Alliance Leaders, Give Us Current Details! |
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Myr
Forum Warrior Joined: 26 May 2011 Location: Orlando, FL Status: Offline Points: 437 |
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Posted: 12 Apr 2014 at 18:29 |
Mara Zira started a brilliant thread here: http://forum.illyriad.co.uk/alliance-recruitment_forum12.html but I noticed that some of the alliances listed no longer exist and were never deleted. I think it's time to start a new thread so new players in search of an alliance have the latest information. I think Mara had a great idea and I don't want to change anything from her original so the instructions for the thread will remain the same as hers were.
From Mara Zira: To help players decide on which alliances best fit their game goals, and since the Find Alliance summaries sometimes don't contain the information newbies are most concerned with, all LEADERS of alliances are welcome and encouraged to post the answers to the following questions in this thread. You do not have to completely answer all of the questions, but the more you answer, the better. Also, please be sure to edit your post to keep the information up-to-date or delete your post if the alliance becomes inactive.
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Myll
New Poster Joined: 25 Jul 2012 Status: Offline Points: 25 |
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Alliance Name: Tsunami [WAVE]
Alliance Leader: Myll Recruitment Contact: Prefer interested players to contact Ista, who is our Fisher King (lead recruiter). Anyone in the Rank/Role of Fisherman and above can recruit new players. Contact Myll if you are not receiving response. Our Fisher King position may rotate around, check first to see who is in that Role.
Are you currently accepting new members? Yes. Who can join (any restrictions to race, location, population level, etc.)? Any. Prefer new characters that have not yet used their Tenaril Spell of Relocation. Alliance intends to gather in The Wastes, no protection guarantee to towns outside that Region. What are some benefits of joining your alliance (protection, training, etc)? Obtain long-term capabilities beyond the average player in game due to our unique Strategy. New players in Illyriad can get their permanent town sites set and growing to full capacity without worries of graduating from a Training Alliance and potentially Exodusing their towns. Training comes as a member, but we're not advertised as a Training Alliance. We take a more traditional approach to teaching self-reliance for raising towns themselves, much as was done before Training Alliances were formed. As the alliance leader, I offer nearly 4 years of experience in the game, to include much world war experience, so this alliance offers a learning environment while retaining goals and scope as a normal alliance. What does the alliance stand for? What are it's goals and governing principles? Our historic alliance goal is to take advantage of water-based game play as it exists now (shoreline food), and when/if it matures in the future. We specialize in Terra-Forming, and specifically Terra-Forming The Wastes. Our goal is to play the game to its fullest possible extent, to include offensive and defensive wars (preferably arranged in tournament-like setting, while being capable of all-out war). What type of player are you looking for as members? Any and all, with frequent additions of new players. Key word is "player" - which is different than someone who starts an account primarily to spam in Global Chat (GC) or harass others. For those who play the game, you are welcome. A 99-member alliance should be diverse and I think any game player has potential to contribute to an alliance. Most large/established alliances have outsourced the development of new players to their detriment, and they cherish too highly their large perma-sat accounts instead of seeing the value of purging the dead weight and reviving through new growth. Every alliance should continue to obtain and help new players, as this helps to keep game veterans' perspective in check, and refreshed. I think Training Alliances have led to a stale atmosphere in many established alliances. Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Anyone can click a button a couple times in this game and create an action that game veterans dislike or find abhorrent. However, once a member is established in The Wastes with a Terra-Formed tile, it is disadvantageous to leave. Former members' Terra-Formed tile(s) will be sieged for the benefit of the alliance. Members who become so disruptive in chat that 3rd party complain to me and prove their problem with IGM that the individual is spamming or harassing unreasonably in GC --- if I deem it poor character, there will be warnings followed by being kicked (I won't say how many strikes till out, depends on severity of incident). There is also some leeway for newb mistakes in attacking other players, but same as prior - if problems persist that could lead to a war not intended by alliance leadership, the player would most likely be removed. Don't take this to mean that I don't believe in retribution - players always retain the right to self-defense in this game. (the "anyone can click a button" principle, in contrast to real world diplomacy) What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? If a non-member's town position relative to the collective defense of the alliance is seen as a threat, or advantageous to the alliance to seize, then you'll just have to await my decision. Telling you my specific actions within an answer to this question would provide far too many advantages to potential competitors/enemies. If the alliance has a tax on its members, what is the money used for? It is stored for the good of the alliance, especially if army sizes should exceed player capabilities to support in the short term. I can say honestly (and other members have access to financial logs), that I have never withdrawn one single gold nor withdrawn one single point of Prestige to this date in the alliance's 2-year history. While I do believe in creating ways to preserve the alliance, a member's contribution of gold or Prestige is to the Alliance, not the Alliance's leadership. |
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abstractdream
Postmaster General Joined: 02 Oct 2011 Location: TEXAS Republic Status: Offline Points: 1865 |
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Alliance Name:
TRIVIUM [TVM] (click to see TVM in-game profile)Recruitment Contact: Dave661 Are you currently accepting new members? Yes. We consider all applications but we will make every effort to ensure the new Applicant is a good fit within the unique composition that is the TRIVIUM family before promoting him or her into the general membership. Who can join (any restrictions to race, location, population level, etc.)? Application for membership in TRIVIUM is open to anyone with an urge to "stir the pot". Problem solving skills will be put to use. Combat will come. Those who become and remain a part of the TVM family rarely want for excitement. Anyone who wishes to experience life on the edge in The Broken Lands as part of a family of like minded individuals is welcome to apply for membership. What are some benefits of joining your alliance (protection, training, etc)? Our greatest benefit is being a member of the nearest thing to a family one can find in a game, where there is little likelihood to ever meet face to face. Along with the camaraderie of such ties, there are the customary benefits; resource aid, training and mutual defense. Those usual things an alliance does, we do as well. What does the alliance stand for? TVM is a group of players who have, until left with the singular choice refused to bow to the demands of alliances and players who feel superior and believe they know what is best for those around them. War in Illyriad is not something players should be afraid of or ashamed of. Often, players get bored by the never ending clicking and the building, for what to some can feel like nothing. TRIVIUM is a haven for exceptional players who want to play on the edge and beyond the daily drudgery of city building, have a reason to continue playing. What are it's goals and governing principles? The number one goal of TRIVIUM is the continued survival of the family group. Our members remain determined to spit in the face of their oppressors. They stand in the fires that rage around them and raise their swords and spears together to charge into the breach over and over until the end of time (or at least until boredom sets in). What type of player are you looking for as members? Any combat oriented players willing to sacrifice all they have for their fellows. TRIVIUM history has its martyrs and heroes and there is no doubt that the time will come again when family will stand up for family. Those are the times that one may indeed discover what is at their core. TRIVIUM is not for the faint of heart. Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? We are a family. Family does not always get along. No one is forced to remain. Occasionally a player crosses a line and burns the bridges that lead back home. Such extreme circumstance is one possible and unfortunate outcome of free will. What would cause the leaders to remove a player from the alliance? A blatant violation of the Illyriad rules, which would bring harm to the family. Unwarranted and unrepentant aggression against family. Unwarranted and unsanctioned aggression against non family members without adhering to whatever penalty may be imposed. What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? While family members are allowed to do with their own assets as they please, they are encouraged to practice common sense with regard to diplomats and troops. Expending units against unsanctioned targets is not only discouraged but may lead to the reckless endangerment of other family members. Leadership will always reserve the right to take whatever action is necessary to protect the family. If the alliance has a tax on its members, what is the money used for? While there has been an alliance tax in the past, currently TVM has no tax. Leadership reserves the right to reimpose such tax. Should this happen, the tax revenue would be used for 1.) purchasing advanced resources to supply members in times of need and 2.) to support military and diplomatic units during war time. Edited by abstractdream - 19 Jul 2014 at 00:22 |
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Diva
Forum Warrior Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
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HEROES OF THE HORN TRAINING ALLIANCE
Questions, offers, inquiries? Please send them to any of the Council of Nine: Nudilz, DeM2, Grimm Reaper, Gizmoid, Lord Ados, Adiva, Alcamenes, Berberos and the Forsaken Dumièl Macar!
Heroes of the Horn is a peaceful Training Alliance formed to help new Illyrian players to better understand the world of the game we all love. Whatever tickles your fancy, Illyriad offers many different ways to play and almost none of them wrong! We are a sister Alliance to the Wheel of Time (WoT) Alliance but are in no part involved in WoT's conflicts/wars, keeping our peaceful agenda intact. HoTH also has a close relationship with several other alliances in the Western areas of Illyriad - most notably Dark Empire (Dark) among others. We are able to refer interested trainees other alliances for consideration. Is it the mystic knowledge of a world beyond the mortal one that has you in its grip? The Arcane, the school of Magic? Will you find a cure for the madness that shook the lands and bring bountiful harvests to your subjects? Or will you embrace the way of the warrior? To boldly go into that good night, saving peasants from the horrors that scourge the forests and fields? The hero of an era, defender of whats right and just? Maybe the thrill of the battle is not for you. Maybe its the thrill of wealth, diplomatic contacts and trade! You might just be the greatest trader yet to steer the caravan off to foreign people and lands. Just a few ways to interact within Illyriad, and we would be honoured to help you on your way, whichever path you chose to follow!
What you get: 1. With the great minds of Nudilz, Lord Ados, Adiva, Alcamenes and Grimm Reaper amongst many, we can guarantee that you will get one of the most knowledgeable Illyrian trainings possible. 2. Resource-aid: With the backing of the Wheel of Time Alliance and occasional fun guests, we are more than HAPPY to give, and to see you grow to your full potential. A great You strengthens the Alliance! 3. Last but probably the most important part of all - you will have fun! We got our share of nutjobs too. If you want friends you will find them. Oh... did we forget to write about our inhouse tournaments? Oh well, too late now...
What we expect of you: 1. Abide by the rules of the game. 2. Be active - ask for help when needed. It IS actually appreciated! We kid you not. 3. Be courteous when talking in the Global Chat (GC). Try not to feed the trolls. 4. Do not attack active players with any part of your account. (unless cleared with the Leadership ofc)
If you would like to JOIN message any Counselor and tell us a little about yourself!
- The Grave is no bar to my call - |
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Myr
Forum Warrior Joined: 26 May 2011 Location: Orlando, FL Status: Offline Points: 437 |
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The Night Squires (NS); Illyriads first military training alliance.
Please watch our recruitment video created by Gator Montoya: For membership please contact Myr, Mad Cow, Boomerex, Gator Montoya, or Evae. Are you currently accepting new members? Yes Who can join (any restrictions to race, location, population level, etc.)? Any player that wishes to explore the military aspect of Illyriad is welcome no matter their size. We discriminate against no races except trolls. What are some benefits of joining your alliance (protection, training, etc)? We provide ongoing exercises and lessons so that when our members move on to another alliance they have the knowledge to recognize and respond to military threats and to perform well in tournaments. What does the alliance stand for? What are it's goals and governing principles? We believe that troops are meant to be used responsibly and with a sense of fun. Battle with other players of a similar size can be a good way to learn and PvP is allowed if both sides are willing and Myr is notified in advance. What type of player are you looking for as members? Members should be ready to have fun and participate in exercises and on alliance chat. Daily log in is required with exceptions made for vacation, exams, health issues, and mental break downs. Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?
What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? The Night Squires 10 Commandments
If the alliance has a tax on its members, what is the money used for? Nope
Edited by Myr - 13 Apr 2014 at 16:22 |
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Halcyon
Forum Warrior Joined: 17 Aug 2012 Location: Israel Status: Offline Points: 360 |
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TThe Dark EmpireHello darkness, my old friend, (Simon & Garfunkel) We accept all races and sizes. New members are required to have their cities in Dark's area in the west from north Kumala through The Western Realms, Fremorn and The Wastes. Parts of Lan Larosh are also acceptable. We specialize in helping new members move to Dark's area with all the resources and advice required. The move may be lengthy, but it is worth it both for protection and the ability to participate in alliance activities such as tournaments. Our training alliance is The Dark Academy. Joining aDark is much like joining Dark. Advancement may be very swift. It depends solely on the speed of the player's develoment of his or her account, moving to Dark area and desire to advance from our training branch to our main. To join aDark please contact -Glaedr- or Caixa. The Dark Empire is first and last a team. We have an excellent group of mature, fun people who work together and help each other to grow stronger and achieve our goals. When The Dark Empire marches, either in tournament or war, it marches as one. A Dark held tournament square or siege encampment is very rarely lost, because we are based together, we arrive together, we arrive in force and we arrive to stay. Why should you join The Dark Empire? Because we are one of the best alliances in Illyriad with some of the best people on Earth. Our rules do not allow any attack, military or diplomatic, on any active player that we are not at war with. Attacking npcs is allowed. A low alliance tax is in effect to be used in times of need. All members are allowed to leave The Dark Empire if they choose to do so. If a city is placed in a strategic location which was chosen for the player by the alliance, he or she may be asked to Exodus and helped to do so. In Dark's history, very few members have been asked to leave or kicked out due to misconduct towards the alliance, our neighbors, or failing to meet our rules.
Edited by Halcyon - 13 Apr 2014 at 16:27 |
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Mr Damage
Postmaster Joined: 01 Jan 2011 Status: Offline Points: 598 |
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Alliance Name: The Grey Company
Recruitment Contact:Me Are you currently accepting new members? Yes Who can join (any restrictions to race, location, population level, etc.)?All welcome What are some benefits of joining your alliance (protection, training, etc)? Learning the art of longevity What does the alliance stand for? What are it's goals and governing principles? Surviving What type of player are you looking for as members? Survivors Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Free to leave without consequence, members actions will be responsible for how they are judged. What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? Troops and Diplos can be used for pvp provided consent is agreed prior to deploying them. NPCs are your tools to learn with. If the alliance has a tax on its members, what is the money used for? No tax, a good alliance should be able to support itself. |
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ButteredToast
Greenhorn Joined: 07 Jan 2014 Status: Offline Points: 98 |
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A Martyrs DeathRecruitment Contact: Anyone in leadership Are you currently accepting new members? Yes Who can join (any restrictions to race, location, population level, etc.)? AMD is a diverse and fair alliance. We accept all shapes, sizes, personalities, and colors in our alliance What are some benefits of joining your alliance (protection, training, etc)? Our alliance, AMD, uses pure democracy. This means out members (You) get to vote on important decisions in our alliance, such as NAP and war. This makes each and every member in our alliance important What does the alliance stand for? What are it's goals and governing principles? Our alliance stands for having fun in Illy, and making the most out of it. Also, as said before, we use democracy to govern our alliance. This is to ensure absolute fairness and equality in our alliance What type of player are you looking for as members? We're looking for players who just want to have fun, and enjoy their time on Illy. But we also need users who want to be involved in politics, war, etc. These people typically are our future leadership members Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? We believe in fairness. If you want to leave AMD, we wont hold it against you. That is your decision to make. The rare case where we would have to kick someone is if they break our rules and policies on multiple occasions. What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? We are a peaceful alliance. We will not fight unless provoked. Our members are allowed to use military/diplomatic units in a hostile manner against NPC's, and Inactive Players within our alliance. If the alliance has a tax on its members, what is the money used for? We do not have a tax. If we ever needed one, it would be to help raise an army. |
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He likes bread and butter
He likes toast and jam |
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Miklabjarnir
Greenhorn Joined: 07 Mar 2012 Status: Offline Points: 73 |
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Alliance Name:
The NightbringersRecruitment Contact:Gildor InglorionAre you currently accepting new members?Yes Who can join (any restrictions to race, location, population level, etc.)? Anybody What are some benefits of joining your alliance (protection, training, etc)? Support in growing, especially towards a career as hunter-gatherer or trader. What does the alliance stand for? What are it's goals and governing principles? It is just a game! We are a laid-back bunch with interests and lives outside Illyriad. We stand for the right of everybody to enjoy playing their own way. If you want to roleplay as an evil tyrant, that is fine but is not likely to fit in with us. What type of player are you looking for as members? People who want to relax with Illyriad, doing their own thing or working together on mining, hunting and manufacturing. Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? People can leave as they want. They can also leave a message if they are bound for a year in Northern Siberia or for any other reason are unable to log in for a long time, and we will let them stay. We will warn, and if necessary remove, anybody who is bullying, trolling, starting flame wars in gc or dragging us into conflicts for no good reason. What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? + Members do as they see fit within their non-overlapping ten square radius. + Diplomatic activities against other active players are discouraged, and those who do so will have to face the consequences on their own. Hunting is allowed except on other peoples sovereign territory. + When faction standings go live, it will not be allowed to attack faction troops unless we declare a faction to be an enemy. + Armies can be used to protect herb and mineral gatherers. Any accidents are sorted out between the involved parties. + It is allowed to arrange or take part in military activities where both parties agree on rules and duration. If the alliance has a tax on its members, what is the money used for? No tax
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BBC
Greenhorn Joined: 18 Dec 2013 Location: the UK Status: Offline Points: 41 |
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Before we get started I did post for the Templar knights on the last one however after a intresting offer I left to soon. But this time im staying and I would love to hear from you and The Templars will live long. Recruitment Contact: Please contact BlackBloodedChampion or anyone else in leadership Are you currently accepting new members? We are accepting all playerWho can join (any restrictions to race, location, population level, etc.)? We are accepting any member no matter size, race, etc. and we hope to help you with the game :) What are some benefits of joining your alliance (protection, training, etc)? We hope to help our members. We want players who can teach our members and those who want to be taught. We also want to offer protection from war for our members and want to help players with our different paths such as diplomacy, war, etc. which can help train them more ;) What does the alliance stand for? What are it's goals and governing principles? Our current aim is to help all new players with training, such as time trials, training wars and more. Hopefully later we can help other alliances suffering from war but that can wait for now. What type of player are you looking for as members? We want all members big or small. As I have stated before we aim to help players who want to follow certain paths and help them to achieve there overall goals, together. Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Any player can leave on there own accord. However we will not tolerate any unprovoked attacks on other players, random war declarations from leaders. Neither will we accept bad behaviour, such as foul language etc. We do however give every player up to two chances if these things are not too severe. Every one deserves a second chance but not all can obtain one. what rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? We aim to stay as a peaceful alliance for as long as possible and we will allow our players to chose and do as they please. We aim to do some training for our member and any member can join in on them or not if they don't want to, Nothing will be forced upon any players without there consent! we hope to be very considerate :) If the alliance has a tax on its members, what is the money used for? We have no tax what so ever Extra info: Our motto? Long live the Templars!
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BlackBloodedChampion
"Will Work for War" |
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