Alliance Leadership on abandonment |
Post Reply
|
Page <12345 7> |
| Author | ||||
Starry
Postmaster
Joined: 20 Mar 2010 Location: California Status: Offline Points: 612 |
Post Options
Thanks(0)
Quote Reply
Posted: 08 Feb 2016 at 15:18 |
|||
|
Actually, Jejune, real life happens; work, family, military service and/or health issues do play a part in activity. For alliances that have members who have played the game for years, assuming they have quit before 90 days is just an insult to that friendship and dedication. 90 days gives players time to resolve RL issues and still continue game play without losing years of work.
90 days is NOT a long time when you consider that some players have put years of work and money into their accounts. Edited by Starry - 08 Feb 2016 at 15:21 |
||||
|
CEO, Harmless?
Founder of Toothless? "Truth never dies." -HonoredMule |
||||
![]() |
||||
Carbonara
New Poster
Joined: 19 Aug 2015 Location: Perth,Australia Status: Offline Points: 27 |
Post Options
Thanks(0)
Quote Reply
Posted: 08 Feb 2016 at 15:23 |
|||
|
What if you only decide on day 80 that the player probably isn't coming back?
10 days isn't a long time. What if they're in hospital in a coma for exactly 85 days? maybe they make it, maybe they don't.. if they don't, is 5 days enough time to siege their cities? lol What exactly is your issue with the current system? What if you go on a round the world trip for 88 days, fully expecting to come back to your "big, beautiful, shimmering cities with full research and stocked with gold that [you] pumped prestige into"? and what if they were gone when you returned??!! wouldn't you be crushed? and what if you returned and it was all still there.. because the alliance had decided to wait the full 90 days.. ..but not only that, there was also a challenger dragon outside your city gates!! wouldn't you have a smile on your face? ![]() |
||||
![]() |
||||
Jejune
Postmaster General
Joined: 10 Feb 2013 Status: Offline Points: 1015 |
Post Options
Thanks(0)
Quote Reply
Posted: 08 Feb 2016 at 15:24 |
|||
According to what Stormcrow wrote, we aren't talking about players who have gone inactive but whose accounts are still active. We're talking about (abandoned) accounts, and the period of time before these accounts are deleted. So, in this case, RL issues and the prospect of the player coming back to the account are moot -- the account is abandoned. If Stormcrow isn't talking about (abandoned) accounts but rather inactive yet open accounts, he should clarify.
|
||||
![]() |
||||
Starry
Postmaster
Joined: 20 Mar 2010 Location: California Status: Offline Points: 612 |
Post Options
Thanks(0)
Quote Reply
Posted: 08 Feb 2016 at 15:35 |
|||
|
Please explain how an account can be inactive but open? If player hasn't logged in for 90 days, it is set for deletion. To jump the gun and attack players cities prior to 90 days in order to prevent deletion, defeats the reason for the 90 day period.
There is a solution for addressing the problem with abandoned leadership account rather than negatively impacting all players who have put years and money into this game and seek to gain new cities. It's a little late in the game to be initiating changes of this magnitude.
|
||||
|
CEO, Harmless?
Founder of Toothless? "Truth never dies." -HonoredMule |
||||
![]() |
||||
Lagavulin
Wordsmith
Joined: 31 Dec 2012 Location: United States Status: Offline Points: 187 |
Post Options
Thanks(0)
Quote Reply
Posted: 08 Feb 2016 at 16:29 |
|||
|
I like this solution.
|
||||
![]() |
||||
Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
Post Options
Thanks(0)
Quote Reply
Posted: 08 Feb 2016 at 16:42 |
|||
now i think you are arguing from what you believe is good for the game, but we are both also aware that your alliance would benefit by comparison if the established, possibly declining alliances that oppose it were to be unable to hold these resources as long as they currently do. such a change might also force more alliances into publishing land claims, as cities on life support may currently be used to mark and reserve territory per the 10-square rule. if we are trying to solve some larger purge problem, i have some ideas on how to achieve that, but i think the larger problem requires a larger discussion. if GM Stormcrow wants that, i hope he will signal it. until then, i am for minimising unintended consequences. |
||||
![]() |
||||
Wartow
Postmaster
Joined: 20 May 2014 Location: United States Status: Offline Points: 870 |
Post Options
Thanks(1)
Quote Reply
Posted: 08 Feb 2016 at 16:46 |
|||
|
I'm going to steal an idea from another not-to-be-mentioned game...
After 90 days of inactivity the account is labeled as "abandoned" or something similar and the population (buildings) begin to decline at a steady rate regardless of whether a holding siege is present. I would include the (capture-eligible) resources, military, diplos, magic, and research in the city to deplete at a similar rate. The idea of a "rain cloud" as mentioned in an earlier reply would indicate that the city is starting to vacate. Since this mechanism is not currently in the game (although not totally different from running out of a resource and de-leveling) it is probably one that requires the most work. The "abandon" (or other label) would instantly invoke the shift of leadership roles in the alliance. I don't know how that currently works as I tend to avoid responsibility, both good and bad. Good luck! Wartow
|
||||
|
||||
![]() |
||||
Excession
New Poster
Joined: 30 Jan 2012 Status: Offline Points: 12 |
Post Options
Thanks(0)
Quote Reply
Posted: 08 Feb 2016 at 16:47 |
|||
|
I totally agree with Starry, it's not broke so don't fix it. As for the time required to make the change would it not be better spent on arranging a tournament? Or do we no longer have tournaments in Illyriad?
|
||||
![]() |
||||
Gragnog
Postmaster
Joined: 28 Nov 2011 Status: Offline Points: 598 |
Post Options
Thanks(0)
Quote Reply
Posted: 08 Feb 2016 at 16:49 |
|||
|
Lets face fact here. Active players and alliances do not need the 90 day period anyway to use up abandoned or even inactive accounts. The biggest opposition to this move is from inactive alliances using these major accounts to be able to sustain their own growth as well as inflate their military and gold reserves. The 90 day sitting system proved not to work and so the devs are seeking another solution to a game wide problem.
My personal opinion is that abandoned accounts should be instantly deleted which will solve the main problem that the devs are addressing in this thread. The leadership role will then be immediately moved to next in line in the affected alliance. The sitting and abusing of inactive accounts will continue to be discussion point with people complaining and moaning for both sides of the argument. Get over it. If you are such a weak player that you cannot do without 4 or more extra accounts supporting you then so be it. The fact that people spent money and prestige maintaining a sat account suggests cheating anyway as only the original player can spend and use prestige. If the original player has left so has his ability to buy and spend prestige thus making the account a farm. |
||||
|
Kaggen is my human half
|
||||
![]() |
||||
Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
Post Options
Thanks(1)
Quote Reply
Posted: 08 Feb 2016 at 16:49 |
|||
|
reading the OP again, i think GM Stormcrow uses "abandon" and "abandoned" to mean "purgeable". in the game, we see "abandoned" only on accounts whose players have resigned, so the terminology here is not helping the conversation.
|
||||
![]() |
||||
Post Reply
|
Page <12345 7> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |