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Topic ClosedAdvance Notice: Changes to upkeep, resources etc

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Direct Link To This Post Posted: 07 Sep 2011 at 03:23
a list of the new buildings would be nice to have, so at least we could work on figuring out what to build and what not, what is a good spot to place a village and what will give the biggest benefit.
 
 
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Direct Link To This Post Posted: 07 Sep 2011 at 02:51
Can't wait for the new buildings, anticipation is killing me!
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Direct Link To This Post Posted: 07 Sep 2011 at 00:14
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:

Way to have a whinge. This game is free you know.


That was meant as a joke but I'll gladly take a refund on the $40-$50 I've spent on prestige.
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Direct Link To This Post Posted: 06 Sep 2011 at 19:03
Originally posted by Brids17 Brids17 wrote:

Originally posted by <Squill> <Squill> wrote:

Disappointed the update never happened 1st September....... How soon is soon? 1 week? 1 month? How soon is soon in GM standards? 


Just before never, I believe.


Way to have a whinge. This game is free you know.
"ouch...best of luck."
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Direct Link To This Post Posted: 06 Sep 2011 at 16:19
Originally posted by <Squill> <Squill> wrote:

Disappointed the update never happened 1st September....... How soon is soon? 1 week? 1 month? How soon is soon in GM standards? 


Just before never, I believe.
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Direct Link To This Post Posted: 06 Sep 2011 at 15:48
Disappointed the update never happened 1st September....... How soon is soon? 1 week? 1 month? How soon is soon in GM standards? 

Edited by <Squill> - 06 Sep 2011 at 15:48
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Direct Link To This Post Posted: 06 Sep 2011 at 12:53
Originally posted by GM ThunderCat GM ThunderCat wrote:

New buildings
...
Most of these specialist buildings (14 or so new ones right now, and a further 20+ to come). will require Wood, Clay, Iron & Stone upkeep (as well as food, like all buildings). 
...


It will be very interesting to see if some buildings will be specialised in not an evenly distributed "&" of resources but rather mainly ONE of the resources for upkeep. THAT would make spots near nodes of other resources than food interesting. Otherwise, it is still food sov that is what you should look for in a town spot, I think.
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Direct Link To This Post Posted: 06 Sep 2011 at 10:45
Not really
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Direct Link To This Post Posted: 05 Sep 2011 at 23:28
Aneirin, you're absolutely right, I don't have a copy of the chat log.  However, I'm planning to continue to speculate, the devs may be free to correct, confirm or ignore me as they wish.

Thanks for pointing out that I was being too definitive in my guess.  You sure keep me on my toes!
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Direct Link To This Post Posted: 05 Sep 2011 at 23:07
YAWN.....   can someone wake me when my negative stats are actually a problem.
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