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GM ThunderCat View Drop Down
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GM

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Direct Link To This Post Posted: 15 Sep 2011 at 17:29
Originally posted by HonoredMule HonoredMule wrote:

Does the Chancery of Estates' bonus apply to the first level's cost on level II+ sovereignty claims, or only claims capped at level I?
Only claims at level I - its more of a land claim speciality (so non-alliance people can't settle there etc) and to show control on the strategic map.
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Anjire View Drop Down
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Direct Link To This Post Posted: 15 Sep 2011 at 17:32
Wow, very nice!

Thank you!


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Direct Link To This Post Posted: 15 Sep 2011 at 17:48
Sounds exciting! I can't wait to tweak my cities! :)
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Direct Link To This Post Posted: 15 Sep 2011 at 17:50
uhu..
this looks promising
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Direct Link To This Post Posted: 15 Sep 2011 at 17:50
Awesome!!! Looking forward to it!

Oh, and I can't wait to train some Tarties at my Militarty Academy! ;)
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Direct Link To This Post Posted: 15 Sep 2011 at 18:00
Does "Magic Effectiveness" mean the actual results of the spell (eg the food prodcution bonus from Nature's Bounty) or does it just increase the spell strength?

Quick edit to add:  Really like the art on these, too!


Edited by McFarhquar - 15 Sep 2011 at 18:05
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Direct Link To This Post Posted: 15 Sep 2011 at 18:00
i like this, it will make having a military more efficient by switching the cost from more gold based to basic resource based by lowering the gold cost and moving it to the building cost
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Direct Link To This Post Posted: 15 Sep 2011 at 18:15
Can you give a for instance regarding the upkeep charges?  what is the range we are looking at for low, medium, high upkeep? 

Edited by Anjire - 15 Sep 2011 at 18:16
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Direct Link To This Post Posted: 15 Sep 2011 at 18:17
I see that there are buildings to make the casting of blights, even easier.  Yet nothing is mentioned that would give a player a defense against these spells.  Where is the balance?

The balance is Geomancy. Each Blight spell directly counteracts/is counteracted by a geomancy spell. Persistant Rain(Blight) is ~3% Clay production. Spirit of Earth(Geomancy) is +3% clay production. 
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Direct Link To This Post Posted: 15 Sep 2011 at 18:17
also food consumption?Are those buildings in range of consulate or vault in terms of pop they have?
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