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Topic ClosedAlliance Tournament League-Based Modifications

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Rill View Drop Down
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Direct Link To This Post Posted: 21 Jan 2012 at 08:15
Maybe if alliance members can leave freely but members who join during the tournament cannot participate in the tourney?  (Except potentially with support by resources and/or diplos?  And if with diplos, then are assassins acceptable?  Presumably one could always contract for an assassination outside one's alliance anyway.)

Edited to add:  I'm not endorsing assassinating anyone's commander during a tourney, just speculating on possible mechanisms that people might want to employ.


Edited by Rill - 21 Jan 2012 at 09:01
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Direct Link To This Post Posted: 21 Jan 2012 at 08:07
Tricky:
Alliances can be derailed in the tourney by one disgruntled member quitting? That wouldn't do. Instead, no one may leave or join an alliance during the tourney? Hmmm.

What about:
Alliances field teams. The teams are put into pop based leagues. The teams rosters are set by a certain date with X number of reserves. If team members drop out they can be replaced by a reserve member. The team is in competition until all members drop or until the end of the tourney whichever comes first.
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Direct Link To This Post Posted: 21 Jan 2012 at 07:40
Also the fact that if it is like the first tournament there have to be "league" forts. Something like you will only get points if you defend the fort belonging to your league. If all fights for the same forts the big ones will be "winning".

I'm in favor of alliances being locked for the tournament but then we have to get an advanced notice.
It could also make some alliances kick their inactive members to get lower over all population and give Illy a more true picture of the "strength" of the alliances.

My guess is that there should be 3-4 leagues.
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Direct Link To This Post Posted: 21 Jan 2012 at 06:59
I am completely in favor of tournaments which gives everyone an equal opportunity by dividing them into leagues but i am not sure how it will work for the alliances with small population
suppose there are two alliances having 100k pop one having 40 members with pop around 2-5k for most of them and other one having a 40k member.......it will certainly be an advantageous position for the alliance having the big member
also the league has to be divided with every bit of care so that there is equal competition around the leagues which will be more difficult to ensure in A v/s A tourney
and as for player movement....i think a mail informing them about their disqualification from the tourney if they change their alliance during the tourney should do fine (not the mail alone!)

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Rill View Drop Down
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Direct Link To This Post Posted: 21 Jan 2012 at 06:43
GM Stormcrow graced us with his presence in global chat recently and said that there will likely be another tournament as soon as mid-February.  It will be similar in format to Tournament I and will be based on alliance competitions.  

The developers are open to the idea of dividing alliances into "leagues" similar to the way players were divided into leagues in the last tournament, but they see some potential problems with this, especially with players being able to switch alliances during the tournament.  They're interested in our input about how this might work best.

Here are comments from global chat:

[06:34]<GM Stormcrow> @Beriadanwen - the mid feb tournie is, by popular demand, likely to be a broad repeat of Tournament #1 (Alliance vs Alliance)

[06:36]<GM Stormcrow> @Ryelle - it's possible that the next alliance tournie might be league-based, but there'd have to be restrictions on players moving alliance for the duration - which miight be unpopular...

[06:37]<GM Stormcrow> We're thinking it through atm, though suggestions would be welcome. Start a thread called "Alliance Tournament League-based modifications" in the forum happy, :)


[06:40]<GM Stormcrow> @Ryelle - The key issues are players joining or leaving alliances once the parameters are set. We could have it so that an alliance "moves" up the leagues from their starting position depending on joiners, but never moves down. But there are lots of possibilities.

So what do people think? How would it be best to make this work?  Input from people who were around for the first tourney would be particularly great.




Edited by Rill - 21 Jan 2012 at 10:02
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