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Alliance Land Claims

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mjc2 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote mjc2 Quote  Post ReplyReply Direct Link To This Post Posted: 29 Oct 2015 at 15:00
the T-SC land claim has been revoked, reasons for the cancellation of the land claim are linked in our original post
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Solanar View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Solanar Quote  Post ReplyReply Direct Link To This Post Posted: 08 Dec 2015 at 02:37
First, the EE PAC on the Pirate Isles was made up of cities that are now in The Pirate Kings alliance, and thus the EE portion of that cluster is down to a single city.

The Pirate Kings, like Kings throughout the ages, want to establish a Kingdom. As such, we are taking the obvious step of claiming the larger of the Pirate Isles, a heavily forested and largely rough land, (the one not part of the Hansa claim) for our own. We would like to further announce that through our Confederation with The Hanseatic League, we are offering our support of their land claim, and offer to help enforce any, ahem, negotiations with interlopers.

Additionally, as we are first Pirates and secondly Kings, we want it further stated that our claim extends to the seas on all sides, 100 squares or to the further shores, whichever is closer. While this means nothing for gameplay purposes, it is very much in the spirit of our alliance identity to aim for control of the seas.

Our landclaim means two things – existing residents, and members of Hansa, are welcome to continue their growth in our area without interference, subject only to the common provisions of the 10 square customs. Others who move into the area past the date of this announcement, will be enticed to move, whether by carrot or by stick. This is not a fertile and bountiful land, and living here requires robust settlers, so we expect only those with our support to survive in the area. 

Finally, cities without growth in a 4 week period will be subject to housekeeping removal. We will make any governing alliance aware in advance, should they be able and interested in taking the city within a reasonable amount of time, but dead cities will not be allowed to sit and rot in the landscape. 


Cheers,

The Pirate Kings

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Solanar View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Solanar Quote  Post ReplyReply Direct Link To This Post Posted: 10 Dec 2015 at 23:04
If you could please update the Pirate Kings and Hansa landclaims to reflect the merger mentioned here: http://forum.illyriad.co.uk/hansa-pirate-kings_topic6714.html

One alliance, more pirates, extra land, huzzah!
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Ricky View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ricky Quote  Post ReplyReply Direct Link To This Post Posted: 12 Dec 2015 at 21:45
Chromium Aphid has decided to declare a land claim in Newlands, effective immediately, bordered as follows:

 

Northwest Corner:         -45, -2110

Northeast Corner:          65, -2110

Southeast Corner:           65, -2220

Southwest Corner:         -45, -2220

 

All cities currently within the bounds of this area are granted exempt from the terms of this claim.  However, in the event that exempt cities are exodused out of the claim, or if any exempt cities disappear due to player abandonment or by other means, the former location of the city is no long exempt, and no city will be allowed to replace the former exempt city except by the permission of Chromium Aphid.

 

The intent of this claim is to provide a compact, desirable space for Chromium Aphid to concentrate its cities as it grows.  The majority of all Chromium Aphid cities are now located within this claim.  Chromium Aphid reserves the right to settle their cities within the claim as they desire, and expect the alliances represented by the exempt cities to grant temporary confeds to Chromium Aphid to allow the placement of cities within the 10 square minimum.

 

The terms of this claim prohibit the harvesting of any resources within the claim, except by the express permission of Chromium Aphid.  Warfare in the claim without the express permission of Chromium Aphid is not permitted.  Any armies camping in the claim, including siege armies, without permission will be attacked without warning. 

 

Chromium Aphid reserves the right to conduct itself within the claim as it sees fit, including the use of military and diplomatic forces to maintain order through intelligence-gathering and threat neutralization.

 

Cities appearing in the claim without permission (exodus, tenaril, settling) will be given seven days to relocate.  Failure to relocate in that time will result in Chromium Aphid sieging the city to raze.

 

Anyone wishing an exemption to this claim must apply to Chromium Aphid for consideration.



Edited by Ricky - 13 Dec 2015 at 01:19
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Deo Volente Quote  Post ReplyReply Direct Link To This Post Posted: 13 Dec 2015 at 01:26
Suicide Squad has also decided to lay a claim within the Newlands.

Our Borders Shall be 

  • NW 96, -2135
  • NE 131, -2135
  • SE 96, -2188
  • SW 131, -2188

We will treat any breach of these borders as an immediate act of aggression and respond accordingly.

Breach is defined as follows
  • Settling New Cities or Exo'ing Existing Cities within the set boundaries
  • Sending troops within these bounds for laying claim to resource sites such as minerals, hides, animal parts, herbs, and any rare resources that may come to spawn in these bounds.

We understand we are a small alliance and that this land claim is relatively small. But We view it as a step towards joining the larger community and establishing ourselves more solidly within a highly valued area.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lost Avenger Quote  Post ReplyReply Direct Link To This Post Posted: 13 Dec 2015 at 14:30
Lost Again (LOST) has decided to declare a land claim in Newlands, effective immediately, bordered as follows:

 

Northwest Corner:         126, -1870

Northeast Corner:          180, -1870

Southeast Corner:          126, -1938

Southwest Corner:         180, -1938


Players moving close to Lost Again [LOST] land claim will make allowance for a 10 tile 'no-man's land' extending outside the perimeter of the land claim borders. Lost Again [LOST] Reserves the right to modify its borders at any time as it sees fit. 


All cities currently within the bounds of this area are granted exempt from the terms of this claim.  However, in the event that exempt cities are exodused out of the claim, or if any exempt cities disappear due to player abandonment or by other means, the former location of the city is no long exempt, and no city will be allowed to replace the former exempt city except by the permission of Lost Again (LOST).

 

The intent of this claim is to provide a compact, desirable space for Lost Again (LOST) to concentrate its cities as it grows.  The majority of all Lost Again (LOST) cities will be located within this claim.  Lost Again (LOST) reserves the right to settle their cities within the claim as they desire, and expect the alliances represented by the exempt cities to grant temporary confederates to Lost Again (LOST) to allow the placement of cities within the 10 square minimum.

 

The terms of this claim prohibit the harvesting of any resources within the claim, except by the express permission of Lost Again (LOST).  Warfare in the claim without the express permission of Lost Again (LOST) is not permitted.  Any armies camping in the claim, including siege armies, without permission will be attacked without warning.

 

Lost Again (LOST) reserves the right to conduct itself within the claim as it sees fit, including the use of military and diplomatic forces to maintain order through intelligence-gathering and threat neutralization.

 

Cities appearing in the claim without permission (exodus, tenaril, settling) will be given seven days to relocate.  Failure to relocate in that time will result in Lost Again (LOST) sieging the city to raze.

 

Anyone wishing an exemption to this claim must apply to Lost Again (LOST) for consideration.

 

Taken and edited from Chromium Aphid land claim with thanks.



Edited by Lost Avenger - 14 Dec 2015 at 01:27
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Mr Damage View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mr Damage Quote  Post ReplyReply Direct Link To This Post Posted: 14 Dec 2015 at 04:27
Glad your leaving Arran alone.
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asr View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote asr Quote  Post ReplyReply Direct Link To This Post Posted: 17 Dec 2015 at 12:35
You don't need to follow land-claimers self-imposed rules. Just ignore them.

These players want war and PvP. Anti land claimers are who were late to the idea and feeling cheap if they were now going to claim lands. Anti- land claimers are no different from land claimers.
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Angrim View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 17 Dec 2015 at 13:37
Originally posted by asr asr wrote:

You don't need to follow land-claimers self-imposed rules. Just ignore them.
asr is being blithe. it is safe to ignore land claims if one believes either that the claimers are bluffing about their ability to defend the claim, or if one commands sufficient strength to defend oneself against an assertion of the claim. that is to say, one can be somewhat dismissive of these latest claims by individual players if one is a member of a top ten alliance with a military tradition and a support for one's dismissive attitude (asr). it is considerably less wise for smaller, newer, less well supported players to do so unless they intend to be martyrs to the cause.


Edited by Angrim - 17 Dec 2015 at 13:38
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Ptolemy View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Ptolemy Quote  Post ReplyReply Direct Link To This Post Posted: 17 Dec 2015 at 17:30
This isn't the place to debate the virtues and downsides of land claim.
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