Alliance Leadership on abandonment |
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Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 08 Feb 2016 at 16:42 |
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now i think you are arguing from what you believe is good for the game, but we are both also aware that your alliance would benefit by comparison if the established, possibly declining alliances that oppose it were to be unable to hold these resources as long as they currently do. such a change might also force more alliances into publishing land claims, as cities on life support may currently be used to mark and reserve territory per the 10-square rule. if we are trying to solve some larger purge problem, i have some ideas on how to achieve that, but i think the larger problem requires a larger discussion. if GM Stormcrow wants that, i hope he will signal it. until then, i am for minimising unintended consequences. |
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Lagavulin
Wordsmith
Joined: 31 Dec 2012 Location: United States Status: Offline Points: 187 |
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Posted: 08 Feb 2016 at 16:29 |
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I like this solution.
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Starry
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Joined: 20 Mar 2010 Location: California Status: Offline Points: 612 |
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Posted: 08 Feb 2016 at 15:35 |
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Please explain how an account can be inactive but open? If player hasn't logged in for 90 days, it is set for deletion. To jump the gun and attack players cities prior to 90 days in order to prevent deletion, defeats the reason for the 90 day period.
There is a solution for addressing the problem with abandoned leadership account rather than negatively impacting all players who have put years and money into this game and seek to gain new cities. It's a little late in the game to be initiating changes of this magnitude.
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CEO, Harmless?
Founder of Toothless? "Truth never dies." -HonoredMule |
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Jejune
Postmaster General
Joined: 10 Feb 2013 Status: Offline Points: 1015 |
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Posted: 08 Feb 2016 at 15:24 |
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According to what Stormcrow wrote, we aren't talking about players who have gone inactive but whose accounts are still active. We're talking about (abandoned) accounts, and the period of time before these accounts are deleted. So, in this case, RL issues and the prospect of the player coming back to the account are moot -- the account is abandoned. If Stormcrow isn't talking about (abandoned) accounts but rather inactive yet open accounts, he should clarify.
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Carbonara
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Joined: 19 Aug 2015 Location: Perth,Australia Status: Offline Points: 27 |
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Posted: 08 Feb 2016 at 15:23 |
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What if you only decide on day 80 that the player probably isn't coming back?
10 days isn't a long time. What if they're in hospital in a coma for exactly 85 days? maybe they make it, maybe they don't.. if they don't, is 5 days enough time to siege their cities? lol What exactly is your issue with the current system? What if you go on a round the world trip for 88 days, fully expecting to come back to your "big, beautiful, shimmering cities with full research and stocked with gold that [you] pumped prestige into"? and what if they were gone when you returned??!! wouldn't you be crushed? and what if you returned and it was all still there.. because the alliance had decided to wait the full 90 days.. ..but not only that, there was also a challenger dragon outside your city gates!! wouldn't you have a smile on your face? ![]() |
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Starry
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Joined: 20 Mar 2010 Location: California Status: Offline Points: 612 |
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Posted: 08 Feb 2016 at 15:18 |
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Actually, Jejune, real life happens; work, family, military service and/or health issues do play a part in activity. For alliances that have members who have played the game for years, assuming they have quit before 90 days is just an insult to that friendship and dedication. 90 days gives players time to resolve RL issues and still continue game play without losing years of work.
90 days is NOT a long time when you consider that some players have put years of work and money into their accounts. Edited by Starry - 08 Feb 2016 at 15:21 |
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CEO, Harmless?
Founder of Toothless? "Truth never dies." -HonoredMule |
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Jejune
Postmaster General
Joined: 10 Feb 2013 Status: Offline Points: 1015 |
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Posted: 08 Feb 2016 at 15:01 |
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Ok, so let's be honest: at issue here really isn't about Stormcrow's rare scenario, but players' and alliances' desire to hoard the cities of abandoned alliance mates. And let's be even more honest: we're not talking about settlements with populations of 63 that never bought prestige and will be fast-tracked for deletion; we're talking about big, beautiful, shimmering cities with full research and stocked with gold that people pumped prestige into. In these cases, these cities re going to take a full 90 days to be deleted. Are folks saying that three months isn't long enough for some alliances to be able to reappropriate these cities to active alliance members? That some alliances have such a high proportion of abandoned city inventory that they actually cannot redistribute those cities quickly enough to their small active player base in the alliance to capture the city? To me, if that's the case, and you need to keep putting place-holder sieges in place to keep abandoned cities alive even after three months, there's a bigger problem there than simply limiting the lifecycle of abandoned cities to the "90-day rule." 90 days is a long time, and should be ample time to cannibalize cities of abandoned players.
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Seadog
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Joined: 02 Jul 2015 Location: Shardlands Status: Offline Points: 16 |
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Posted: 08 Feb 2016 at 14:45 |
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That has to be the way forward. If an alliance only has one power user and they are inactive for a period of time, those rights need to be passed to somebody else, long before 90 days have passed.
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Carbonara
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Joined: 19 Aug 2015 Location: Perth,Australia Status: Offline Points: 27 |
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Posted: 08 Feb 2016 at 14:43 |
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I have a solution that would both fix the problem AND introduce dragons into the game!!
so say an alliance leader has been inactive for a significant amount of time.. lets make it 45 days as an example.. so after 45 days of inactivity, the players in the next tier of the alliance hierarchy (could be 5 of them, could be 10, could be 1 only.. doesn't matter).. Those players could send a dragon each to the Alliance Capital to challenge for leadership!! The rest of the players in the alliance could then send their own dragons to reinforce the challenger dragon/s (based on who they want to support). It could also be discussed in Alliance Chat by the remaining leaders (and the other members) who the new leader will be, and who everyone is expected to reinforce.. ..so it doesn't necessarily have to be a vote system, people would still be able to reinforce a predetermined person. Strongest Challenger Dragon wins, the peasants rejoice ..and the owner of the winning dragon becomes the new Alliance Leader, with one of their own cities becoming the new alliance capital! :D you could set requirements to be able to have a dragon, maybe some new research in the magic tree AND the military tree (the magic tree needs something new I think, maybe the 4th school of magic could be dragons?) Then you could even take it further and give the dragons skill points like commanders, so leaders could make it harder for other players to challenge for leadership, and other players could strengthen their dragons for when the time came to support a challenger. Maybe introduce dragon armor into the game, or give commanders dragon riding abilities. I would limit it to one dragon per player, in a city of their choosing, and perhaps the dragon can only change cities no more than once every 5 days or something. Maybe give it some other magical abilities, like fire-breathing to assist in sieges :) you could of course keep it simple and just use dragons to challenge for leadership. haha |
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Tensmoor
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Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1579 |
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Posted: 08 Feb 2016 at 14:41 |
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+1 Angrim
To be honest the leadership problem is the only real one that I can see and the solution by Angrim of demoting the account from leadership when the purge is first triggered is I think a suitable solution to that. I cannot see that it would be much more trouble than any of the other solutions. |
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