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Topic ClosedAlliances: one whole or many parts?

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The_Dude View Drop Down
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Direct Link To This Post Posted: 06 Jan 2013 at 17:51
I suggest that leading through building consensus is also a possibility.  In Illy, alliance membership is voluntary (with rare exceptions of bully leaders forcing "join or die" on players).  As such, the leadership by rank is not feasible in Illy (unlike an actual military).

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Deranzin View Drop Down
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Direct Link To This Post Posted: 07 Jan 2013 at 09:13
Originally posted by The_Dude The_Dude wrote:

I suggest that leading through building consensus is also a possibility. 

True. Smile I don't think that I fully covered all the categories (and said nothing about subcategories) and I welcome any addition.

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 In Illy, alliance membership is voluntary (with rare exceptions of bully leaders forcing "join or die" on players).  As such, the leadership by rank is not feasible in Illy (unlike an actual military).


Also true. As I said some types of leadership are not suitable for some particular endeavor where other types might thrive. Leadership by rank, by definition, never works on places were your subordinates can simply "pack up" and leave to a better place ( armies would have been quite funny in that case Tongue ), so yes, it doesn't really work in Illy. 
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