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some random guy View Drop Down
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Direct Link To This Post Topic: Alliances
    Posted: 26 Oct 2010 at 03:53
"to sweeten the deal" is what they say in the herald...
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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lep View Drop Down
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Direct Link To This Post Posted: 26 Oct 2010 at 02:55
Bit of a raised from the dead one innit? :-)

Escrow is a payment made to keep the pact going.

So a big alliance might accept a nap from a smaller one if it pays 100K gold; to make up for the loss in revenue the big alliance got in raids on smaller one.
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Direct Link To This Post Posted: 26 Oct 2010 at 02:11
This is where Wuzzel would say something about necroing threads
I am not amused.
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Direct Link To This Post Posted: 25 Oct 2010 at 20:05
also can someone explain the escrow please 
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Direct Link To This Post Posted: 25 Oct 2010 at 19:55
hi. just started my own alliance. qiuck question. if i get attack or things stolen. will the alliance money still be save or does that get attacked to. 
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Direct Link To This Post Posted: 10 Mar 2010 at 17:12
Originally posted by Diablito Diablito wrote:


It's really quite unusual, but very enjoyable and should really make this game a good one.


Agreed - I've played browser based games where the developers are basically AFK and it's a complete pain in the ass.

The devel team here are a huge plus point to this game.
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Direct Link To This Post Posted: 10 Mar 2010 at 09:22
Originally posted by Diablito Diablito wrote:

Originally posted by Gila Gila wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:

wrote stuff
I have never been part of a newly started game before.  All I can say that all this direct feed back is amazing.  I realize (but hope not) that this level of communication might not always be here, but I appreciate it right now, very, very much.
 
cheers!
 
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It's really quite unusual, but very enjoyable and should really make this game a good one.

\o/

/huggles
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Direct Link To This Post Posted: 10 Mar 2010 at 03:06
Originally posted by Gila Gila wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:

wrote stuff
I have never been part of a newly started game before.  All I can say that all this direct feed back is amazing.  I realize (but hope not) that this level of communication might not always be here, but I appreciate it right now, very, very much.
 
cheers!
 
Clap

It's really quite unusual, but very enjoyable and should really make this game a good one.
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Direct Link To This Post Posted: 10 Mar 2010 at 03:04
Originally posted by GM Stormcrow GM Stormcrow wrote:

wrote stuff
I have never been part of a newly started game before.  All I can say that all this direct feed back is amazing.  I realize (but hope not) that this level of communication might not always be here, but I appreciate it right now, very, very much.
 
cheers!
 
Clap
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 08 Mar 2010 at 22:48
NAPs are Non-Agression-Pacts.  Alliances with NAPs between themselves cannot attack each other until the NAP is recinded, and subsequently war is declared.  NAPs do not, in and of themselves, have any direct bearings on the current Illyriad world (although they will do shortly - the current thinking is to extend the "War Pending" period between alliances who fall out with each other but were in NAPs substantially).  At the moment, however, they are a public declaration of who your friends are.

Confederations are an entirely different matter.  Having a confederation with another alliance will drag you into any wars that are declared by any alliance on any Confederation member or by any Confederation member.   On the plus side, Confederation members will also share data that they gather (scouting reports, military outcomes etc) with other members of any alliance in the Confederation.  This is, of course, pending the Diplomatic History and Military History report tabs that are very near the top of the development priority list!  Expect them towards the end of this week.

I'm writing an official guide to Alliances at the moment.  There's a lot to learn about them, so there's a lot to say - and because some things are in flux at the moment, I'm holding off "completing" the guide until they're completely settled in the code.

Best wishes,

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