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Adding Depth to Controlling Areas

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    Posted: 04 Sep 2014 at 22:34
Originally posted by Arctic55 Arctic55 wrote:

Before you guys get way off topic, I would like to direct everyone to the first 3-4 posts on this forum and ask that you comment on those or add more ideas.
an odd suggestion, since it looks to me like you derailed the OP almost immediately.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arctic55 Quote  Post ReplyReply Direct Link To This Post Posted: 04 Sep 2014 at 17:32
Before you guys get way off topic, I would like to direct everyone to the first 3-4 posts on this forum and ask that you comment on those or add more ideas. Thanks.

--Arctic
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 04 Sep 2014 at 02:52
Originally posted by Rancor Rancor wrote:

Originally posted by Brandmeister Brandmeister wrote:

Originally posted by Rancor Rancor wrote:

Then all that an alliance needs to do is have the most population in a region to actually control it.

It's an interesting idea, but population is a poor mechanic. I'd rather see a mini-tournament of some kind.


I just picked population since it would be the easiest for the developers to measure.
if it's to be a metric rather than a tournament, land would be the thing.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rancor Quote  Post ReplyReply Direct Link To This Post Posted: 04 Sep 2014 at 02:32
Originally posted by Brandmeister Brandmeister wrote:

Originally posted by Rancor Rancor wrote:

Then all that an alliance needs to do is have the most population in a region to actually control it.

It's an interesting idea, but population is a poor mechanic. I'd rather see a mini-tournament of some kind.

Perhaps it could be tied to factions. The alliance they favor most could gain a bonus in lands that faction controls (or within a certain radius of their hubs). Or perhaps the factions could provide them with military support if they are attacked, or invite them on missions against other factions. Which is to say, I wish they'd just implement the faction AI already. =(


Thanks I am very new here, 4 days, no wait maybe 5 now.
I just picked population since it would be the easiest for the developers to measure. Maybe number of towns instead?? If you have a mini tournament then that would have to be ongoing or weekly. At least in my opinion. Otherwise what would be the point if it was fixed in time.
There needs to be an active component here that is easy for both players and developers to match the rewards and consequences for owning and losing control of a region.

Hopefully since this topic is winning by a huge margin in the poll ongoing that more discussion will continue here.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 04 Sep 2014 at 01:08
Originally posted by Rancor Rancor wrote:

Then all that an alliance needs to do is have the most population in a region to actually control it.

It's an interesting idea, but population is a poor mechanic. I'd rather see a mini-tournament of some kind.

Perhaps it could be tied to factions. The alliance they favor most could gain a bonus in lands that faction controls (or within a certain radius of their hubs). Or perhaps the factions could provide them with military support if they are attacked, or invite them on missions against other factions. Which is to say, I wish they'd just implement the faction AI already. =(
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 04 Sep 2014 at 01:01
It would certainly be a major change. And it would suddenly penalize alliances that had previously lived happily distributed across the map.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 04 Sep 2014 at 00:11
Originally posted by Aurordan Aurordan wrote:

People don't do it because the game doesn't incentivise it. If the game gives players a good reason to fight over control of regions, they will.
would that be a bad thing?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Aurordan Quote  Post ReplyReply Direct Link To This Post Posted: 02 Sep 2014 at 22:46
People don't do it because the game doesn't incentivise it. If the game gives players a good reason to fight over control of regions, they will.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rancor Quote  Post ReplyReply Direct Link To This Post Posted: 02 Sep 2014 at 22:12
Originally posted by Aurordan Aurordan wrote:

If we incentive having the highest population or make people take ten times as much land, the players of Elgea will have burned down half of each others towns by the end of a year.  Maybe that's what you're going for, but a lot of people would be upset if Illy took that turn.  


Not sure about this.
From my understanding an alliance will go to an area as a group and say this part of the map is ours. They say they control it but they don't really or there is no plus or minus for them.

If I read the forum post correctly people want there to be some game mechanic where there are actual benefits and or consequences when an alliance "owns" a part of the map.

There is nothing today that keeps players from burning down half of each others towns in a year with current in game mechanics. The community as it stands now from what I have seen is what prevents that not the game itself.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Grego Quote  Post ReplyReply Direct Link To This Post Posted: 02 Sep 2014 at 21:44
Oops, I haven't thought about that :)
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