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Albatross View Drop Down
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Direct Link To This Post Topic: Advanced Messenger Suggestion
    Posted: 28 May 2013 at 21:05
How about something simple, like the ability to plant flags? They would carry emblems of players/alliances. That way, Illy could have its own heraldry, and it would not be immediately obvious whose flag it is, without some research and knowledge of the game.

A Prestige cost to change a flag would help eliminate the problem of obsolescence.

We'd also have to be careful not to allow free text, as it could carry undesirable messages. Best keep to presets with options, as suggested by the OP (Caconafyx). Some other options might be a 'weak claim', intent to occupy, settlement reservation...
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DeathDealer89 View Drop Down
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Direct Link To This Post Posted: 28 May 2013 at 13:40
I'm all for something called and advanced msger.  But wouldn't this just make it easier for players to mark territory?

Currently I'm limited to sending out 5 armies per city.  With this type of unit I could send out 100 'holding' diplos per city.  So players who before wouldn't waste an army/commander holding a piece of land may not have no problem sending out a free diplo unit to hold a sq.  

What about having the exodus city be able to send out one of its own armies?  For example when you hit exodus all military units in your city go and sit on the spot and 'claim' it.  

Also does the army in the moving city 'fight' when the city lands and an enemy army is there?


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Caconafyx View Drop Down
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Direct Link To This Post Posted: 28 May 2013 at 12:15
As an alternative to the use of armies to hold squares for an indeterminate period of time to mark an intention to settle or exodus a city to a location, the game could offer advanced messengers that would allow a player to leave a message on a square stating their intentions and time-frame.

I agree that it is annoying to exodus a city, send it on a 7 day journey only to find someone has moved in nearby to the new location.

But, I have also seen rampant greed on the part of players with armies being rotated to mark squares for over a month, I have seen one player mark 3 squares for over 4 months as they tried to plot out their entire empire.

My attitude is why should other players suffer for someone else's greed? The advantage that an advanced messenger could offer is to clearly state that "Player X has a city arriving at this location on XX/XX/XX date". If the time-frame is reasonable then other players will respect it. If not, then the messenger will no doubt meet an unfortunate end.
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