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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Topic: Alliance Hub/Hive Posted: 27 May 2012 at 16:41 |
Rill wrote:
White Beard wrote:
now my understanding of a hive is:
1 village is surrounded by its own and alliance members villages at least 2 squares deep, every square is occupied by a village thus making it very hard to blockade and siege the village in the middle.
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While this configuration showed up early in Illyriad history, I think it's been mostly abandoned because the significant detriments to sovereignty claims far outweigh the limited benefits for protection from sieges. It might be a bit more common in other MMORTS, and possibly if Illy becomes more warlike we might see it return, but I'd say the chances of that are 50% or less. |
We called these setups "Power Blocks" back in the day. Sovereignty was introduced which made this idea obsolete.
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Nokigon
Postmaster General
Player Council - Historian
Joined: 07 Nov 2010
Status: Offline
Points: 1452
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Posted: 27 May 2012 at 00:53 |
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I wouldn't underestimate the quality of that layout- in my alliance, DB, even when everyone had left to the Cave that arrangement seriously prolonged the Champ sieges and allowed us to capture Burning Hate, our old capital, which still stands today. Just because something doesn't have a use now doesn't mean it won't have a use in the future- I mean, the defensive advantages of this are beyond immense.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 26 May 2012 at 22:04 |
White Beard wrote:
now my understanding of a hive is:
1 village is surrounded by its own and alliance members villages at least 2 squares deep, every square is occupied by a village thus making it very hard to blockade and siege the village in the middle.
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While this configuration showed up early in Illyriad history, I think it's been mostly abandoned because the significant detriments to sovereignty claims far outweigh the limited benefits for protection from sieges. It might be a bit more common in other MMORTS, and possibly if Illy becomes more warlike we might see it return, but I'd say the chances of that are 50% or less.
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White Beard
Greenhorn
Joined: 21 Aug 2011
Location: AUS
Status: Offline
Points: 53
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Posted: 26 May 2012 at 21:34 |
now my understanding of a hive is:
1 village is surrounded by its own and alliance members villages at least 2 squares deep, every square is occupied by a village thus making it very hard to blockade and siege the village in the middle.
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Sloter
Forum Warrior
Joined: 14 Aug 2011
Status: Offline
Points: 304
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Posted: 26 May 2012 at 18:09 |
I think so too :) One day there might be msg in Herald "sages have found a way to use furs of golden monkeys to improve leather armor def effectivnes" or something similar, then it is going to be alliance statements "Hello, we are moving in, pack your things from this and that area and leave" , maybe less dramatic but along those lines.
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Diomedes
Forum Warrior
Joined: 26 Mar 2012
Location: Australia
Status: Offline
Points: 208
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Posted: 26 May 2012 at 10:20 |
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On a purely personal note, I think it is a "whistling in the wind" to try and take/maintain control over a significant area or region. In a game like Illy, while it might have been a reasonable proposition in the early days, it will become more impossible in the future. Good luck to those who want to try it, but expect to encounter trouble in the process.
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"Walk in the way of the good, for the righteous will dwell in the land"
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Babbens
Wordsmith
Joined: 26 Aug 2010
Status: Offline
Points: 165
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Posted: 26 May 2012 at 10:02 |
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I believe that this ought to be an Alliance policy prerogative, and it should be stated in the Alliance Rules. Alliance "A" allows ex members to stay, Alliance "B" requests them to move.
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nightfury
Greenhorn
Joined: 23 Jun 2011
Status: Offline
Points: 86
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Posted: 26 May 2012 at 06:34 |
White Beard wrote:
I agree with ex alliance members being asked to move out if they are in the middle of the hub / map.
That is why one should do their research before joining any alliance, there is no pressure to join one or there should not be, but new players are told to join one before they settle their second village. There is no need for that at all |
I disagree asking Ex members to move out of region. Unless they perform hostile actions, they do have rights to stay where they are. I suggest you work out no-aggression agreement with them.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 26 May 2012 at 01:44 |
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I don't think it's necessary to identify the region. So far said alliance hasn't lodged any objections to the continued presence of the players, and I don't expect them to do so.
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Subatoi
Forum Warrior
Joined: 01 Mar 2012
Status: Offline
Points: 380
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Posted: 26 May 2012 at 01:20 |
Rill wrote:
From Ryelle:
This situation is not purely theoretical for me. I have members of my alliance who were previously members of another alliance that is trying with little success to establish a hub in an area. I'm not planning to have my members move to accommodate the future plans of someone to someday have a hub somewhere. If it were a well-established hub, perhaps my feelings would be different. Then we get into definitions of what is or isn't a hub. I'd say it's a hub if you have enough of a concentration to discourage other people from settling there AND choose to do so. |
What region are those players?
*has an idea..*
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