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Topic ClosedAlliance Tournament League-Based Modifications

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Direct Link To This Post Posted: 21 Jan 2012 at 19:39
Stop with the dang team junk. LIFE IS NOT FAIR.

Have it like the first tourny, but limit new recruits to 5 days of not being able to use military force/diplo units. That should solve every problem. Basically just add the same rule of exodus to Alliances. Heck, that might just be a good rule of thumb to have in place.

No matter how you slice up the teams, someone will win over the others. There is no way to get around this. You should not cripple an alliance just because they are better then someone else. Harmless has worked hard to be number one, and if all alliances are going after them. Then I doubt they will still win like before.

I do not know how it played out before, but the only thing I suggest is breaking the map into fours. Based off where the capital of the alliance is depends on the region that alliance needs to fend for the "flags".

Stop trying to split this all up into teams, and leagues. It wont be fun that way. If there is any splitting it would be best to just split the map into four regions. Less travel, more fighting, easier to defend, easier to attack. Win/Win and it really shows who is the strongest for that region.


Edited by Quackers - 21 Jan 2012 at 19:42
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Direct Link To This Post Posted: 21 Jan 2012 at 19:39
If they introduced anything it might be unit magic like what the skeletons used against us. 
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Direct Link To This Post Posted: 21 Jan 2012 at 19:50
Originally posted by Angrim Angrim wrote:

Can someone describe (briefly) how tourney #1 was organized for the benefit of those of us who were not here for it (or post a link to same)?


http://forum.illyriad.co.uk/30dec10-the-kings-first-tournament_topic1402.html
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Direct Link To This Post Posted: 21 Jan 2012 at 19:51
I think the sensible way to do it would be to make the rewards of the tournament scale with an alliance's participation, rather than rely on them doing better than everyone else.  That way even if you can't get a 100% concerted effort, you can still help your alliance benefit.  I'm not sure what kind of reward this might be though.  Maybe just bounty money from a faction for whatever we are killing paid into the treasury?
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Direct Link To This Post Posted: 21 Jan 2012 at 20:24
Alliances are competing, naturally on an ongoing basis anyway. I get why it's going to be alliance based. Players like their alliances. They want to have their friends along while they are winning.

I'm assuming this new tournament will be for all players (in an alliance). If it's to be "biggest alliance wins", many won't even participate. I don't have a problem with that. If I wanted to be in that sort of environment I would. If the tourny is that, I won't begrudge anyone who does or any alliance that has the power to pull it off.

I figured team play would encompass both aspects (alliance camaraderie and individual strength). It would tend to highlight actual game play instead of who is bigger or more networked. It would also allow a fan base to develop based on the teams. Something new.

For clarification, I'm not suggesting teams made up of players from different alliances, although that's a possibility too.
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Direct Link To This Post Posted: 21 Jan 2012 at 20:34
Originally posted by Angrim Angrim wrote:

Can someone describe (briefly) how tourney #1 was organized for the benefit of those of us who were not here for it (or post a link to same)?  I have heard it described as "king of the hill"...?


8 squares were designated as Flags.  0|500, 500|500, 500|0, etc around the compass points.  These squares are now labeled Epic Battle Sites on the map and still have all Friend of Camp features deactivated on them.

Each flag had a winner.  Winner was the alliance that occupied the flag for the most accumulated time during the tournament which lasted 31 days. Results:  http://forum.illyriad.co.uk/kings-first-tournament-the-results_topic1509.html


Edited by The_Dude - 21 Jan 2012 at 20:36
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Direct Link To This Post Posted: 21 Jan 2012 at 20:42
Obliged, Quackers and The_Dude.

In the interest of not having leagues but encouraging maximum participation (and, you know, because sometimes it's fun to overthink these things), I'll post these potential modifications of the first tournament for discussion:

1.  The eight forts are placed randomly Sat/Sun at 00:00 each of four weeks.  All special, passable squares are eligible.  The locations are not announced; alliances must find them on the map.
2.  Points are awarded for each second an alliance occupies a fort.  Alliances are handicapped by dividing the raw points (based on accumulated seconds forts were occupied) by the total population of the alliance (or some other agreeable measure of "strength").
3.  Unaffiliated players are considered "alliances of one" for scoring purposes, but joining an alliance during the tournament leaves any points score behind in their "old alliance".
4.  At the end of the week, existing forts are removed/replaced.  Occupying forces at the eight forts removed are returned to their home settlements.

The goal would be to allow nimble, smaller alliances to compete by quickly identifying and occupying forts as they appear, generating score on a per-second basis more quickly than large alliances, and then withdrawing to shepherd their strength once the larger alliances arrive in force for the following week's contest.  Players can drop out of an alliance at any time; if desirable, players joining an alliance could be queued until the start of the following week.  Rewards accrue only to those players in the alliance at the end of the tourney.


Edited by Angrim - 21 Jan 2012 at 20:42
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Direct Link To This Post Posted: 21 Jan 2012 at 21:48
Originally posted by Qaal Qaal wrote:

I'd also like to see pathfinding introduced with an alliance-based tournament. For example, a contest to see who could build the most kilometers of roadway would get new infrastructure off to a running start. We'd get a lot more roads a lot more quickly than if it just launched in a vacuum. 

I can see it now:

Illyriad Herald: Tournament VI announced:  Transcontinental roadway!
King Sigurd issues decree to the realm for immediate construction of transit system. 
Faction Hubs have been ordered to supply stone at discounted prices for those wishing to participate.

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Direct Link To This Post Posted: 22 Jan 2012 at 00:12
Tournament #1 was actually player run!Tongue
The Dev made tournment was better though I suppose, although I did better in the original player run tournament!
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Direct Link To This Post Posted: 23 Jan 2012 at 13:17
This sounds like a good idea,  however I hope it is not a copy of the first tourney with a couple of 'update tests' thrown in...

It would be nice if there was a greater scattering of flags/squares to defend, therefore competing alliances would need to use more tactics;  rather than just throwing everything into defence of one flag, you would also need to make attacks against other flags held by your closest competitors.

It would also be interesting to have those squares on varying terrain types and also biome types, so that people can specialise their forces for the squares they wish to fight over.

In relation to people emmigrating to different alliances, I beleive this is fair enough if the system from the 2nd tourney is used, ie they can move but the score that they have amassed so far does not go to that alliance.  After all, is it not natural that when empires compete, less loyal lords will change their loyalties to stronger empires.

What interests me is what the rewards would be for such a tourney, perhaps it will simply be an ammount of prestige for each member of the winning alliances, however if factions are to be released soon, allainces could be rewarded with increased relations to the fractions, whose ground the tourney was fought on.


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