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Rohk
Forum Warrior
Joined: 09 Aug 2011
Status: Offline
Points: 218
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Posted: 20 Aug 2011 at 22:36 |
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Just like the other people on here I am very excited to here about the additional buildings. Does this mean that we will get more building plots in the cities or building plots specifically to be used for these new buildings?
Edited by Rohk - 20 Aug 2011 at 22:43
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 20 Aug 2011 at 23:04 |
Rohk wrote:
Just like the other people on here I am very excited to here about the additional buildings. Does this mean that we will get more building plots in the cities or building plots specifically to be used for these new buildings?
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I believe it's been said that there will be no additional building plots so you'll have to decide what you want more and it will force more specialization on your cities. (don't quote me on that though)
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Llyorn Of Jaensch
Postmaster
Joined: 31 Mar 2010
Location: Sydney
Status: Offline
Points: 924
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Posted: 20 Aug 2011 at 23:14 |
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An aside for the newer players to Illyriad:
Don't waste time/energy/space asking questions/debating hypotheticls regards future releases.
The Dev's will release information only when they are ready and see fit. Any Speculation is nothing more than hypothetical's based on hypothetical's and a waste of every-bodies time.
So lets cease with questions and conjecture regards 'new-buildings' etc and focus on the information and release at hand, please.
Apologies for the over-use of the '/' symbol and the term 'hypothetical's' (which spell check refuses to accept but I maintain).
Edited by Llyorn Of Jaensch - 20 Aug 2011 at 23:17
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"ouch...best of luck." HonoredMule
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Bartozzi
Greenhorn
Joined: 04 Jul 2011
Status: Offline
Points: 96
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Posted: 20 Aug 2011 at 23:52 |
@Llyorn, first of all, totally agree. If nothing else, a glance through past *future release* announcements and discussions will reveal that the dev's plans don't always go as expected. Now, about "hypothetical's"; the reason spellcheck doesn't recognize it is that the apostrophe indicates the possessive, and not the plural. So, "hypotheticals" would be accurate. Similarly, the accurate form of "every-bodies", since it is possessive, would be "everybody's". Cheers!
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 21 Aug 2011 at 00:21 |
Llyorn Of Jaensch wrote:
So lets cease with questions and conjecture regards 'new-buildings' etc and focus on the information and release at hand, please. |
Just because I'm too lazy to search for the info I posted doesn't mean it doesn't exist. I'm nearly positive a GM stated what I said. Then again, even the GMs have been known to say one thing they change their mind. Still, I don't see why speculating is a bad thing, especially in a situation like the new buildings where you can't really "prepare" for them.
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Llyorn Of Jaensch
Postmaster
Joined: 31 Mar 2010
Location: Sydney
Status: Offline
Points: 924
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Posted: 21 Aug 2011 at 00:46 |
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hypotheticals
Nup. Still get the red under-line.
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"ouch...best of luck." HonoredMule
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JohnChance
New Poster
Joined: 25 Jul 2011
Status: Offline
Points: 24
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Posted: 21 Aug 2011 at 00:58 |
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Llyorn, ok lets look at this without considering the buildings for a moment.
The idea of separating out food from taxes and stopping all tax income when you hit zero in anything seems excessively easy on players. The only things that currently cost basic resources are sovereign squares used for crafting bonus'. Nobody has any difficulties keeping anything but food positive with the current sov costs.
Furthermore by separating out food production from taxes we open the door to bigger players running a 100% tax rate, and getting the FOOD benefit of running at only 25%. Thus allowing them to support MUCH bigger armies than would otherwise be possible in all cities.
Even worse because players are able to run that 100% tax rate they can rack up significant funds of money to give them plenty of time for moving things around between their cities, or buying things on the market.
So setting aside buildings I have to say this idea is 100% aweful. But . . . We can't actually say that because we DO know the buildings exist and they obviously form the keystone to these new changes. Until we get more data on them we can't consider anything else.
There are a minimum of 14 buildings coming, with 34 total in the works. All of them will cost resources to build and maintain. Given about 23 total building slots in a city that means 60% of a city could be entirely the new buildings right off the bat, and eventually every single building built could be a T2 building.
That is a total rework of the entire game. Until we see it, or get some answers why comment here at all? Without the data all we are doing is blowing hot air. All our considerations, all our reasoning, all or logic . . . is worthless without the answers to questions about these buildings.
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bucky
Greenhorn
Joined: 11 May 2011
Location: geodesia, tejas
Status: Offline
Points: 40
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Posted: 21 Aug 2011 at 01:52 |
Brids17 wrote:
Llyorn Of Jaensch wrote:
So lets cease with questions and conjecture regards 'new-buildings' etc and focus on the information and release at hand, please. |
Just because I'm too lazy to search for the info I posted doesn't mean it doesn't exist. I'm nearly positive a GM stated what I said. Then again, even the GMs have been known to say one thing they change their mind. Still, I don't see why speculating is a bad thing, especially in a situation like the new buildings where you can't really "prepare" for them.
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SC has recently stated at least once in GC that no additional building slots will be added, with the possible exception of a harbor being added to those town contiguous to water, forcing choices on those who would specialize.
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"If you are the master be sometimes blind, if you are the servant be sometimes deaf." - R. Buckminster Fuller
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McFarhquar
New Poster
Joined: 08 Jul 2010
Status: Offline
Points: 18
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Posted: 21 Aug 2011 at 02:10 |
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When are these changes (particularly the food/tax change) going live? I'm sure I'm not the only one who needs to make development adjustments because of this.
Edited by McFarhquar - 21 Aug 2011 at 02:20
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 21 Aug 2011 at 04:05 |
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Changes will occur sometime after August 31.
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