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White Beard
Greenhorn
Joined: 21 Aug 2011
Location: AUS
Status: Offline
Points: 53
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Posted: 10 Sep 2011 at 22:58 |
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according to the rumourmill that is called GC the changes are happening next week. Could we have a confirmation or denial of this from the official channels pls?
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demdigs
Postmaster
Joined: 12 Aug 2011
Status: Offline
Points: 570
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Posted: 10 Sep 2011 at 17:05 |
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also specialization in between cities will be helpful so u can build all the resources you need in your cities and just move them in between your cities allowing you to maximize production per city
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isityourself
New Poster
Joined: 05 Sep 2011
Location: Ireland
Status: Offline
Points: 4
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Posted: 10 Sep 2011 at 12:54 |
Further specialisation options always sounds good, especially for Civ migrants like myself :)
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Llyorn Of Jaensch
Postmaster
Joined: 31 Mar 2010
Location: Sydney
Status: Offline
Points: 924
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Posted: 09 Sep 2011 at 22:25 |
JohnChance wrote:
Not so bad if we could demolish . . . or the fountain.
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But where would Lawn throw all his lucky coins?
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"ouch...best of luck." HonoredMule
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 09 Sep 2011 at 20:27 |
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welcome to the forums, dem!
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demdigs
Postmaster
Joined: 12 Aug 2011
Status: Offline
Points: 570
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Posted: 09 Sep 2011 at 19:28 |
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first post, i am very excited to see the new types of buildings, and once i do i need to figure out which way to go with my cities and figure out what way i want to renovate everything to make my cities more effective
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 07 Sep 2011 at 07:56 |
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lol, good point ... the black hole would be what would worry me ... who knows what building might fall in next
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JohnChance
New Poster
Joined: 25 Jul 2011
Status: Offline
Points: 24
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Posted: 07 Sep 2011 at 07:55 |
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Not so bad if we could demolish the paddock in non horse producing cities though and put one of the new buildings in it's place . . . or the fountain.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 07 Sep 2011 at 06:50 |
would be terrible to see your city land with a black hole where your paddock had been ... and no way to rebuild ...
the horror!
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2157
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Posted: 07 Sep 2011 at 04:20 |
White Beard wrote:
a list of the new buildings would be nice to have, so at least we could work on figuring out what to build and what not, what is a good spot to place a village and what will give the biggest benefit. |
The new buildings are taking longer than anticipated to balance correctly, so we will release the "Exodus" moving city tech before the buildings - However, we will also provide a list of the new buildings and their general requirements (e.g. High clay consumption, medium stone, low other res)
Again - the city moving tech is taking a little longer to test than we anticipated - as we don't really want bits of you city to start disappearing; other than the specified ones O_o
Edited by GM ThunderCat - 07 Sep 2011 at 04:22
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