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Quackers View Drop Down
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Direct Link To This Post Posted: 28 Jun 2012 at 05:39
Originally posted by gameplayer gameplayer wrote:

what i am mainly referring to is that the babysit rule allows a person to actually control 6 accounts, that these six accounts can be spread in several different alliances, that a group of people can have amazing strength and it all legal, reread the babysit rule, it says the rule allows the sitter to have full control of the account but for the prestige, it says nothing about whether the account player is still playing or not, it also allows three people to do the building of the account and even more if the account holder changes who is given baby sitting right, im sorry but getting hit nonstop from several accounts if u are not playing like this doesnt sound fair, or think about the number of dip missions hitting from six accounts and its really just one person but right now its all legal no rules are being broken, its something to think about and i invite responses, it might take away more fairness from the game than it currently adds, think upon this 2 people sending from 120 level 10 castles....ouch


The most that I can sit on my account is 2. So if I use an alt the most accounts I can sit is 4 accounts. If anyone is sitting more then 4 accounts then they have more then 2 accounts which is against the rules.
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Direct Link To This Post Posted: 28 Jun 2012 at 06:22
Speaking of which, handling more than 2 accounts sounds like a headache to me. Yikes.
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Direct Link To This Post Posted: 28 Jun 2012 at 10:48
Originally posted by bansisdead bansisdead wrote:

Gameplayer, how would vacation mode work with sieges, say the player was going on holiday to Malaga, again, they liked it, would the ability to activate vacation mode depend on the town being under siege?  Would the player have to cancel their two weeks in Malaga because their town was under siege, or would the town simply disappear, leaving the sieging armies perplexed as to what happened to the town they were sieging?


No need to answer these points. Vacation mode is far more honest and preferrable to long term/perma sit. It leaves the game less open to abuse or exploitation...period!
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Direct Link To This Post Posted: 28 Jun 2012 at 17:42
Originally posted by Prometheuz Prometheuz wrote:

Originally posted by bansisdead bansisdead wrote:

Gameplayer, how would vacation mode work with sieges, say the player was going on holiday to Malaga, again, they liked it, would the ability to activate vacation mode depend on the town being under siege?  Would the player have to cancel their two weeks in Malaga because their town was under siege, or would the town simply disappear, leaving the sieging armies perplexed as to what happened to the town they were sieging?


No need to answer these points. Vacation mode is far more honest and preferrable to long term/perma sit. It leaves the game less open to abuse or exploitation...period!

I think vacation mode would make the game less fun overall.  On the other hand, permasitting does not substantially change game dynamics, just leaves people with a frustrating feeling that there are people who are taking advantage.

Whether one is better than the other is probably a matter of opinion.  Neither is all that great.

If they are going to devote coding time to "fixing" this problem, I hope they come up with a solution that is a definite improvement.
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Direct Link To This Post Posted: 28 Jun 2012 at 19:04
Vacation mode has another disadvantage. What happens to their cities? If they go on  vacation more for forever will they be forever occupying those spots without a chance to reclaim them and put them to better use. This makes things worse in my opinion. Now we have people keeping dead accounts going. But we can still attack them. Vacation mode just makes dead accounts that can't be done anything with.
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Direct Link To This Post Posted: 29 Jun 2012 at 05:38
Sitting is meant to be helpful to active players.
All that needs be done to stop most abuse is to limit the sitting time until the account owner logs in.   When the true account owner  logs in, the count re-starts.   For example, the account could be "sat" for up to 4 weeks without the owner logging in.  At 4 weeks, the sitters can no longer log in, until the owner logs in, at which point the sitting can start again for another 4 weeks.  This would meet most active player needs, and ensure that accounts that are abandoned by their owner will eventually become unplayable.   We can debate if it should be 2, 3, 4 or 10 sitting weeks, but I think the concept is worth considering.  

If you want to control the sitting more, the game could actively remove sitter-appointments after the allotted time of inactivity by the account owner, requiring the account owner to become active enough when he/she logs on to appoint sitters.   I  like this option better than re-activating sitting ability or previously appointed sitters.  

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Direct Link To This Post Posted: 29 Jun 2012 at 06:40
Originally posted by Rymal Rymal wrote:

Sitting is meant to be helpful to active players.
All that needs be done to stop most abuse is to limit the sitting time until the account owner logs in.   When the true account owner  logs in, the count re-starts.   For example, the account could be "sat" for up to 4 weeks without the owner logging in.  At 4 weeks, the sitters can no longer log in, until the owner logs in, at which point the sitting can start again for another 4 weeks.  This would meet most active player needs, and ensure that accounts that are abandoned by their owner will eventually become unplayable.   We can debate if it should be 2, 3, 4 or 10 sitting weeks, but I think the concept is worth considering.  

If you want to control the sitting more, the game could actively remove sitter-appointments after the allotted time of inactivity by the account owner, requiring the account owner to become active enough when he/she logs on to appoint sitters.   I  like this option better than re-activating sitting ability or previously appointed sitters.  

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As long as its over/around 4 weeks* I don't see a problem with it. Most people can find a library or ask a friend/family member to log in to keep it activated if something comes up. I like the idea of sitter accounts needing the user to log in after 4 weeks to keep the sitter accounts active.


Edited by Quackers - 29 Jun 2012 at 06:40
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Direct Link To This Post Posted: 29 Jun 2012 at 07:55
Originally posted by Rymal Rymal wrote:

Sitting is meant to be helpful to active players.
All that needs be done to stop most abuse is to limit the sitting time until the account owner logs in.   When the true account owner  logs in, the count re-starts.   For example, the account could be "sat" for up to 4 weeks without the owner logging in.  At 4 weeks, the sitters can no longer log in, until the owner logs in, at which point the sitting can start again for another 4 weeks.  This would meet most active player needs, and ensure that accounts that are abandoned by their owner will eventually become unplayable.   We can debate if it should be 2, 3, 4 or 10 sitting weeks, but I think the concept is worth considering.  

If you want to control the sitting more, the game could actively remove sitter-appointments after the allotted time of inactivity by the account owner, requiring the account owner to become active enough when he/she logs on to appoint sitters.   I  like this option better than re-activating sitting ability or previously appointed sitters.  

Thumbs Up


This seems like a perfect solution to me. :D

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Direct Link To This Post Posted: 29 Jun 2012 at 13:32
i think the whole rule needs to be rewritten, it seems crazy that anyone can control several major accounts,.....6 of them......., at any given time, it puts other people at a disadvantage that are not babysitting others and dont have access to  major build out accounts, it allows possible unbalance in the game allowing a few to control the game.....after reading it over again it does not look like it was written for people that have to be away from the game for a time period but to allow several people to play the same account......why fight it but guess incorporate it in game style? currently it is legal to play 2 accounts and legal to play 4 babysit accounts at the same time, to do this u need to have access to several web browsers, simple to do with pc, tablets and iphone.....again ouch! please add your thoughts
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Direct Link To This Post Posted: 29 Jun 2012 at 13:40
I think that Devs made this already. When one player was trying to use spellvto move hic city has get this igm;

There are players within 10 squares of your intended destination who are neither in your alliance nor confederated with your alliance, and who either have logged in during the last 7 days, or have a population greater than zero and have logged in within the last 4 weeks - and this prevents you from moving.

ED
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