118 |
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Updated screenshots.
1: Town view (Safari, 200%) 2. Looking at other players' sovereignty. todo: I might replace × with level. 3. A test of all the sovereignty buildings (that I know of). |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Looks good! I suggest making the Fisheries icon a food icon as well, since that is what is produced (and you can only build Fisheries on those squares anyway). Just as a way to idiot proof it for folks like me who will look at the pictures to see what is produced or sped up.
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Albatross
Postmaster General Joined: 11 May 2011 Status: Offline Points: 1118 |
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Indeed, the building icon is not necessary. If I need the space, then they disappear. Fishery: I originally had it as a wheatsheaf - perhaps it should revert. Next steps are to get some functionality in there, and use data from the sovereignty listing (which is not sitting in the background as data, but has to be parsed from what is displayed). I foresee the next session with this being next week.
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Albatross
Postmaster General Joined: 11 May 2011 Status: Offline Points: 1118 |
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Quick update: those × squares denoting 'other owner' now replaced by sovereignty level and town name. There's also a boundary to help separate towns' sovereignty areas.
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Aral
Forum Warrior Joined: 20 Sep 2012 Status: Offline Points: 205 |
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Perhaps you could change their color to designate neutral, NAP, etc?
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