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Rill View Drop Down
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Direct Link To This Post Posted: 20 Mar 2012 at 05:01
I like it the way it is.  C'mon, there has to be some payoff for being pathologically obsessive ... it's so much of a disadvantage in almost every other area of life.

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Direct Link To This Post Posted: 20 Mar 2012 at 03:00
The original post is a great idea.  I love illy and am an evony refugee, and Illy is far superior to evony, but this is done easily in evony.  in the march window it shows the ETA. then there is the option to add time to the march (camp time) which changes the ETA.  simply adjust it the way you wish, and off you go.  
so i am in favor of this, but please dont become like evony lol
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Direct Link To This Post Posted: 20 Mar 2012 at 01:51
Originally posted by HonoredMule HonoredMule wrote:

Originally posted by Createure Createure wrote:

And let's face it... people will make their own illegal auto-launchers anyways... may aswell make it an in-game feature and give everyone the same advantage.
They might.  And they just "might" get caught and suspended (if there's one thing the devs are good at, it's detecting bot-like behavior, which isn't half as hard as detecting the same human playing separate accounts).

There are indeed a host of ways to adjust travel times to better suit AFK schedules.  I keep one of every unit at each city, as well as commanders with varying forced march levels.  Using 3rd party tools that focus on usability by managing several launch timers in a single screen using local time minimizes what little hassle remains.

My cities are spread across the realm, making launch management particularly painful for me.  Different cities tend to be involved in completely different operations, or at least have wildly different natural travel speeds and distances to target.  If I can handle it without disrupting my offline schedule, anyone can.

May be, but, please, why we need so much mess and effort just to time an army walk ?
Aren't we the boss ? Why I can't just say to a 20 speed unit, go slower ?

What you are doing is telling them to go slower adding a slower unit to the group.
Fine, but why is it different ?

I don't enjoy doing the calc over and over for say 8 armies I want to send, there is nothing funny in it, and I don't consider it a special ability, it is just math and repetitive apply of math.... and sometimes I just don't have the time...

I am a strong believer of "keep it simple". Diplomacy (http://en.wikipedia.org/wiki/Diplomacy_(game)) is a game with a few simple rules, but people never get tired of playing it, and planning moves can be very interesting even with that risible combat rule set.... is not complexity making games fun, is deepness

I can live with actual rules (don't count too much on me doing all the fine tune sending you do), but could be happier with "time of arrival" setting and variable speed.

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Direct Link To This Post Posted: 20 Mar 2012 at 01:42
Originally posted by Createure Createure wrote:

And let's face it... people will make their own illegal auto-launchers anyways... may aswell make it an in-game feature and give everyone the same advantage.

Edit: "I don't want to wake up in the night to launch my units." - JJ

Altho I don't think ur thinking about that part in the right way... for me I just use a variety of forced march levels on my commanders and different speed units added to my armies to slow them down a couple of hours if I need to so that I can launch armies at a convenient time of day...

I agree though that it would make sense for us to be able to avoid the extra pointless hassle and just manually chose our commander's forced march level up to the lvl10 maximum for inside the movement interface.

I am playing "only" six months and cannot have the variety of different commanders, and not all the people can use prestige to redesign commanders on request.

What I am trying to say is, there is no value having this feature missed, while having it in the game can make the game more interesting, if not other else, because it will make more alliances able to set nicely timed operations.

I missed most of the timers we set for our attacks and tourney operations, not because I am not able to push a button or do some calc, but because to time it correctly I would need to be awake at 3 or/and 4 in the night, and I don't want to use a macro program to do it ...

If the game is turning nerdish probably I will abandon it first or later, I like to win, or at least to fight for the win, and nerdish games are not good for not nerds wanting to win...
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Direct Link To This Post Posted: 20 Mar 2012 at 01:36
Originally posted by SunStorm SunStorm wrote:

Jim - I have also contemplated this in the past.  I would LOVE this feature, but there are too many issues that can occur.  This is problematic because:

  • What if everyone sets an attack at a delayed time (as you are proposing), and then after you have gone to bed the leadership changes their mind... Your units will still go as told.
  • What if you set a time to attack, and an enemy attacks you and destroys that army?  (What if the army destroyed was the siege that was being sent which everyone else was coordinating to defend.  Would those units be "locked away" during this time - preventing them from attacking or being attacked?
  • What if extra time is added to the units (making them move slower as Ander suggests), but then a new target comes along and you need those troops back at home quicker... They will be stuck traveling at that slower speed.

There are many issues (more than I can think of at this time) which could gum up the works; however, some of these issues can be sidestepped if the Dev's develop an intercepting messenger unit (this messenger could even be used to "un-lock" those units awaiting departure).

Perhaps being a devoted nerd is the best.  Although I do like the idea, coordinated attacks will add honor and respect to the alliance that can pull them off rather than the alliance that can simply set in an "attack by" date/time.

I have a reply for every "problem" you listed. 
1. Bad for them, coordination is also a matter of.... coordination.
2. Again, bad for them. Having a delayed launch time don't make you need to use it. And by the way, this is why I prefer the "variable speed" option instead. It launch immediatly, but time of arrival is what you want.
3. Bad for you, this happen now too... and again, is your option to use the slower launch or wait the heart of the night like now...

Options are good, because they are optional...

And I don't give honor or respect to anyone who has the only ability to be so stupid to stay awake all the night just for a game...
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Direct Link To This Post Posted: 19 Mar 2012 at 22:45
Originally posted by Createure Createure wrote:

And let's face it... people will make their own illegal auto-launchers anyways... may aswell make it an in-game feature and give everyone the same advantage.
They might.  And they just "might" get caught and suspended (if there's one thing the devs are good at, it's detecting bot-like behavior, which isn't half as hard as detecting the same human playing separate accounts).

There are indeed a host of ways to adjust travel times to better suit AFK schedules.  I keep one of every unit at each city, as well as commanders with varying forced march levels.  Using 3rd party tools that focus on usability by managing several launch timers in a single screen using local time minimizes what little hassle remains.

My cities are spread across the realm, making launch management particularly painful for me.  Different cities tend to be involved in completely different operations, or at least have wildly different natural travel speeds and distances to target.  If I can handle it without disrupting my offline schedule, anyone can.
"Apparently, quoting me is a 'thing' now."
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Direct Link To This Post Posted: 19 Mar 2012 at 18:15
For the tournament, we have had the problem of having to launch armies in the middle of the night. An easy solution was for people to pair up as sitters with people in other time zones as sitters for each other so that we could send each other's armies. When I was sleeping, my alliance-mate in the UK could send my armies when it was mid morning for her and when she was sleeping, I could send her armies when it was only early evening for me in Canada.
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Direct Link To This Post Posted: 19 Mar 2012 at 13:51
And let's face it... people will make their own illegal auto-launchers anyways... may aswell make it an in-game feature and give everyone the same advantage.

Edit: "I don't want to wake up in the night to launch my units." - JJ

Altho I don't think ur thinking about that part in the right way... for me I just use a variety of forced march levels on my commanders and different speed units added to my armies to slow them down a couple of hours if I need to so that I can launch armies at a convenient time of day...

I agree though that it would make sense for us to be able to avoid the extra pointless hassle and just manually chose our commander's forced march level up to the lvl10 maximum for inside the movement interface.


Edited by Createure - 19 Mar 2012 at 13:56
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Direct Link To This Post Posted: 19 Mar 2012 at 13:27
Coordinated and time lapse attacks are a feature of  quite a few browser based games with some having ingame tools to facilitate this. I like them they are fun to prepare. They might be useful in some tourneys and maybe in the siege and capture mechanism of Illy. However I'm not sure whether it would be well used as very few alliances use defence stacking tactics in this game.


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Direct Link To This Post Posted: 18 Mar 2012 at 23:31
Originally posted by dunnoob dunnoob wrote:

It's okay for troops and diplos, I abuse the "recall" feature to get a cheap ETA calculator.

Me too lol

Originally posted by SunStorm SunStorm wrote:


Perhaps being a devoted nerd is the best.  Although I do like the idea, coordinated attacks will add honor and respect to the alliance that can pull them off rather than the alliance that can simply set in an "attack by" date/time.

Seriously though, I agree with SunStorm. There could be many problems with this feature, and I also agree that perhaps being a devoted nerd is, indeed, the best...




Edited by WightNolf - 18 Mar 2012 at 23:32
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