Alliance Leadership on abandonment |
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Tink XX
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Joined: 16 Dec 2014 Status: Offline Points: 201 |
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Posted: 08 Feb 2016 at 23:08 |
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I believe this must be a fairly rare scenario. Quite the opposite, if there is only one leader in the alliance and that person goes inactive even for 2 weeks, that cripples the entire alliance. I could see how people would want to keep the account around to cannibalize the cities and/or maybe hope that the person would eventually come back, but leaving that person in the leadership role would be highly undesirable for an active alliance that needs to recruit members, handle diplomacy and all sorts of other alliance matters. I would suggest that for that scenario, after 2-3 weeks of inactivity super-user rights should be passed to the next rank down and the role itself automatically demoted below that next rank. However, this is an entirely separate issue from people holding sieges on cities of accounts that are past 90 days of inactivity. Personally, I am quite ambivalent about that. On the one hand, this is artificially prolonging the life of dead accounts and big alliances get a huge edge over small ones as they tend to have more of these accounts and can feed their members cities necessary for growth. Any person experienced in playing Illyriad does not settle every city but sieges old cities that have complete research. On the other hand, wiping out these accounts would further cut the stock of cities available for capturing for everyone, which would again disadvantage small alliances more as the big ones would have an easier time to compete for the remaining cities. Ultimately, this hurts new players and small new alliances the most. For players who want to do things in the game besides building cities, the pace of founding/developing new cities is crippling. Looking at http://www.puzzleslogic.com/illy/, the stats show that there are currently 2197 players with 1-2 cities, which is 42.5% of Illyriad. The number of players with a higher city count declines fast, and by the time we get to 10 cities there are only 183 players (of course now that the city limit is higher there are more people with 10+ cities, but still it is a 10x decilne). It is well known, although I do not have the data to support this, that many players do not stick around in Illyriad for long, exactly because of the slowness of growth and research. They lose interest around the 2nd city, and the numbers above seem to corroborate this. In my opinion, if Illyriad were to attract and keep more players in the game, the more options for these players to grow, reach at least a 6-city count, and become competitive, the better. Cutting back on the pool of old cities does not really contribute to that end - if anything it does the opposite. |
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Carbonara
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Joined: 19 Aug 2015 Location: Perth,Australia Status: Offline Points: 27 |
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Posted: 08 Feb 2016 at 23:01 |
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I would imagine the reason for this to be that in some cases the "next highest ranking member" would be EVERYONE IN THE ALLIANCE. Does anyone really want a case of 'first come, first served' when it comes to the Alliance Prestige pool?
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Hyrdmoth
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Joined: 02 Jul 2015 Status: Offline Points: 164 |
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Posted: 08 Feb 2016 at 22:59 |
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I have another vote for the simplest possible solution of passing on Alliance leadership after a period of inactivity on the part of the Alliance Leader.
The other issue discussed in this thread, of holding sieges being used to preserve the existence of inactive cities beyond 90 days is perhaps an opportunity to create a bit more "friction" in the game. If a player's account is publicly labelled in some way, as (inactive) perhaps, after a period of time, then this would widen the knowledge of who has gone inactive beyond alliance membership. If Pico/Le Pue had merely gone inactive, rather than abandoning, it wouldn't have been obvious to other players immediately that his cities were now up for grabs, and that would have been less interesting for many other players. So I think widening the knowledge of inactivity a bit would be helpful. Of course, one can already find this out by checking the growth charts, but that would be laborious to do, and having an (inactive) label would make it easier. Also, if cities that would be wiped off the map without a holding siege were labelled as (abandoned), then that would open up an easy way for people to raze those cities if they wished, by attacking the (presumably normally small) holding siege.
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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 935 |
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Posted: 08 Feb 2016 at 22:39 |
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If a player account with superuser alliance rights reaches 90 days, just assign complete control (superuser) of the alliance to the player at the next lower level who most recently logged in. Nothing else needs to change? I kind of like the uncertainty surrounding this as it forces people to log in frequently to see who will pick up the baton (sceptre surely?). I can't see two people last logging out at the same time, but the code could just be a simple select sort on name (random az or za)/last logged out time and pick up the top of the list which would get round this. The code would need to cater for the inevitable complications, but it is self contained and doesn't, I think, require any other interaction as it just reassigns user rights when a 90 day inactive condition is reached.
Edited by Dungshoveleux - 08 Feb 2016 at 22:46 |
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 08 Feb 2016 at 21:45 |
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Having multiple super-users works well for many alliances -- Crows have a tradition of having multiple Rooks. But I don't think the developers want to be in the business of dictating how people run their alliances. They have created the role system to allow for the most possible freedom in doing so. I admire the depth of their sandboxy thinking in this regard, even if it does make their lives (and sometimes ours) more complicated.
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Jejune
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Joined: 10 Feb 2013 Status: Offline Points: 1015 |
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Posted: 08 Feb 2016 at 21:42 |
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Yes, because liberally handing out superuser rights worked swimmingly for RE and SITH.
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zolvon
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Joined: 05 May 2010 Location: NZ Status: Offline Points: 182 |
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Posted: 08 Feb 2016 at 21:35 |
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The game mechanics are fine, Human ego is the problem.
If an alliance is controlled by a single powermonger then it risks becoming a 'headless chook'. Solution = Have several super-users or better still, make everyone a super-user.
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 08 Feb 2016 at 21:18 |
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I would not object to the impeachment process being greatly simplified or automatic, should it be implemented. I assume the developers have already considered this possibility and for some reason discarded it. But you know what they say about assuming.
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 08 Feb 2016 at 21:07 |
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These proposals seem like a lot of work for something that happens very infrequently. I think it's a straightforward rule to say that if an alliance leader is inactive for 90 days that the next level of alliance ranks receives full executive functions. Perhaps the term of inactivity should be something that the leader sets at the alliance creation, and can change by editing the alliance or ranks.
How an alliance elects a new leader also seems completely separate to the emergency transition of control functions due to prolonged leader inactivity. |
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 08 Feb 2016 at 21:00 |
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