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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 20 Aug 2011 at 06:18 |
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Brids, new city buildings will now consume basic resources other than food -- so you can go negative based on the upkeep of city buildings, even without sov.
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Brids17
Postmaster General
Joined: 30 Jul 2010 Location: Canada Status: Offline Points: 1483 |
Posted: 20 Aug 2011 at 05:33 |
After thinking about this more, you must be planning on how changing resources are effected by taxes as well right? Because it seems like you can't go negative resources from taxes alone, you need sov to weight into that and thus it wouldn't really stop people from using the 100% taxes tactic, it would just mean they would get a little less out of it than if they were maxed out pop like before. Edited by Brids17 - 20 Aug 2011 at 05:34 |
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 20 Aug 2011 at 05:05 |
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GM SC said that it's been pushed back, did not specify a date -- it still sounds like pretty soon. However, I believe the sitting rule still changes August 31.
Edited by Rill - 20 Aug 2011 at 05:06 |
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Brids17
Postmaster General
Joined: 30 Jul 2010 Location: Canada Status: Offline Points: 1483 |
Posted: 20 Aug 2011 at 04:32 |
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I like that TC just signed off as SC. Copy and paste anyone?
Also, is the date still set for the 31st or has it been pushed back again due to the changes? |
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Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 20 Aug 2011 at 04:04 |
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i) If the city
you have chosen to move is your capital city, then your capital city
will change to your largest non-moving city. We will also be
introducing a mechanism to allow players to change their capital city at
will.
Just out of curiosity, as above you move your capital and your largest city becomes your capital. Currently, if you have your capital razed with another town still in your possession that town becomes your Capital and can then take advantage of the relocation spell. Will this give you the ability to reset the relocation spell once you've used it simply by moving your capital? Specifically, to put a 7 farm city up in a mountain? :) |
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Starry
Postmaster
Joined: 20 Mar 2010 Location: California Status: Offline Points: 612 |
Posted: 20 Aug 2011 at 03:56 |
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Excellent! Can't wait to see the changes and thank you!
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CEO, Harmless?
Founder of Toothless? "Truth never dies." -HonoredMule |
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 20 Aug 2011 at 03:55 |
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"Most of these specialist buildings (14 or so new ones right now, and a further 20+ to come). will require Wood, Clay, Iron & Stone upkeep (as well as food, like all buildings). The upkeep will be fairly substantial, depending on the building type. We mention this simply to say that - especially in conjunction with the changes mentioned above - a 7 food square is not necessarily the best option any more, depending entirely on what you want to do with your city or cities."
I call "tease"!
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Kafka
Greenhorn
Joined: 02 Feb 2011 Status: Offline Points: 63 |
Posted: 20 Aug 2011 at 03:53 |
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Ah, this is groovy!
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One day I awoke from unsettling dreams to find myself transformed into a medium-sized Illyriad player
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GM ThunderCat
Moderator Group
GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2157 |
Posted: 20 Aug 2011 at 03:34 |
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Hi all,
As part of our ongoing solution-finding to the problem outlined here on the "Advance notice to changes regarding food" threadnaught, here's what we're currently intending. I strongly recommend that all interested parties spend some time looking at the ramifications of this change below. There are 4 inter-related elements, and we recommend reading all of them before commenting!
Best wishes, SC
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