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Rasak
Wordsmith
Joined: 26 Nov 2011
Location: United States
Status: Offline
Points: 140
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Topic: After 14 days res stop Posted: 27 Jun 2012 at 07:34 |
After reading this I thought: What if sitters didn't count as if the original player was playing and after 14 days of no user login they stop producing res. Also what if sitters didn't reset the counter that tracks how long till they are placed on the removal list.
GM ThunderCat wrote:
If a player hasn't logged in for more than 14 days their resources stop growing until they log in again. |
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Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
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Posted: 27 Jun 2012 at 08:00 |
Rasak wrote:
What if sitters didn't count as if the original player was playing and after 14 days of no user login they stop producing res. |
I thought about that to, and I really like that idea. If you choose a sitter you are choosing someone that is there to help watch your town and keep everything going. Though this does not stop people from abusing the sitting account. They can still ship in resources and they can still build advanced resources after the 14 day not logging on thing. So while I am for this idea it wont stop people from abusing the sitter function. All it does is stop people that use it for the right reason from doing what they should be doing.
Rasak wrote:
Also what if sitters didn't reset the counter
that tracks how long till they are placed on the removal list. |
I have went on vacation, went away from game and so on. If this was in place my account would be suspended. Something like this would do more harm then good. People that need to go away from an extended period of time whether it be for vacation to not being able to pay for internet that month would lose their account. I'd feel this would stop the sitter function from doing its job.
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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Rasak
Wordsmith
Joined: 26 Nov 2011
Location: United States
Status: Offline
Points: 140
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Posted: 27 Jun 2012 at 08:34 |
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Good points. However... I suspect that most people, even while on vaca still log in once in a while to see how things are going. Also, the only thing that needs to be done to fix this would be to change the length of time before an account is removed. And, if it required sending all the res from your own accounts to help move forward a sitter it would stunt both of you thereby helping to prevent abuse.
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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 27 Jun 2012 at 12:10 |
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maybe it should be consider to get rid of the babysit mode and put in a vacation mode, it seems odd that a person can play others accounts and keep it active resources forever, can even go visit other alliances and see what is occurring, i seldom even know if i am actually talking to the account holder, we should be alerted when there is someone playing the account in babysit mode, it also allows the babysitter to log in if the account is under attack or even launch attacks and the game never really knows who the attacker or defender actually is, it is the opinion without rulings by the devs that this is actually the way to play the game, its not abuse until the devs put in rulings but it does seem totally unfair, what are others thoughts and please stay on topic and no personal chatter amongst responder, it should be 14 days even if babysit mode, and further babysit mode should end and be replace with vacation mode
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 27 Jun 2012 at 12:50 |
It's my understanding that fixing the account sitter "issue" is on the developers' to-do list. I don't understand the mechanism by which account sitting works, but I am guessing that the mechanism places some constraints on the limitations that can be placed on a sitter, or how data generated by a sitter are recorded by the system.
Viewed intuitively, it seems likely that the database perceives all actions by the "sitter" as being equivalent to that of the player; when the sitter is using the sat account, as far as the game is concerned, the sitter is the player, with the exception of having restricted access to a couple of functions (the ability to spend prestige and access account details).
Assuming this is the case, it might be difficult without substantial reprogramming to make the changes suggested here, however much they might make sense to us.
For example, I have a sitter "assigned" to my account who never logs into it unless I am called away from the game for a period of time (hasn't happened yet, but I have health issues that make it rational to have this set up). The game probably cannot differentiate between me and someone who is being permanently sat.
The solution the developers originally proposed was to put a time limitation on the number of days an account could be sat per year; they have since decided to delay implementation of this (or cancel and substitute another solution). It's not clear whether this solution had unforeseen coding consequences or unforeseen gameplay consequences that led them to put the proposal aside.
My main point is not to stifle any expressions of opinions about what the developers should or shouldn't do in terms of account sitting; the more ideas, the merrier. I'm just trying to inject a dose of reality to suggest that the reason any solutions have not been implemented may be not due to unwillingness on the part of the developers but rather to complexities inherent in various solutions, complexities that would require substantial coding time they have decided to dedicate instead to things like animal antics (NPC organicity and movement) and water sov.
Edited by Rill - 27 Jun 2012 at 12:51
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Jabbels
Greenhorn
Joined: 03 Jun 2012
Location: United Kingdom
Status: Offline
Points: 45
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Posted: 27 Jun 2012 at 15:36 |
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I've got a resolution for this. Sett you're account to someone who you trust and make an agreement with them not to abuse. For instance, I'd trust giving my account to Tarsha. I know for a fact she wouldn't abuse it.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 27 Jun 2012 at 19:02 |
I had the stomach flu for one day this week, and my alliance was already mailing each other divvying up my cities. I don't think I need to worry about my account being permasat.
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bansisdead
Postmaster
Joined: 08 Jan 2012
Location: UK
Status: Offline
Points: 609
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Posted: 27 Jun 2012 at 19:39 |
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Gameplayer, what would the difference be between sitter and vacation mode? I actually don't think its odd that a player who is nominated by the account holder to act as a sitter has full control of the account bar some actions, as Rill states. By reducing the functionality of a sitter, you run the risk of opening new loop holes. Say a sitter has very limited control of an account, a player decides to go on holiday, sets up a sitter, off they go on their hols, whilst they are gone another player who is considered an enemy of the account holder finds out that the account holder is using a sitter whilst they they enjoy 2 weeks in Malaga, the enemy would be aware that the account has limited functionality, for example the sitter cannot produce res so therefore cannot be expected to defend themselves, a cunning enemy would see this as an ideal opportunity to wipe the player off the map, player comes back, nice and tanned, but to their horror the sitter has lost their cities because they were unable to produce res/produce troops/so on. Most people aren't this callous and devious but some are. Imho limiting the functionality of a sitter would just cause more issues than it solves.
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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 27 Jun 2012 at 20:37 |
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vacation mode would mean that the account is totally inactive,nonfunctional, unable to be attacked by others, when the person comes back he can reactivate the account, usually there is a prestige charge to do this, with the advent of prestige pools and the generous amount that can be earned by the simple act of getting new people to play the game and also the inexpensive cost of it, a serious player should have no trouble arranging the cost of the doing this, this will stop all the legally aspects of the babysit rule that allow accounts to last forever and be used for whatever the babysitter chooses to use it for, it will also free up quite a bit of prime spaces of accounts kept alive by the babysit rule so maybe the game will not need to add land for the truly active players, replacement of a vacation mode for the babysit mode should add more than take away from the concept of fair play in the game
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bansisdead
Postmaster
Joined: 08 Jan 2012
Location: UK
Status: Offline
Points: 609
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Posted: 27 Jun 2012 at 21:02 |
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Gameplayer, how would vacation mode work with sieges, say the player was going on holiday to Malaga, again, they liked it, would the ability to activate vacation mode depend on the town being under siege? Would the player have to cancel their two weeks in Malaga because their town was under siege, or would the town simply disappear, leaving the sieging armies perplexed as to what happened to the town they were sieging?
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