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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 14 Oct 2011 at 13:52 |
Uno wrote:
well first of all what building does it refer to |
Fluffy wrote:
For all the upkeep buildings |
aka All buildings that reduce unit upkeep....
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Uno
Wordsmith
Joined: 12 Sep 2011
Location: Torino
Status: Offline
Points: 101
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Posted: 14 Oct 2011 at 12:39 |
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well first of all what building does it refer to
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Eréc of Caer Uisc King of Dyfneint Indomiti Alliance
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 14 Oct 2011 at 12:22 |
Uno wrote:
care to explain what is this about? |
Care to explain what it is you don't understand? It all seems pretty self-explanatory to me.
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Uno
Wordsmith
Joined: 12 Sep 2011
Location: Torino
Status: Offline
Points: 101
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Posted: 14 Oct 2011 at 11:46 |
fluffy wrote:
Troop Resource Cost
Level Multiplier High Low 0 1 0 0 1 1.428571 2700 1100 2 1.818182 5400 2200 3 2.105263 8100 3300 4 2.285714 10800
4400 5 2.38806 13500
5500 6 2.442748 16200
6600 7 2.471042 18900
7700 8 2.485437 21600
8800 9 2.492697 24300
9900 10 2.496343 27000
11000
^ For all the upkeep buildings, from 0-10 of them at lvl 20.
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care to explain what is this about?
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Eréc of Caer Uisc King of Dyfneint Indomiti Alliance
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 14 Oct 2011 at 10:15 |
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I'm sorry if this has been asked and answered, but does the Architects Office speed demolition as well?
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 13 Oct 2011 at 20:20 |
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It was probably a bug in the taxation calculation that was fixed by building the Chancery and triggering a re-calculation. I've seen these discrepancies before when setting the tax rate, so there's a bug somewhere regarding taxation, probably completely unrelated to the Chancery.
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"Apparently, quoting me is a 'thing' now." - HonoredMule
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intor
Greenhorn
Joined: 15 Jul 2011
Status: Offline
Points: 82
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Posted: 13 Oct 2011 at 19:12 |
Something weird happened to me regarding sov and the Chancery of Estates, and I haven't seen it mentioned here before.
After moving one of my cities using Exodus, I've started claiming sov I around it, and built the chancery as soon as the research finished.
Here's the weird part, my gold was at around -2900 / h, but as soon as level 1 chancery finished building, it changed to around -350 gold / h (I was watching it as it happened). Any further upgrades to the chancery change the gold income by only a small amount, as would be expected.
Was wondering if this is some sort of bug, or is it just me?
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fluffy
Forum Warrior
Joined: 02 Mar 2010
Status: Offline
Points: 335
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Posted: 13 Oct 2011 at 00:45 |
Troop Resource Cost Level Multiplier High Low 0 1 0 0 1 1.428571 2700 1100 2 1.818182 5400 2200 3 2.105263 8100 3300 4 2.285714 10800
4400 5 2.38806 13500
5500 6 2.442748 16200
6600 7 2.471042 18900
7700 8 2.485437 21600
8800 9 2.492697 24300
9900 10 2.496343 27000
11000
^ For all the upkeep buildings, from 0-10 of them at lvl 20.
Edited by fluffy - 13 Oct 2011 at 00:50
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 12 Oct 2011 at 23:28 |
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Indeed Celeb - we, and the rest of the forum/community, are very much familiarized with the manner of your expressions - and have long since learnt to ignore you.
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Celebcalen
Forum Warrior
Joined: 18 May 2011
Status: Offline
Points: 288
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Posted: 12 Oct 2011 at 23:05 |
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