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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 20 Aug 2011 at 15:06 |
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hate the moving city stuff. there should be more penalties for moving...like inability to make adv res or units for a LONGER period of time
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Sloter
Forum Warrior
Joined: 14 Aug 2011
Status: Offline
Points: 304
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Posted: 20 Aug 2011 at 09:56 |
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I hope that it will be easier to get 10th city with new buildings that can offer new high pop constructions,perfect and fair changes.Everyone will be happy.
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Berylla
Wordsmith
Joined: 31 May 2011
Location: Sweden
Status: Offline
Points: 121
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Posted: 20 Aug 2011 at 09:53 |
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After reading the first post carefully, I look forward to the change. It seems very lifelike in my oppinion, and that is part of why I enjoy this game so much.
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Rupe
New Poster
Joined: 04 Apr 2010
Location: Ch
Status: Offline
Points: 39
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Posted: 20 Aug 2011 at 09:45 |
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Also shouldn't water harvest fish? Food
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Rupe
New Poster
Joined: 04 Apr 2010
Location: Ch
Status: Offline
Points: 39
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Posted: 20 Aug 2011 at 09:44 |
It would be nice to know what these new building are going to be before the ability to move a city goes live. Otherwise how are we to decide what is the correct tactic for individual cities
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Erik Dirk
Wordsmith
Joined: 01 Jun 2011
Status: Offline
Points: 158
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Posted: 20 Aug 2011 at 09:03 |
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Oh also GM's may I suggest that the basic resource upkeep of these buildings lean more towards using a lot of stone/clay rather than wood and iron, just to even things out a bit.
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Erik Dirk
Wordsmith
Joined: 01 Jun 2011
Status: Offline
Points: 158
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Posted: 20 Aug 2011 at 08:38 |
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Meagh, the game mechanics don't exactly reward picking on new players, smaller players/alliances may have to deal with larger alliances/players, but they're very unlikely to hinder your growth. Plus you'll find most of the community more than happy to protect new players anyway.
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Mandarins31
Forum Warrior
Joined: 05 Jun 2010
Status: Offline
Points: 418
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Posted: 20 Aug 2011 at 08:33 |
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All that seems pretty good! and thanks for the city move that doesnt take the underlying terrain.
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Meagh
Forum Warrior
Joined: 16 Jul 2011
Status: Offline
Points: 224
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Posted: 20 Aug 2011 at 07:23 |
> Moving to a new location in this way will have the same restrictions as the Tenaril's Spell of Ultimate Teleportating (ie must have all your units at home, cannot move to a location that is within 10 squares of another alliance etc).
imho this has the potential to unbalance the game. First you will have players who will use relocating to set up attacks. Illy will become much more aggressive and much more like other browser based strategy games where players port into an area to attack. Admittedly this might be a good thing if you are looking to increase conflict and strife in-game. Though porting to increase conflict might increase activity and could be considered healthy in some way, it will certainly upset the natural growth that is occurring in the game and this is not healthy imho. Right now most of the older players and older cities are toward the center of the map. This allows new players to relocate out of harms way if they wish and move to the outside of the map where they can develop and game. With this older players can move with developed armies to the outside of the map. You would pit old players against new players with this to the disadvantage of all new players...
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Erik Dirk
Wordsmith
Joined: 01 Jun 2011
Status: Offline
Points: 158
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Posted: 20 Aug 2011 at 07:18 |
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I don't think the release date matters now, all players using the food "exploit" would have had enough time to balance things out, now they get 100% food production and any players using negative res for sov were always using an exploit, as the release notes said that sov would de-level so they should have know it to be a loophole and should not be considered.
Edited by Erik Dirk - 20 Aug 2011 at 07:23
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