Alliance Leaders, Give Us Current Details! |
Post Reply
|
Page <12 |
| Author | |
Mr Damage
Postmaster
Joined: 01 Jan 2011 Status: Offline Points: 598 |
Post Options
Thanks(0)
Quote Reply
Posted: 19 Oct 2016 at 09:57 |
|
Alliance Name: The Grey Company
Recruitment Contact:Me Are you currently accepting new members? Yes Who can join (any restrictions to race, location, population level, etc.)?All welcome What are some benefits of joining your alliance (protection, training, etc)? Learning the art of longevity, links to some of the oldest alliances in the game. What does the alliance stand for? What are it's goals and governing principles? Surviving/Playing all aspects of the game/Enjoyment. What type of player are you looking for as members? Survivors Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Free to leave without consequence, members actions will be responsible for how they are judged. What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? Troops and Diplos can be used for pvp provided consent is agreed prior to deploying them. NPCs are your tools to learn with. If the alliance has a tax on its members, what is the money used for? No tax, a good alliance should be able to support itself. Edited by Mr Damage - 19 Oct 2016 at 09:58 |
|
![]() |
|
Jadefae
Greenhorn
Joined: 09 Jan 2015 Location: United States Status: Offline Points: 74 |
Post Options
Thanks(0)
Quote Reply
Posted: 19 Oct 2016 at 03:33 |
|
Alliance Name: Heroes of the Horn (HotH)
What are some benefits of joining your alliance (protection, training, etc)? Nekkid elves running through AC throwing glitter to the lurkers 1. You will receive several guides via IGM once you join. These guides get you started learning game mechanics and help in choosing a "path" of game play such as "military", "trade", "crafting", "harvesting" or "diplomacy". You are free to choose more than one path. For example, crafting usually goes hand in hand with "trade" and "military". "Harvesting" often goes with "crafting", and is often in high demand. 2. We don't push players into a specific path, but rather let players learn about each path through game play, chat, and guides so they are prepared to chose their preferred style of game play. 3. We have an alliance curriculum that teaches the basics and makes a player economically stable. 4. We provide resources to help the player grow. 5. We run tournaments within the alliance. These tournaments are designed to teach various aspects of game play and create an environment of co-operation and friendly competition. Oh, and they are fun! 6. Players move up in rank as they progress through the curriculum. Upon completion of the curriculum a player is "graduated" and receives an alliance medal and accolades in alliance chat. After graduation we can help you move on to another alliance. This is usual because we are a training alliance. We don't expect lifetime commitments. 7. We have either alliance "chat parties" which are 2 day events of riddles, trivia, hunting, and other activities. These sometimes use and outside chat rooms to include different training alliances. 8. We offer protection through diplomacy. This protection is enforced in coordination with sister alliance Wheel of Time (WoT) What does the alliance stand for? What are it's goals and governing principles? We want you to learn to grow the basics so that you can springboard into the thick of things with some confidence! We aim to help you in any way possible without turning you into a cookie cutter player.
Any type of member is accepted. We prefer to have active players that participate in the activities we plan and host. Players are free to leave the alliance whenever they choose without consequences. Breaking the rules of HotH leads generally to warnings but may result in being kicked if the offense is severe.
We have a 2% tax on our players. We use this tax to provide prizes for tournaments and games, and to buy prestige for the alliance which is in turn used for helping new players or as prizes of for minting and awarding medals. Active players can ask for their taxes returned through an IGM to Jadefae. Edited by Jadefae - 19 Oct 2016 at 03:40 |
|
![]() |
|
Benedetti
Greenhorn
Joined: 08 Feb 2016 Status: Offline Points: 47 |
Post Options
Thanks(0)
Quote Reply
Posted: 19 Oct 2016 at 02:27 |
|
Alliance Name: Holy Storm Company
Recruitment Contact: Morgweneth, Snooker Are you currently accepting new members? Yes. Who can join (any restrictions to race, location, population level, etc.)? Storm is not a training alliance but we do accept new players who intend to stay with Storm. We ask our members to be civil and mature players, relocate to one of our hubs and be active in alliance functions including chat. What are some benefits of joining your alliance (protection, training, etc)? We train new members and help all members grow and reach their own goals in the game. Storm has crafters, traders, warriors, etc. to help and support each other. What does the alliance stand for? What are it's goals and governing principles? Storm is based on the co-operation of players for the mutual benefit of all members. As a military alliance we participate in tournaments. A particular quirk of the Holy Storm Company is its dislike of bullies. Players who are bullied and are not in an alliance can contact Storm for help. What type of player are you looking for as members? Storm does not limit it's members to only traders or crafters or some such. Anyone looking to participate is welcome. Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Players are free to leave without further consequence. Any repeated behaviour against Storm policy (for example: unapproved and unprovoked attacks on other players) will get a member removed. What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? Players are free to engage in actions against inactive players. PvP against active players is only allowed with permission from Storm council. Storm does allow members and other players to engage in 1-vs-1 PvP as a means to settle disputes, challanges, etc. If the alliance has a tax on its members, what is the money used for? Taxes are used for crafted gear and supplies for war/tournaments, buying terraforms for important locations, etc. Edited by Benedetti - 21 Oct 2016 at 20:37 |
|
![]() |
|
Starry
Postmaster
Joined: 20 Mar 2010 Location: California Status: Offline Points: 612 |
Post Options
Thanks(0)
Quote Reply
Posted: 19 Oct 2016 at 01:23 |
|
Alliance Name: Harmless H?
Edited by Starry - 19 Oct 2016 at 02:52 |
|
|
CEO, Harmless?
Founder of Toothless? "Truth never dies." -HonoredMule |
|
![]() |
|
Lost Avenger
Wordsmith
Joined: 06 Jul 2012 Location: Australia Status: Offline Points: 170 |
Post Options
Thanks(0)
Quote Reply
Posted: 18 Oct 2016 at 23:29 |
|
Alliance Name: Lost Again (LOST)
Recruitment Contact: Lost A or Lost Alt. Are you currently accepting new members? Depends. Who can join (any restrictions to race, location, population level, etc.)? Must have 2x 50K to 65K gold producing cities and be willing to ship me gold to fund Knight storage What are some benefits of joining your alliance (protection, training, etc)? Be a part of history as Lost A builds 1 MILLION Knights. Can I actually do this? Yes. I built 1/2M without even trying. What does the alliance stand for? What are it's goals and governing principles? We're just here to have fun and destroy things. What type of player are you looking for as members? I need harvesters, crafters and traders to help produce gold. Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Players can come and go as they please. It would be best if a whole lot of players joined at once otherwise it will be boring. What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? With 1 Million Knights in the bag, players could probably do anything they wanted. Although the more risk a player creates, the more compensation I would need to keep and produce more Knights to defend their antics. Ideally your cities would be near or relocated outside my land claim in Broken Lands. If the alliance has a tax on its members, what is the money used for? KNIGHTS. 1 Million of them. he he. Do I expect anyone to join? No, not really. I'll still try for 1M Knights all by myself though.
Edited by Lost Avenger - 21 Oct 2016 at 01:30 |
|
![]() |
|
kodabear
Postmaster General
Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
Post Options
Thanks(0)
Quote Reply
Posted: 18 Oct 2016 at 19:38 |
|
reopen from the one that Myr posted as many of the post are out of date. http://forum.illyriad.co.uk/alliance-leaders-give-us-current-details_topic5519.html From Mara Zira: To help players decide on which alliances best fit their game goals, and since the Find Alliance summaries sometimes don't contain the information newbies are most concerned with, all LEADERS of alliances are welcome and encouraged to post the answers to the following questions in this thread. You do not have to completely answer all of the questions, but the more you answer, the better. Also, please be sure to edit your post to keep the information up-to-date or delete your post if the alliance becomes inactive.
|
|
![]() |
|
Post Reply
|
Page <12 |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |